• published the article February News
    Short news post this month.
    Modpack News
    We're getting close to a release of FTB Beyond. There are a few mods that are being finished, but we're hoping to have it out this month.
    NVIDIA's latest driver release, version 378.49, causes crashes with modded minecraft. Either avoid updating to this version or install this hotfix.
    Content Creator
    This month's featured content creatorors are 1chick and TheDrakma. They stream at 10pm EST nightly, excluding Monday and Friday.
    Posted in: February News
  • published the article January News Post
    Modpack News
    In collaboration with BaconDonut and Darkosto, we released Skyfactory 3 for minecraft 1.10.
    Last month we wrote that a new pack, FTB Evolved, was being developed. The choice of name, a throwback to our 1.7 pack, was a bit controversial.
    Back when we released the original FTB Infinity, we hoped to use it a flagship pack, a well known name we could keep across minecraft versions. The numerous changes in modded minecraft between 1.7 and 1.10 made the new packs too different to stick with the Infinity name. We tried keeping some connection to the old pack with the "Infinity Lite" and "Evolved" names, but after all the feedback we've decided to scrap the idea.
    We're pleased to officially announce FTB Beyond. We're still working on it, fixing up some bugs and waiting for a few more mods to release, but we're hoping for a release in the next month or two.
    FTB One Community Applications
    We've received a fantastic response to the call for applications to join our Content Creator Community. We're sifting through and sorting all the applications but it is going to take some time so please bear with us! We should be in a position to do a batch of invites in the next week or so.
    Content Creator
    This month's featured content creator is WeAllPlayCast. WeAllPlayCast consists of Rajacent and Hermyone. They dual stream weeknights at 8:30PM EST.
    Posted in: January News Post
  • published the article January News Post
    Modpack News
    In collaboration with BaconDonut and Darkosto, we released Skyfactory 3 for minecraft 1.10.
    Last month we wrote that a new pack, FTB Evolved, was being developed. The choice of name, a throwback to our 1.7 pack, was a bit controversial.
    Back when we released the original FTB Infinity, we hoped to use it a flagship pack, a well known name we could keep across minecraft versions. The numerous changes in modded minecraft between 1.7 and 1.10 made the new packs too different to stick with the Infinity name. We tried keeping some connection to the old pack with the "Infinity Lite" and "Evolved" names, but after all the feedback we've decided to scrap the idea.
    We're pleased to officially announce FTB Beyond. We're still working on it, fixing up some bugs and waiting for a few more mods to release, but we're hoping for a release in the next month or two.
    FTB One Community Applications
    We've received a fantastic response to the call for applications to join our Content Creator Community. We're sifting through and sorting all the applications but it is going to take some time so please bear with us! We should be in a position to do a batch of invites in the next week or so.
    Content Creator
    This month's featured content creator is WeAllPlayCast. WeAllPlayCast consists of Rajacent and Hermyone. They dual stream weeknights at 8:30PM EST.
    Posted in: January News Post
  • published the article December News Post
    Modpack News
    We're finally getting rolling on minecraft 1.10. After putting out FTB Presents Hermitpack, we finally released our first flagship pack on a current Minecraft version in years.
    In our continuing partnership with Direwolf20, we've released the latest iteration of his single player pack. You can follow along with his series by downloading his world every ten episodes. Just click on the pack in the curse app, click maps and search for "direwolf20".
    Coming in the next few months is another, larger pack currently named FTB Evolved. After it is released, we will start work on an expert mode for this pack.
    These new 1.10 packs are a bit more memory intensive than our 1.7 ones. We recommend using at least 4 GB to run them. You can do this in the options screen of the FTB launcher and under settings, Minecraft in the Curse app.
    Curse News
    The plan for moving to the Curse app is unchanged. Curse is working on a few remaining features. Until they are done, the current FTB launcher will remain as normal.
    Curse is still looking into bringing the app to linux, but it's a decent amount of work. We are banking on this happening, but if it does not, we remain committed to providing FTB packs on linux.
    Minecon
    It's been awhile, but FTB was at Minecon. You can watch our panel here.
    Minecraft 1.11
    Minecraft 1.11 was released a few weeks ago. It's proving fairly easy for mods to update, but will still take a few weeks.
    Content Creator
    In lieu of a streamer, this month's content creator is a mod author.
    McJty has been a pioneer in pushing modded Minecraft forward. He was one of the first to update to 1.10 and is leading the charge to 1.11.
    Posted in: December News Post
  • published the article December News Post
    Modpack News
    We're finally getting rolling on minecraft 1.10. After putting out FTB Presents Hermitpack, we finally released our first flagship pack on a current Minecraft version in years.
    In our continuing partnership with Direwolf20, we've released the latest iteration of his single player pack. You can follow along with his series by downloading his world every ten episodes. Just click on the pack in the curse app, click maps and search for "direwolf20".
    Coming in the next few months is another, larger pack currently named FTB Evolved. After it is released, we will start work on an expert mode for this pack.
    These new 1.10 packs are a bit more memory intensive than our 1.7 ones. We recommend using at least 4 GB to run them. You can do this in the options screen of the FTB launcher and under settings, Minecraft in the Curse app.
    Curse News
    The plan for moving to the Curse app is unchanged. Curse is working on a few remaining features. Until they are done, the current FTB launcher will remain as normal.
    Curse is still looking into bringing the app to linux, but it's a decent amount of work. We are banking on this happening, but if it does not, we remain committed to providing FTB packs on linux.
    Minecon
    It's been awhile, but FTB was at Minecon. You can watch our panel here.
    Minecraft 1.11
    Minecraft 1.11 was released a few weeks ago. It's proving fairly easy for mods to update, but will still take a few weeks.
    Content Creator
    In lieu of a streamer, this month's content creator is a mod author.
    McJty has been a pioneer in pushing modded Minecraft forward. He was one of the first to update to 1.10 and is leading the charge to 1.11.
    Posted in: December News Post
  • published the article Principles in Design of FTB Modpacks​
    Introduction
    This article is designed to give an overview of how FTB designs Minecraft mod packs. This will cover everything from planning to mod selection onto config changes through to beta testing and release.

    Philosophy
    We are often asked what our goals are with FTB Modpacks, what is it that makes us choose one mod over another. Why was X mod included and Y mod excluded. From day 1 of FTB we have always strived to stay as neutral as possible when it comes to what mods we choose. Our primary goals are to respect the wishes of mod developers irrespective of any licences that may be attached to a mod (In other words if a mod developer wishes us not to use a mod, even though the license says that legally we can. Then where possible we will respect those wishes.) Equally we also strive to do our best to respect the wishes of Mojang and continually work to ensure we stay within the Minecraft EULA. Whilst this has not always been possible, it is something we work hard to try and achieve.

    Following on from that we work hard to provide our users the best possible experience we can within the limitations of both the game and any mods that we may use. From almost the beginning, FTB modpacks were played by an extremely wide player base of all ages. When designing our modpacks we do our best to ensure that our packs are accessible to as wide a base as possible. With packs like Infinity, our goal is to try to balance our packs around our mod choices and whilst we do make a small amount of changes to the mods in the packs, we aim to both keep the vanilla side of Minecraft as close as possible to the original experience we also try to keep the Modded side as close to the original author's vision as we can. We want our players to be able to go to the various wikis and websites and for the most part be able to get accurate information about the mods they are playing.

    With the introduction of Expert mode in 1.10 we have expanded on this to also provide a pack that offers a more expansive long term modpack where we try to encourage the use of more mods. We do this by changing the recipes for a large number of items that will encourage the building of infrastructure (both magical and tech based) However we don't want to see players have to build a complex machine for one task, so our goals are to to give the infrastructure multiple purposes so that you continue to use throughout the life of the world you play in.

    Planning

    Production of a new pack will first begin during meetings between Slowpoke and the principle modpack developers of FTB which at this moment in time include tfox83 (Lead Modpack Developer), SnowShock35 and Darkosto. During these meetings we will plan out what packs we want to create for the coming iteration of minecraft. We then work out a rough timeline for what order we want to release those packs and in what sort of time frame. So taking Minecraft 1.10 for example, we currently have firm plans in place for 6 packs with the potential for another 4 on top of that.

    Once that stage is complete, we start to take a close look at mod availability. During this period we will initially look to mods that we have experience with and see how updates are proceeding with that mod and gauge what sort of support we expect that mod to get through this iteration of Minecraft (Normally based on our experience with the mod developers working on the project) We also start the process of identifying what potential new mods we may be able to use in upcoming packs.

    Having put together an initial list of mods to work with, we then look to start a process of actual individual mod testing. Over the last couple of years, the way we approached this has changed dramatically and these days our highest priority when choosing mods has become mod stability. This means we take a close look at how that mod performs on a server, when used alongside other mods. We take a look at any end game items and how they made affect long term server stability. With the gaps between Minecraft updates taking longer, we now need to try to make players worlds last months instead of weeks where possible.

    In addition to stability, our mod choices for unstable are also based upon recommendations from either members of the FTB core team, The Stream Team, The beta team and also from general recommendations from other members of our community. These are normally mods that we feel have the potential to make it into one of our future packs.

    Having put together a list of the mods that we want to take a look at, we put together our initial pack for the iteration of Minecraft which is FTB Unstable. This pack is designed to achieve several goals. First it allows us to aid mod developers by allowing them to see how their mod performs in a modpack environment. We try to include as many mods as is practical in this pack and don't really spend a lot of time on either pack balance or ensuring that worlds do not get corrupted. The pack has a secondary goal of allowing us to take a closer look at some of the mods that we may want to include in our upcoming pack releases.

    Finally we start to take a closer look at mod configs, to identify any general config changes that may need to be made for future packs in order to facilitate the design of future packs. We also make our initial decisions with regards to world gen configs including areas like Ore Generation. We also plan out the custom menus that FTB use.

    Pack Design
    During the period of the Unstable release we start to pencil in the mods that we want for our early packs. In the case of 1.10 and moving forwards our intention is to always release a version of Infinity as our first FTB pack (this excludes packs maintained by FTB for third parties such as Direwolf20 or Hermitcraft etc) During the 1.10 development phase in order to aid in the construction of the pack, we set a hard date for mods to be included within the release version of the pack. This allowed us a period of a month to thoroughly test the pack leading up to release.

    Once we have chosen the mods, the principle pack designer with make an initial pack, pulling all the mods together and doing a rough pass over the configs. This is designed to just make the pack playable for initial testing and may include any balance changes that have cropped up during Unstable testing.

    Once completed this pack will be passed to the beta testing teams. In normal circumstances beta testing will last anywhere from 2 weeks to 4 weeks depending on whether or not we foresee any potential issues that may crop up (for example, using a mod we have little experience of). After this a release candidate will be passed over to the teams for final testing. At this point any new artwork that may be required is commissioned and from 1.10 onwards we plan to include press packs for our packs which will include a full list of mods alongside high quality versions of artwork for use in things like overlays and thumbnails etc.

    Beta Testing
    As of 1.7.10 we introduced a full beta team to FTB which as grown from less than 10 people initially to over 50 people today with plans to expand that further. Our beta testing is run in 2 stages. Behind the scenes we have a closed beta team that are given specific areas of a modpack to look at and report back to whoever the principle modpack developer for the pack is. In addition to that we have expanded the FTB Stream Team which contains YouTubers and Streamers who play through packs in a normal manner to look at general gameplay balance.

    During beta testing pack developers will start to refine the configs and make any potential balance changes that need to be made. In addition to this we also start to profile the servers looking for potential memory leaks and other stability issues.

    Modpack Overviews 1.10.x
    Mod pack ETA’s are dependant on mod availability/stability and subject to change.


    FTB Infinity Lite. (Release 04/11/2016)

    Recommended minimum 64bit java 8 with 4gb assigned to Minecraft for single player.
    Recommended minimum server 4gb.
    General modpack designed for use by a wide variety of players of all ages.


    FTB Infinity Lite will be our initial 1.10 modpack offering (excluding official FTB 3rd party packs like HermitPack). Infinity Lite will follow the same design principals as Infinity 1.7 mainly catering to a large player base with a mash of tech/magic content among other mods with no pre defined end game goal, leaving it in the player’s hands to decide progression. Based on the amount of content during the time of planning/development and the early stages of 1.10 mods, we decided to create a “Lite” version so we could get content to our player base in a timely manner.

    When planning packs like Infinity Lite we choose mods that will naturally fit into a pack with minimal config changes so a player can refer to the respected wiki for accurate information regarding the mod. Configs that we may decide to change are solely based on notable performance gains and preventing obvious cross-mod exploits. These major changes will be noted in the press pack. Other configs that we change are disabling ore generation from some mods so there isn't three different types of one ore in a world. If at anytime we find ourselves disabling major content from the mod to make it fit in the pack we will normally decide to pull the mod, since that’s not the way the developer of that mod designed it to be played. One of the hardest parts of planning packs like Infinity Lite, is which mods not to include, whether it be balance issues or even minor performance related issues.

    FTB Infinity Evolved (ETA - Q1 2017)

    Recommended Spec to follow.
    Expanded version of FTB Infinity lite, includes a greater variety of mods. Will provide a base for future game modes.

    FTB Infinity Evolved will be an expanded pack based off of Infinity Lite with more content and the return of game modes, which were introduced to Infinity (Evolved) in 1.7 approximately a year ago. Initial planning will be very similar to Infinity Lite with the main difference being mod selection based on future game modes. For example if we know that mod “a” cannot be adjusted in a way to work with a planned gamemode like “Expert Mode” we may decide not to include that mod thus preventing future problems that arise with expansion to the pack after release. This is a huge advantage that we have currently over the initial development of Infinity 1.7. Our goal is to release game modes as updates in the same way we did in Infinity (Evolved) 1.7 allowing players to simply update and continue in their current worlds if they choose to do so.

    Upon initial release Infinity Evolved will not contain any game modes. Expert Mode will be developed first, (For more information on Expert mode visit https://forum.feed-the-beast.com/th...rd-mode-behind-the-scenes-with-tfox83.117216/) which when added to the pack 6-8 weeks (est.) after release that will introduce two game modes, Expert and Normal (Normal mode will be the default gamemode and will not introduce any changes). At this time we are discussing more game modes that may be introduced later in Infinity Evolved.

    FTB Infinity Skyblock (ETA Q2 2017)
    Recommended Spec to follow.

    FTB Infinity Skyblock will be a spin off of FTB Infinity Evolved with a slightly modified mod list. The intention is to give players both the infinity and expert mode experiences in a skyblock environment with a whole new set of end game goals. Infinity Skyblock is designed with both a single player and multiplayer in mind with the ability to generate multiple islands on a server.


    FTB Presents Sky Factory 3.0 (ETA Q1 - 2017)

    Recommended Spec to follow.

    More details to follow.

    Posted in: Principles in Design of FTB Modpacks​
  • published the article Principles in Design of FTB Modpacks​
    Introduction
    This article is designed to give an overview of how FTB designs Minecraft mod packs. This will cover everything from planning to mod selection onto config changes through to beta testing and release.

    Philosophy
    We are often asked what our goals are with FTB Modpacks, what is it that makes us choose one mod over another. Why was X mod included and Y mod excluded. From day 1 of FTB we have always strived to stay as neutral as possible when it comes to what mods we choose. Our primary goals are to respect the wishes of mod developers irrespective of any licences that may be attached to a mod (In other words if a mod developer wishes us not to use a mod, even though the license says that legally we can. Then where possible we will respect those wishes.) Equally we also strive to do our best to respect the wishes of Mojang and continually work to ensure we stay within the Minecraft EULA. Whilst this has not always been possible, it is something we work hard to try and achieve.

    Following on from that we work hard to provide our users the best possible experience we can within the limitations of both the game and any mods that we may use. From almost the beginning, FTB modpacks were played by an extremely wide player base of all ages. When designing our modpacks we do our best to ensure that our packs are accessible to as wide a base as possible. With packs like Infinity, our goal is to try to balance our packs around our mod choices and whilst we do make a small amount of changes to the mods in the packs, we aim to both keep the vanilla side of Minecraft as close as possible to the original experience we also try to keep the Modded side as close to the original author's vision as we can. We want our players to be able to go to the various wikis and websites and for the most part be able to get accurate information about the mods they are playing.

    With the introduction of Expert mode in 1.10 we have expanded on this to also provide a pack that offers a more expansive long term modpack where we try to encourage the use of more mods. We do this by changing the recipes for a large number of items that will encourage the building of infrastructure (both magical and tech based) However we don't want to see players have to build a complex machine for one task, so our goals are to to give the infrastructure multiple purposes so that you continue to use throughout the life of the world you play in.

    Planning

    Production of a new pack will first begin during meetings between Slowpoke and the principle modpack developers of FTB which at this moment in time include tfox83 (Lead Modpack Developer), SnowShock35 and Darkosto. During these meetings we will plan out what packs we want to create for the coming iteration of minecraft. We then work out a rough timeline for what order we want to release those packs and in what sort of time frame. So taking Minecraft 1.10 for example, we currently have firm plans in place for 6 packs with the potential for another 4 on top of that.

    Once that stage is complete, we start to take a close look at mod availability. During this period we will initially look to mods that we have experience with and see how updates are proceeding with that mod and gauge what sort of support we expect that mod to get through this iteration of Minecraft (Normally based on our experience with the mod developers working on the project) We also start the process of identifying what potential new mods we may be able to use in upcoming packs.

    Having put together an initial list of mods to work with, we then look to start a process of actual individual mod testing. Over the last couple of years, the way we approached this has changed dramatically and these days our highest priority when choosing mods has become mod stability. This means we take a close look at how that mod performs on a server, when used alongside other mods. We take a look at any end game items and how they made affect long term server stability. With the gaps between Minecraft updates taking longer, we now need to try to make players worlds last months instead of weeks where possible.

    In addition to stability, our mod choices for unstable are also based upon recommendations from either members of the FTB core team, The Stream Team, The beta team and also from general recommendations from other members of our community. These are normally mods that we feel have the potential to make it into one of our future packs.

    Having put together a list of the mods that we want to take a look at, we put together our initial pack for the iteration of Minecraft which is FTB Unstable. This pack is designed to achieve several goals. First it allows us to aid mod developers by allowing them to see how their mod performs in a modpack environment. We try to include as many mods as is practical in this pack and don't really spend a lot of time on either pack balance or ensuring that worlds do not get corrupted. The pack has a secondary goal of allowing us to take a closer look at some of the mods that we may want to include in our upcoming pack releases.

    Finally we start to take a closer look at mod configs, to identify any general config changes that may need to be made for future packs in order to facilitate the design of future packs. We also make our initial decisions with regards to world gen configs including areas like Ore Generation. We also plan out the custom menus that FTB use.

    Pack Design
    During the period of the Unstable release we start to pencil in the mods that we want for our early packs. In the case of 1.10 and moving forwards our intention is to always release a version of Infinity as our first FTB pack (this excludes packs maintained by FTB for third parties such as Direwolf20 or Hermitcraft etc) During the 1.10 development phase in order to aid in the construction of the pack, we set a hard date for mods to be included within the release version of the pack. This allowed us a period of a month to thoroughly test the pack leading up to release.

    Once we have chosen the mods, the principle pack designer with make an initial pack, pulling all the mods together and doing a rough pass over the configs. This is designed to just make the pack playable for initial testing and may include any balance changes that have cropped up during Unstable testing.

    Once completed this pack will be passed to the beta testing teams. In normal circumstances beta testing will last anywhere from 2 weeks to 4 weeks depending on whether or not we foresee any potential issues that may crop up (for example, using a mod we have little experience of). After this a release candidate will be passed over to the teams for final testing. At this point any new artwork that may be required is commissioned and from 1.10 onwards we plan to include press packs for our packs which will include a full list of mods alongside high quality versions of artwork for use in things like overlays and thumbnails etc.

    Beta Testing
    As of 1.7.10 we introduced a full beta team to FTB which as grown from less than 10 people initially to over 50 people today with plans to expand that further. Our beta testing is run in 2 stages. Behind the scenes we have a closed beta team that are given specific areas of a modpack to look at and report back to whoever the principle modpack developer for the pack is. In addition to that we have expanded the FTB Stream Team which contains YouTubers and Streamers who play through packs in a normal manner to look at general gameplay balance.

    During beta testing pack developers will start to refine the configs and make any potential balance changes that need to be made. In addition to this we also start to profile the servers looking for potential memory leaks and other stability issues.

    Modpack Overviews 1.10.x
    Mod pack ETA’s are dependant on mod availability/stability and subject to change.


    FTB Infinity Lite. (Release 04/11/2016)

    Recommended minimum 64bit java 8 with 4gb assigned to Minecraft for single player.
    Recommended minimum server 4gb.
    General modpack designed for use by a wide variety of players of all ages.


    FTB Infinity Lite will be our initial 1.10 modpack offering (excluding official FTB 3rd party packs like HermitPack). Infinity Lite will follow the same design principals as Infinity 1.7 mainly catering to a large player base with a mash of tech/magic content among other mods with no pre defined end game goal, leaving it in the player’s hands to decide progression. Based on the amount of content during the time of planning/development and the early stages of 1.10 mods, we decided to create a “Lite” version so we could get content to our player base in a timely manner.

    When planning packs like Infinity Lite we choose mods that will naturally fit into a pack with minimal config changes so a player can refer to the respected wiki for accurate information regarding the mod. Configs that we may decide to change are solely based on notable performance gains and preventing obvious cross-mod exploits. These major changes will be noted in the press pack. Other configs that we change are disabling ore generation from some mods so there isn't three different types of one ore in a world. If at anytime we find ourselves disabling major content from the mod to make it fit in the pack we will normally decide to pull the mod, since that’s not the way the developer of that mod designed it to be played. One of the hardest parts of planning packs like Infinity Lite, is which mods not to include, whether it be balance issues or even minor performance related issues.

    FTB Infinity Evolved (ETA - Q1 2017)

    Recommended Spec to follow.
    Expanded version of FTB Infinity lite, includes a greater variety of mods. Will provide a base for future game modes.

    FTB Infinity Evolved will be an expanded pack based off of Infinity Lite with more content and the return of game modes, which were introduced to Infinity (Evolved) in 1.7 approximately a year ago. Initial planning will be very similar to Infinity Lite with the main difference being mod selection based on future game modes. For example if we know that mod “a” cannot be adjusted in a way to work with a planned gamemode like “Expert Mode” we may decide not to include that mod thus preventing future problems that arise with expansion to the pack after release. This is a huge advantage that we have currently over the initial development of Infinity 1.7. Our goal is to release game modes as updates in the same way we did in Infinity (Evolved) 1.7 allowing players to simply update and continue in their current worlds if they choose to do so.

    Upon initial release Infinity Evolved will not contain any game modes. Expert Mode will be developed first, (For more information on Expert mode visit https://forum.feed-the-beast.com/th...rd-mode-behind-the-scenes-with-tfox83.117216/) which when added to the pack 6-8 weeks (est.) after release that will introduce two game modes, Expert and Normal (Normal mode will be the default gamemode and will not introduce any changes). At this time we are discussing more game modes that may be introduced later in Infinity Evolved.

    FTB Infinity Skyblock (ETA Q2 2017)
    Recommended Spec to follow.

    FTB Infinity Skyblock will be a spin off of FTB Infinity Evolved with a slightly modified mod list. The intention is to give players both the infinity and expert mode experiences in a skyblock environment with a whole new set of end game goals. Infinity Skyblock is designed with both a single player and multiplayer in mind with the ability to generate multiple islands on a server.


    FTB Presents Sky Factory 3.0 (ETA Q1 - 2017)

    Recommended Spec to follow.

    More details to follow.

    Posted in: Principles in Design of FTB Modpacks​
  • published the article Twitch enters agreement to purchase Curse

    As I am sure most people will have now seen, it was announced today that FTB partner Curse has entered into an agreement to be acquired by Twitch.TV. The FTB team is excited about the new possibilities that this will provide to our community. With regards to how this news will affect our partnership, for the near future everything will remain the same. Our plan is to sit down and talk to the appropriate people soon to talk about the partnership moving forwards. As soon as we have more news with regards to this we will release it....

    Posted in: Twitch enters agreement to purchase Curse
  • published the article Twitch enters agreement to purchase Curse

    As I am sure most people will have now seen, it was announced today that FTB partner Curse has entered into an agreement to be acquired by Twitch.TV. The FTB team is excited about the new possibilities that this will provide to our community. With regards to how this news will affect our partnership, for the near future everything will remain the same. Our plan is to sit down and talk to the appropriate people soon to talk about the partnership moving forwards. As soon as we have more news with regards to this we will release it....

    Posted in: Twitch enters agreement to purchase Curse
  • published the article FTB Launcher News

    Two years ago FTB and Curse first came together to form a partnership. Since then both parties have worked together to create a new client designed for installing Minecraft mods and mod packs. A few months ago Curse released a new client on Microsoft Windows and recently have released this new client to OSX/macOS. Whilst there is still some way to go before we completely retire the FTB launcher. We have finally reached a position where we are happy to fully recommend the Curse app as the preferred method for downloading FTB mod packs on both Windows and Mac.

    Over the coming months new features will include the ability to download server packs from directly within the Curse app and also the ability to upload crash logs directly to FTB or the relevant pack designer. An API will also be added which will allow server hosting companies to directly access server side packs. Finally, work has started to test the viability of a Linux based client. The Curse dev team has a few Linux enthusiasts among them, so they're really excited about bringing the app to Linux.

    Our current plan is to have both the Curse app and the FTB launcher continue to co-exist over the next few months. This is to give Curse the time needed to add the last few remaining features required for feature parity, at which point the FTB launcher will be retired. Once our launcher is retired then we will debrand it and remove all existing download links from our websites and finish the process of moving all FTB mod packs and other related content over to the Curse app. We still plan to make a bare bones version of the launcher stripped of all branding and FTB content available for those packs that remain on the client and cannot move for one reason or another. We have yet to determine whether download links for this stripped down version of the launcher will be hosted, however it's likely that this will be left in the hands of the pack developers that remain on the old launcher.


    Finally those who are about to use the Curse app for the first time . Curse have some basic video guides already on their youtube channel which can be found at  https://www.youtube.com/playlist?list=PLm8BE-dVxqWjYO29zMWstb7WoFIb3zwgM  and further guides will be made available in the coming days.

    We as a team sincerely hope that everyone enjoys using the Curse app as much as we do and whilst our focus will now move more and more into mod pack development, as a team we will continue to work with Curse to help them provide the best user experience possible for everyone.

    Posted in: FTB Launcher News
  • published the article FTB Newsletter April 2016

    FTB Infinity Evolved Skyblock Released

     ​

    April 1st marks the official release of Infinity Evolved Skyblock. The wait is finally over! Do you have what it takes to tackle the challenges of Infinity Evolved Skyblock? This time around there is no easy mode, only the expert mode. New challenges, and the additions of trophies await you in this long awaited skyblock modpack from FTB.

    FTB Infinity Evolved Skyblock is a modpack designed to provide an extra challenge for any experienced Minecrafter. Work your way through new recipes, twisted game mechanics, and collect the rare and mysterious trophies! Warning, may consume a vast amount of your time.

    Be sure to grab your copy today on the Curse App or the FTB Launcher.
    Both are available at www.feed-the-beast.com

    STAFF CHANGES

    Gideonseymour has retired from the FTB Team, and we wish him the best in all his future endeavours.


    MODPACK OF THE MONTH

    This month's feature modpack is TerraFirmaPunk. Explore the ancient ruins of a long dead civilization and learn to master the Power of Steam while surviving starvation, dehydration, deadly cavins, dangerous mobs, zombie hoards, and evil boss monsters waiting around every corner.

     ​

    Be sure to check out the full version

    http://forum.feed-the-beast.com/threads/1-7-10-terrafirmapunk-terrafirmacraft-steampunk.53519/

    FEATURED CONTENT CREATOR

    This month we would like to feature one of our own FTB Stream Team members Pulpjohnfiction!
    This UK streamer has one of the best raid games on Twitch, Play your funks right. And certainly worth checking out and a follow.

     ​

    Make sure to follow him on Twitch: http://twitch.tv/pulpjohnfiction
    And on Twitter: https://twitter.com/pulpjohnfiction

    Like to register as an official FTB Content creator?
    Fill out this form and let us know!
    Click Here to Submit an Application

    Posted in: FTB Newsletter April 2016
  • published the article FTB Newsletter March 2016

    FTB Stream Team grows, and Infinity Evolved Skyblock Development.

     

    FTB Stream Team grows to over 45 members

     

    The FTB one community is soaring to new heights! With new Infinity Evolved Skyblock being tested for your enjoyment, we decided to select different streamers to showcase what we have in store. We give you the FTB Stream Team! With over 45 streamers and Youtubers, you can see the many successes (and epic failures) of the latest FTB packs.

     

    To see them live visit: http://www.twitch.tv/team/ftb

     

    Over $1000 Raised in relief efforts during our livestream charity event

    This month, the FTB team raised $1,102.00 for charity during our livestream charity event. Money from this stream will be sent to support relief efforts in Ethiopia, where the money will be used to help mitigate the effects of the current category one drought. Thank you to everyone who participated and helped by either being present or by donating.

     

    https://www.gamingforgood.net/s/officialfeedthebeast#donate



    PAX South Recap

    We had an excellent turnout for the modded panel at Pax South, with Sacheverell as panel moderator and panelists Slowpoke, Direwolf20, Quetzi, Bacon Donut, and Lex Manos, the panel was both entertaining and informative.

     

    Special thanks to Fireball1725 for recording the panel and you can see it in its entirety on her youtube channel.

     

    https://www.youtube.com/watch?v=Gi15-95Cow8

     

    Mod Pack News

    FTB has been hard at work testing and tweaking a new version of Infinity Evolved Skyblock.  With both our Stream Team and Beta Team working on the project we hope to have this out to the public as soon as possible.

     

    For the latest news and developments check out anyone from the FTB Stream Team for live media coverage and follow @FTB_Team on twitter for all the latest news and updates.

     

    https://www.twitch.tv/team/ftb

    https://twitter.com/ftb_team

     

    3rd Party Pack News

    This month's feature pack is The Ferret Business.  A unique take on an HQM pack, with a complete light hearted story line to guide you in your journey.

     

    It's a fairly large pack, chock full of magic, technology, and nature. It is the sequel to a private modpack I created and maintained during 1.6.4 for a few small communities, but instead of just updating that, I decided to go the next step, making a public modpack for everyone to enjoy. But not just any normal modpack...each section can explain better.

     

    http://forum.feed-the-beast.com/threads/1-7-10-the-ferret-business-wip-hqm-475-quests-v-0-1-2.64930/

     

    Content Creator Spotlight

    This month’s feature content creator is one of our newest members to the FTB Stream Steam - Kryllyk.  Beyond the normal livestreams on Twitch, he has been doing an active Youtube series on Infinity Evolved Skyblock from the FTB One server.



    https://www.youtube.com/watch?v=vbdomOrON4o

     

    Be sure to follow on Twitch and Twitter, and subscribe on Youtube.

    https://www.youtube.com/user/Kryllyk

    https://twitter.com/kryllyk

    http://www.twitch.tv/kryllyk



    Like to register as an official FTB Content creator?

    Fill out this form and let us know!

     

    Content Creator Application

     

    Build Competition Winner

    After Reviewing all the submissions this month we have chosen this incredible space station build.



    Created by Ivan (@DinckelMan) in FTB Infinity



    That is simply the outside.  You can check out the full glory of this build at planet minecraft  http://www.planetminecraft.com/project/space-station-v2/

     

    For winning this month’s competition Ivan will receive a custom FTB badge that will display ingame on his character whenever FTB Utilities is present. Congratulations!



    The competition will run each month with a winner selected at the end of each month.  To get your submissions in, simply tweet out a picture or a video of your build to #ftbbuilds

    Enter today for your chance to win!

    Posted in: FTB Newsletter March 2016
  • published the article FTB Newsletter March 2016

    FTB Stream Team grows, and Infinity Evolved Skyblock Development.

     

    FTB Stream Team grows to over 45 members

     

    The FTB one community is soaring to new heights! With new Infinity Evolved Skyblock being tested for your enjoyment, we decided to select different streamers to showcase what we have in store. We give you the FTB Stream Team! With over 45 streamers and Youtubers, you can see the many successes (and epic failures) of the latest FTB packs.

     

    To see them live visit: http://www.twitch.tv/team/ftb

     

    Over $1000 Raised in relief efforts during our livestream charity event

    This month, the FTB team raised $1,102.00 for charity during our livestream charity event. Money from this stream will be sent to support relief efforts in Ethiopia, where the money will be used to help mitigate the effects of the current category one drought. Thank you to everyone who participated and helped by either being present or by donating.

     

    https://www.gamingforgood.net/s/officialfeedthebeast#donate



    PAX South Recap

    We had an excellent turnout for the modded panel at Pax South, with Sacheverell as panel moderator and panelists Slowpoke, Direwolf20, Quetzi, Bacon Donut, and Lex Manos, the panel was both entertaining and informative.

     

    Special thanks to Fireball1725 for recording the panel and you can see it in its entirety on her youtube channel.

     

    https://www.youtube.com/watch?v=Gi15-95Cow8

     

    Mod Pack News

    FTB has been hard at work testing and tweaking a new version of Infinity Evolved Skyblock.  With both our Stream Team and Beta Team working on the project we hope to have this out to the public as soon as possible.

     

    For the latest news and developments check out anyone from the FTB Stream Team for live media coverage and follow @FTB_Team on twitter for all the latest news and updates.

     

    https://www.twitch.tv/team/ftb

    https://twitter.com/ftb_team

     

    3rd Party Pack News

    This month's feature pack is The Ferret Business.  A unique take on an HQM pack, with a complete light hearted story line to guide you in your journey.

     

    It's a fairly large pack, chock full of magic, technology, and nature. It is the sequel to a private modpack I created and maintained during 1.6.4 for a few small communities, but instead of just updating that, I decided to go the next step, making a public modpack for everyone to enjoy. But not just any normal modpack...each section can explain better.

     

    http://forum.feed-the-beast.com/threads/1-7-10-the-ferret-business-wip-hqm-475-quests-v-0-1-2.64930/

     

    Content Creator Spotlight

    This month’s feature content creator is one of our newest members to the FTB Stream Steam - Kryllyk.  Beyond the normal livestreams on Twitch, he has been doing an active Youtube series on Infinity Evolved Skyblock from the FTB One server.



    https://www.youtube.com/watch?v=vbdomOrON4o

     

    Be sure to follow on Twitch and Twitter, and subscribe on Youtube.

    https://www.youtube.com/user/Kryllyk

    https://twitter.com/kryllyk

    http://www.twitch.tv/kryllyk



    Like to register as an official FTB Content creator?

    Fill out this form and let us know!

     

    Content Creator Application

     

    Build Competition Winner

    After Reviewing all the submissions this month we have chosen this incredible space station build.



    Created by Ivan (@DinckelMan) in FTB Infinity



    That is simply the outside.  You can check out the full glory of this build at planet minecraft  http://www.planetminecraft.com/project/space-station-v2/

     

    For winning this month’s competition Ivan will receive a custom FTB badge that will display ingame on his character whenever FTB Utilities is present. Congratulations!



    The competition will run each month with a winner selected at the end of each month.  To get your submissions in, simply tweet out a picture or a video of your build to #ftbbuilds

    Enter today for your chance to win!

    Posted in: FTB Newsletter March 2016
  • published the article FTB Newsletter January 2016

    Welcome to the Official FTB Newsletter. In today's issue, we have information about two new FTB team members, our upcoming event at PAX South, and some details about FTB and third-party packs. We'd also like to spotlight two mods as well as some new Youtube content featuring the Unstable pack. Finally, we're announcing the new FTB Build Competition.

    Posted in: FTB Newsletter January 2016
  • published the article FTB Newsletter January 2016

    Welcome to the Official FTB Newsletter. In today's issue, we have information about two new FTB team members, our upcoming event at PAX South, and some details about FTB and third-party packs. We'd also like to spotlight two mods as well as some new Youtube content featuring the Unstable pack. Finally, we're announcing the new FTB Build Competition.

    Posted in: FTB Newsletter January 2016