FTBInfinityLite110-1.5.0-1.10.2.zip

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Supported Minecraft 1.10 Versions

  • 1.10.2

Changelog

FTB Infinity Lite 1.10-1.10.2-1.5.0

EnderIO has received a huge update, bringing some familiar stuff back from a distant past... Also, there are some big novelties in a few mods, including Extra Utilities 2, IC2 and Immersive Engineering amongst others. Finally, as always, many improvements (specially from FoamFix!) and general bugfixes!

Mod(s) Updated

  • AppleSkin by squeek502 - (1.0.4 > 1.0.5)
    • Fixed sending way too many exhaustion/saturation sync packets when multiple players are connected to a server with AppleSkin installed.
  • Better Builder's Wands by Portablejim - (0.9.1 > 0.10.0)
    • Config file should have slightly better descriptions for blacklists
    • Default forced_blocks have been expanded to allow placing of dirt by building from grass, coarse dirt or podzol.
    • Wands will now pull blocks out of compatible bags (1 layer deep only).
    • Fixed fluid mode chat message on changing fluid mode.
    • Fixed crashes when looking away from some blocks.
  • Brandon's Core by brandon3055 - (2.1.2.76 > 2.1.3.82)
    • "Some Random Stuff And Things" (No changelog provided; all minor, undetailed changes)
  • Chisels & Bits by AlgorithmX2 - (12.8 > 12.9)
    • Fixed a crash with MCMP: You now should be able to break combinations of C&B blocks that are combined with other MCMP blocks (g.e. Refined Storage cables).
    • Fixed a glitch with leaves not rendering properly.
    • Fixed an issue with mismatched states.
  • CodeChicken Lib 1.8+ by covers1624 - (2.5.0.178 > 2.5.1.185)
    • Sub model system for the CCL blockstate json!
    • Added debug command /dumpModelLocations for dumping IBlockState to ModelResourceLocation.
    • Moved shader validation code to a seperate method to be called after everything has been initialized.
    • Added a /nukeCCModelCache command for the client: nukes all models cached inside CCL's BlockBakery, requiring them to be re-baked.
    • Added a dump_asm_raw config for the modular asm transformer.
  • Compact Solars by progwml6 - (5.0.6.330 > 5.0.8.331)
    • Fixed "missing mcmod.info" on the in-game mod list.
  • CompatLayer by McJty - (0.1.4 > 0.1.6)
    • Small change for 1.11.2 which needs changes to all compatlayer versions.
  • CraftTweaker by jaredlll08 - (3.0.15 > 3.0.17)
    • Added a new script function.
    • Added a new recipe action (Example)
    • Moved packets off the network thread.
    • Fixed the FileLogger crashing headless servers.
    • Fixed an issue on world load that some people were having.
    • Properly fixed JEI issue now!
  • Dark Utilities by darkh4x - (1.1.6.99 > 1.1.6.103)
    • Fixed Sneaky Blocks not using the right color for colored blocks.
    • Fixed server crash with the focus sash.
    • Removed Ender Tether pinging.
    • Added dyed slime blocks.
  • Deep Resonance by McJty - (1.4.1 > 1.4.2)
    • Works on 1.11.2 too
    • Requires CompatLayer 0.1.6
  • Draconic Evolution by brandon3055 - (2.0.4.142 > 2.0.6.157)
    • Made the T8 energy core cheaper when not in hard mode.
    • Updated Energy Crystals.
    • Fixed some mod items not working in custom fusion recipes due to recipes being loaded too early.
    • Fixed AOE code not collecting some blocks such as Ender I/O conduits.
    • Fixed some broken localization in the advanced dislocator.
    • Fixed wiki manifest not downloading on other operating systems.
    • Fixed Energy Crystal's always dropping a basic release when broken.
  • EnderCore by tterrag1098 - (0.4.1.61-beta > 0.4.1.62-beta)
    • Implemented a protection against fluid items that implement IFluidHandler wrong.
  • Ender IO by CrazyPants_MC - (3.0.1.144_beta > 3.1.156)
    • Added protection against invalid itemStacks from farming.
    • Added some integration with Tinkers.
      • All metals from the mod can now be smelted and made in the smeltery.
      • Added a Dark Steel Grinding Ball Cast.
      • Added Molten Redstone, Glowgas (Glowstone) and Liquidfied Ender Pearls to Tinkers' Smeltery, so alloys can be properly made on it.
      • Liquidfied Ender Pearls placed on world will teleport entities away (as Resonant Ender used to do in 1.7).
      • Added Ardite and Cobalt dust, can be smelted with any regular furnace into ingots.
      • Manyullyn can now be made in the Alloy Smelter (1 Cobalt Ingot + 1 Ardite Ingot + 10.000 RF = 1 Manyullyn Ingot and some XP)
      • Ardite and Cobalt could already be grinded in the SAG Mill, but now they have a chance of dropping netherrack.
      • Six EnderIO's Obsidian Dust will turn into one block of Molten Obsidian, as to avoid a Dupe Exploit with the SAG Mill (As with dark steel balls the Mill will give 6 dust per block, instead of just 4).
    • Added owner's name to the Killer Joe death message.
    • Added workaround for Tinkers not knowing obsidian until after postInit.
    • Added comparator override for Buffer (items only) and Vacuum Chest.
    • Added Big, um, Extreme Reactors integration.
      • Adjusted Reactors registration as ZeroNoRyouki advised.
    • Added Cold Fire.
      • Cold Fire won't spread to other blocks, and should be safe around explosive fluids.
      • Igniter is used to place it, needs to be charged with "Vapor Of Levity" (10mb per use, required liquid can be tweaked or disabled in the config).
      • Removed fire block from creative inventory, tooltips don't make sense either.
      • Added crafting recipe for the Cold Fire Igniter: Same as a Flint & Steel, but with Dark Steel.
    • Added more loot-unique capacitors possibilities:
      • Crushed: +Speed to SAG Mills.
      • Clean Cut: +Speed to Slice'n'Splices.
      • Tight: +Speed to Soul Binders.
      • Hiding: +Speed to Painting Machines.
    • Added null check for mods that think that adding null to a stack makes sense.
    • Added check regarding fluids existing before we use them.
    • Added diagnostics code to conduit neighbor updating.
      • Redone diagnostics code for conduit neighbor updating.
    • Added conduit debugging output and cleaned up conduit networks.
    • Implemented a new Enchanter model.
    • Added redstone check to inhibitor obelisk.
    • Added post-1.7-10 materials to VAT recipes.
    • Made the mod's machines into a gardener's universal composter
      • New Alloy Smelter recipes:
        • "Plant clippings and trimmings"x12 + "Slimeball"x1 -> "Cactus Green"(dye)x2
        • "Plant clippings and trimmings"x6 + "Egg"x1 -> "Cactus Green"(dye)x1
        • "Loose twigs and prunings"x12 + "Slimeball"x1 -> "Cocoa Beans"(dye)x2
        • "Loose twigs and prunings"x6 + "Mushroom Stew"x1 -> "Cocoa Beans"(dye)x1
        • "Beetroot"x1 + "Clay"x3 + "Egg"x6 -> "Rose Red"(dye)x12
        • "Vanilla Sapling"x1-3 -> "Dead Bush"x1-3
      • New SAG Mill recipes:
        • "Spider Web"x1 -> "String"x2-4
        • "Dandelion"x1 -> "Dandelion Yellow"(dye)x0-3 + "Plant clippings and trimmings"x0-1
        • "Poppy"x1 -> "Rose Red"(dye)x0-3 + "Plant clippings and trimmings"x0-1
        • "Blue Orchid"x1 -> "Light Blue Dye"x0-3 + "Plant clippings and trimmings"x0-1
        • "Allium"x1 -> "Magenta Dye"x0-3 + "Plant clippings and trimmings"x0-1
        • "Azure Bluet"x1 -> "Light Gray Dye"x0-3 + "Plant clippings and trimmings"x0-1
        • "Red Tulip"x1 -> "Rose Red"(dye)x0-3 + "Plant clippings and trimmings"x0-1
        • "Orange Tulip"x1 -> "Orange Dye"x0-3 + "Plant clippings and trimmings"x0-1
        • "White Tulip"x1 -> "Light Gray Dye"x0-3 + "Plant clippings and trimmings"x0-1
        • "Pink Tulip"x1 -> "Pink Dye"x0-3 + "Plant clippings and trimmings"x0-1
        • "Oxeye"x1 -> "Light Gray Dye"x0-3 + "Plant clippings and trimmings"x0-1
        • "Grass"(Tall Grass)x1 -> "Plant clippings and trimmings"x0-3 + "Loose twigs and prunings"x0-1
        • "Fern"x1 -> "Loose twigs and prunings"x1 + "Plant clippings and trimmings"x0-3
        • "Dead Bush"x1 -> "Loose twigs and prunings"x0-3
        • "Vanilla Leaves Block"x1 -> "Loose twigs and prunings"x1 + "Plant clippings and trimmings"x0-2
        • "Vines"x1 -> "Plant clippings and trimmings"x0-2
        • "Lily Pad"x1 -> "Plant clippings and trimmings"x0-2
        • "Sunflower"x1 -> "Dandelion Yellow"(dye)x0-5 + "Plant clippings and trimmings"x0-1
        • "Rose Bush"x1 -> "Rose Red"(dye)x0-5 + "Plant clippings and trimmings"x0-1
        • "Peony"x1 -> "Pink Dye"x0-5 + "Plant clippings and trimmings"x0-1
        • "Double Tallgrass"x1 -> "Plant clippings and trimmings"x0-5 + "Loose twigs and prunings"x0-1
        • "Large Fern"x1 -> "Plant clippings and trimmings"x0-5 + "Loose twigs and prunings"x0-1
        • "Flower Pot"x1 -> "Clay"x1-3 + "Coal Powder"x0-1
        • "Sugar Cane"x1 -> "Sugar"x1-3 + "Plant clippings and trimmings"x0-1
    • Removed double calling cap on charging.
    • Removed unused, old Storage Drawers API.
    • Removed unused things and did other general cleanup.
    • Remove a reference to an outdated config value.
    • Removed even more outdated config settings and all their references.
    • Reduced "glass is 14 halves full" waste.
    • Made the Elytra upgrade tooltip more truthful ("Enables Elytra flight" instead of "Enables flying").
    • Diamond Ore and Emerald Ore now have a chance of dropping cobblestone when grinded in the SAG Mill.
    • Boosted XP Vacuum (10x faster than before) because people insist on using only one.
    • Harvester now triple checks the sapling when replanting from a harvest result.
    • Rewrote LootManager to use a standard loot table. Loot weights will need to be tweaked!
      • Reworked to use RandomChance LootConditions instead of weights.
      • Expanded loot tables.
      • Added domain to loot function resource locations.
    • Mod now kicks Baubles harder to sync the Baubles inventory to the client. (Parts I and II)
    • Changed TiC fluid registrations to be skipped if a mod is installed that is known to provide them.
    • Made the Enchanter work a little bit more like the rest of Ender IO.
    • Made the Tanks check if filling/draining items is possible in a cheaper way.
    • Fixed: For painted facades it is not an error to have no conduits inside.
    • Fixed Basic Capacitor not being blocked from upgrade slots.
    • Fixed result processing for slotless machines.
    • Fixed item duping when inserting into an inventory that lies about how many items it can accept.
    • Fixed Java 1.8 dependency.
    • Fixed invalid painting recipe registration for dark steel trapdoors.
    • Fixed owner skulls being created as legacy skulls.
    • Fixed gas rendering upside-down in tanks.
  • Extra Utilities by RWTema - (1.1.3a > 1.1.3c)
    • Added "Creative Harvest Block": Right-click with another block to create a block that can be infinitely mined without breaking.
    • The Deep Darkness has reawoken.
      • Deep Dark mobs now have double health and attack power.
    • Rainbow generator now gives 2,500,000 RF/T (still balancing).
    • Speed upgrades now require only 2 1 GP each regardless of the number (still balancing).
    • Drum recipes that use previous tier of drum will keep fluid stored in the input drum.
    • Changed "Demonically Gargantuan Drum" recipe.
    • Changed several recipes that used dispensers so they now use droppers.
    • Drum tooltips now use comma formatting.
    • Fixed null IFluidTankProperties[] being returned in machine's fluid handlers.
    • Fixed unloaded GP mills giving incorrect values.
    • Fixed energy dupe with Rainbow generator.
    • Reverted changes in power management to fix angel ring crash.
  • Extreme Reactors by ZeroNoRyouki - (0.4.5.21 > 0.4.5.23)
    • Made turbines play nice with Railcraft steam.
    • Fixed RF Turbine Power Taps voiding powers if nothing is connected to them.
    • Fixed turbine rotor rending glitchs.
    • Changed modid in mcmod.info to lowercase.
    • Added support for Tinker's Construct blue and purple slime (enableComedy must be enabled in the config file).
    • Added support for Substratum fluids in the Reactor.
    • Removed requirement for fluids to have an ItemBlock to be accepted as a Reactor moderator. This will allow more mods to add their own moderator fluids.
  • FoamFix by asiekierka - (0.3.2a > 0.5.0-BETA2)
    • Added experimental BlockPos getter optimization.
    • Added server-side support.
    • Made deduplication performance improvements.
    • Fixed deduplication not considering an use case implemented by TCon2 (among others?).
    • Added support for cleaning up wasted space in registries (saves ~32MB of RAM).
    • Added option for configuring deduplicator recursion level.
    • Optimized block state implementation storage, saving another ~10% of RAM, especially on large modpacks.
    • Now mod deduplicates entire TRSRTransformation ImmutableMaps.
    • Slightly improved deduplication speed.
    • Trimmed certain model ArrayLists, saving a few megabytes at best.
  • Forestry by SirSengir - (5.2.16.340 > 5.2.16.348)
    • Added a way to register items to work as fertilizer in farms through config.
    • Improved farm control.
    • Cleaned up the backpack resupply handler.
    • Fixed: Electrical Engine being placed backwards.
    • Fixed: Bee buildup during pause.
    • Fixed: 1.10.2 Game Crash and Ticking Block Exception when using Reanimation effect on Skeleton and Zombie Drops.
  • FTBLib by FTB - (3.1.5 > 3.2.3)
    • TeamsGUI button now displays error instead of infinite loading screen.
    • Buttons are moved to side of inventory when NEI is present.
    • Fixed many bugs related to configs and teams.
    • Fixed issue with "allies add/remove".
    • Now uses AccessTransformers instead of reflection.
  • FTB Utilities by FTB - (3.1.4 > 3.2.4)
    • Implemented ranks (not fully tested yet).
    • Badges now use a new API and you can now set badge from server side with ranks.
    • Started working on guides.
    • Some buttons now get disabled when NEI is present (heal, gamemode, time buttons).
    • Removed light value and chunk border renderers.
    • You can now make a manual backup with a custom name.
    • Fixed many bugs.
  • Gendustry by bdew - (1.6.4.24 > 1.6.5.27)
    • Updated dependencies.
    • Fixed error in custom hive gen.
    • Fixed Pollen Collection Kits not working anymore.
    • Added "add/replace" mode for centrifuge and squeezer recipes.
    • Fixed crash with Forestry since version 5.2.16.33
  • GraveStone Mod by EuhDawson - (1.5.9 > 1.5.10)
    • Fixed Grave not forming with /suicide or /kill on SMP.
    • Player now gets a message when the grave could not be created.
  • Immersive Engineering by BluSunrize - (0.10-53 > 0.10-54)
    • Added the Automated Engineer's Workbench, allowing automated handling of Blueprint Recipes.
    • Added the Turntable, a block that allows rotating of other blocks.
    • Added the "Dominator" shader.
    • Changed Wirecoils to change their distance display to red when too far from their linking point.
    • Changed Graphite Electrodes to stack to 16 to make them more viable as Railgun ammo.
    • Changed Assembler to allow crafting IC2 recipes.
    • Fixed issues with lowercasing without locale.
    • Fixed ThermoElectric Gens, Dynamos and Wire Connectors not handling Forge Energy.
    • Fixed Shaderbags having their conversion recipes crash.
    • Fixed duplicate rod recipes in the Metal Press.
    • Fixed TConstruct book not showing Hemp item.
    • Fixed multithreading issues.
    • Fixed crash with unknown recipes in the Assembler.
    • Fixed resource overhead with Bucket Wheel rendering.
    • Fixed Manual not handling scrolling lists properly.
    • Fixed Sheetmetal Tanks not rendering fluids with colour.
    • Fixed Chemthrower not dropping player-only items (Like blaze rods).
    • Fixed Buckshot and Dragonsbreath having the wrong return cartridges and the wrong DamageSource.
    • Fixed needless chunkupdates caused by Blastfurnace Preheaters.
    • Fixed Splitting Conveyors flipping directions too early.
  • Industrial Craft by Player - (2.6.128-ex110 > 2.6.142-ex110)
    • Added Industrial Workbench.
    • Added Batch Crafter.
    • Added client side command to simulate right clicking.
    • Mod now allows charging of jetpacks attached to non-electric armours.
    • Allowed a pump with water next to an empty compressor to make snowballs again.
    • Allowed TEBlocks to have transparent textures (fixes glass fibre cables).
    • Allowed the pump output to be taken out of any side other than the top (rather than only the bottom).
    • Cleaned up the default config.
    • Fixed placing reactor chambers in a 1 block gap between multiple reactors.
    • Fixed depleted MOX fuel being impossible to process in the Thermal Centrifuge.
    • Fixed reactor chambers sometimes falling off reactors on chunk loading.
    • Fixed dynamite recipe not existing.
    • Fixed obscured blocks crashing when their block damage lines are drawn (sort of).
    • Fixed rubber + resin sheet recipes outputting too little.
  • JourneyMap by techbrew - (5.3.2 > 5.4.0)
    • Performance improvements and reduction in lag spikes on lower-end/over-worked graphics cards.
    • Bugfix: Waypoint Teleport button missing for Ops (again).
    • Bugfix: Deathpoints couldn't be shared in chat. Waypoint sharing now supports quoted names.
    • Bugfix: Mob textures from some mobs could break if their resource path didn't include /entity/.
    • Bugfix: Player radar elevation indicator rotated with player heading.
  • Just Enough Items (JEI) by mezz - (3.13.6.387 > 3.14.2.401)
    • Added better logging for broken crafting recipes.
    • Added IngredientBlacklist.
    • Added IRecipeRegistry.removeRecipe to the API.
    • Added method to create smelting recipes at runtime.
    • Deprecated reload() and added a warning message.
    • Fixed IRecipeLayout#setRecipeTransferButton() not working.
    • Fixed edge case of fluid containers with subtypes being mashed together; fixes an issue reported to EnderIO.
    • Fixed searching by modId.
    • Fixed item list click-through with Simple Achievements book.
    • Catched ExceptionInInitializerError from plugins.
    • Fixed IndexOutOfBoundsException in player transfer handler.
    • Fixed PlayerRecipeTransferHandler not seeing last 4 slots in inventory.
    • Made the "Show Recipes" area in player inventory smaller (to avoid misclicks).
  • Natura by mDiyo - (4.0.0.93 > 4.1.0.17)
    • Fixed the crash that happens when you disable the Overworld, Nether, or Entities part of Natura.
    • Fixed a crash when the Overworld part of Natura is disabled and the world goes and tries to generate the blocks.
  • QuantumStorage by Gigabit1011 - (3.2.12 > 3.2.17)
    • Added new Render + new Upgrade Item to add the render.
    • Implemented better handling for packets.
    • Fixed dupe when used with ExtraUtils.
    • Fixed issue with packets being sent too often.
    • Fixed none full stack not rendering.
  • RebornCore by modmuss50 - (2.8.4.77 > 2.8.5.79)
    • Add some extra validation to packet handling, should fix some rare crashes.
    • Improved power transfer between items, fixes lithium batteries continuing to fill a battery box when empty.
  • Refined Relocation 2 by BlayTheNinth - (2.1.16 > 2.1.18)
    • Fixed crash when using creative filter with items that have no creative tab.
  • Refined Storage by raoulvdberge - (1.2.12 > 1.2.14)
    • Fixed memes not working.
    • Fixed controller causing network rebuild on every neighbor change.
    • Autocrafting bugfixes.
    • Fixed Wireless Transmitter working even if it was disabled with redstone mode.
    • Fixed Solderer not accepting books created in an Anvil.
    • Made sure External Storage always has the correct inventory in world.
    • Fixed a server crash.
  • Reliquary v1.3 by P3pp3rF1y - (1.3.3.585 > 1.3.3.615)
    • Added a "Fortune coin disable magnets pedestal" feature - Having a disabled fortune coin in a pedestal, this now prevents fortune coins from picking up items in the pedestal's range.
    • Added support for Botania's Solegnolia - again, prevents players (or pedestals) with a fortune coin from picking up items in its range.
    • Added logic that prevent mob charms from having enchants applied to them in anvil - this prevents confusion regarding some of these like Unbreaking, also "fixes" an issue with these enchanments being removed when putting the enchanted charms in a mob charm belt.
    • Removed onEquipped sounds from the fortune coin and the mob charm belts, as after a change in Baubles these were triggered on every Baubles GUI open.
    • Changed the "sword in pedestal" implementation to ignore child and tamed animals, in addition to bosses that it ignored previously.
    • Updated and added missing tooltips and JEI descriptions.
    • Fixed a crash related to a Tinker's sword that levels up while being on a Pedestal (only happened if you had the leveling mod installed)
    • Fixed Pedestal only returning 1 item when multiple were routed to it via conduits.
    • Fixed some bad performance issues, primarily related to big sized inventories (well, colossal sized ones); this also improves performance for others.
  • RFTools by McJty - (5.71 > 5.75)
    • A fundamental change to screens: right click will now also work to interact with screens. To open the GUI of a screen you now have to do sneak-right click. In addition a simple readme is shown on an empty screen to help with this.
    • Added protection to the elevator in case for some reason the elevator block is gone.
    • Added more protection for bad items in storage system.
    • The matter transmitter will no longer attempt to teleport players that are riding a horse.
    • Mod won't round the matter numbers for the spawner anymore.
    • Fixed a problem with the shield misbehaving on 1.11 by thinking every shield had a shape card in it.
    • Fixed some null itemstacks in crafter recipes.
    • Fixed a problem with the spawner GUI which caused crashes.
    • Upgraded to 1.11.2, needs new compatlayer for 1.11.2 (0.1.6)
  • Shadowfacts' Forgelin by shadowfactsmc - (1.1.0 > 1.2.0)
    • Updated Kotlin to 1.0.6
    • Cleaned up the language adapter.
  • ShadowMC by shadowfactsmc - (3.6.0 > 3.6.1)
    • Added more Kotlin extensions.
    • Bumped Mirror version.
  • Storage Drawers by jaquadro - (3.5.15 > 3.5.16)
    • Added WAILA configs (via the WAILA config menu).

Recipe Changes

  • Removed the 3rd variant of Solar Flux Reborn cables.

Additional Files