FTBInfinityLite110-1.6.0-1.10.2.zip

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    FTBInfinityLite110-1.6.0-1.10.2.zip
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Supported Minecraft 1.10 Versions

  • 1.10.2

Changelog

FTB Infinity Lite 1.10-1.10.2-1.6.0

Many fixes in this update! Most mods should now be on their latest versions, hopefully offering a stabler experience.

Mod(s) Added

  • Hammer Core by MrDimkas_Studio (1.2.3)
    • Required for SolarFluxReborn since version 1.6r of that mod.

Mod(s) Updated

  • Aroma1997Core by Aroma1997 (1.2.0.4 > 1.2.0.6)
    • Fixed a crash related with other mods adding entities to spawn in the mining world, when config is turned off.
    • Fixed suffocation damage in portals.
  • Baubles by azanor (1.3.8 > 1.3.9)
    • Added player references to capabilities container and added checks for item validity.
  • BdLib by bdew (1.12.2.17 > 1.12.2.21)
    • Updated dependencies
    • Applied a workaround for log spam with BlockDrops, fixing a bug.
    • Added better workaround for CME when accessing TE from render threads.
    • Fixed FluidMultiHandler.fill messing up passed in fluidstacks.
  • Better Builder's Wands by Portablejim (0.10.1.204 > 0.10.2.209)
    • Mod now configures the config later, so it should work better (especially with mods sorting after BetterBuildersWands).
  • Biomes O' Plenty by Glitchfiend (5.0.0.2109 > 5.0.0.2142)
    • Made some noise params from vanilla configurable:
      • Main Noise X/Y/Z
      • Coordinate Scale
      • Height Scale
      • Lower/Upper Limit Scale
    • Flowering leaves no longer render as white boxes.
    • Fixed crash when picking up pistons.
    • Fixed: Don't bypass the blockstate and don't bypass it with wrong parameters. (Server Crash)
  • Botania by Vazkii (r1.9-339 > r1.9-340)
    • The Gourmaryllis now plays a burp sound when it's done eating.
    • Fixed a crash regarding tile entities and block states not playing together.
    • Fixed crash on unequipping the Ring of Loki.
    • Fixed the Crafty Crate destroying items if there's a block under it.
    • Fixed the Gourmaryllis spamming packets and causing ridiculous network usage.
    • Fixed the Key of the King's Law stacking portals together if the player is looking straight down.
    • Fixed the Life Imbuer spawning mobs inside blocks.
    • Fixed the livingwood bow not using 1.9 arrow priority and using arrows even if they have infinity.
    • Fixed the Mana Enchanter not accepting floating flowers.
    • Fixed the Ring of Loki checking your offhand item and thus negating the cursor addition if you have no item in either hand.
    • Fixed the T.A. Plate not showing particles.
  • Chisels & Bits by AlgorithmX2 (12.9 > 12.11)
    • Backported writeTileEntityToTag to 1.10.2.
    • Backported KeyBind API to 1.10.2.
    • Added: Trigger Updates related to full blocks breaking near C&B Blocks.
    • Extended "Minimize Latency" time and added option, this improves flashing when renderer switching.
    • Mod tracks Dead Tessellators more readily now, this fixes an issue where updates would pause in low memory situations.
    • Fixed Commit Changes API not triggering render updates.
    • Mod now compares Mod ID's in ignoring case for item domain for key binding annotation.
  • CodeChicken Lib 1.8.+ by covers1624 (2.5.1.185 > 2.5.2.198)
    • Added Util methods for packing colour to rgba and argb.
    • Added drawLine function in GuiDraw.
    • Fixed: Alpha component does not exist in an RGB value.
    • Added direct packed colour to GLStateManager utils.
    • Added some overriden methods for RayTracing.
    • Moved some internal command stuff around.
    • Mod now uses new packed colour to GLStateManager utils.
    • Fixed NPE when version mod dir somehow becomes a file.
    • Fixed NEI's tooltip drawing not firing forge events.
    • Catched potential exceptions whilst threaded baking is running.
    • Fixed BakedQuad.sprite calculation inside the BakingVertexBuffer.
  • CompatLayer by McJty (0.1.6 > 0.1.7)
    • Fixed liquid/bucket handling. This should fix how Aqua Munda tanks work with buckets on 1.10.2
  • CraftTweaker by jaredlll08 (3.0.17 > 3.0.20)
    • Fixed spam in server console when running /help.
    • Fixed JEI support not loading.
    • Implemented String equals into Zenscript. ("string1" == "string2")
    • Added an Entity Bracket Handler: <entity:name>
      • Added mob drop supports. For example:
            <entity:sheep>.addDrop(<minecraft:dirt>, 1, 5);
            <entity:sheep>.addPlayerOnlyDrop(<minecraft:stick>, 1, 5);
            <entity:sheep>.removeDrop(<minecraft:wool:*>);
  • Added a for loop over an int range:
    • Example 1:
        for i in a to b {
        print(i);
        }
      
    • Example 2:
        for i in 1 to 5 {
        print(i);
        }
      
  • Removed a call to a deleted method.
  • Reverted to old code for RecipeTransformers, this should fix some issues.
  • Fixed a crash on startup regarding JEI.
  • Fixed an issue when mobs are captured into the mobdrop list.
  • Dark Utilities by Darkhax (1.1.6.103 > 1.1.6.105)
    • Sneaky blocks now have improved side rendering. Basically if you have a wall of them set as glass, they will render like normal glass.
    • Sneaky blocks now have a configurable opacity setting. By default they will not let any light through. Enjoy the free dark glass.
  • Deep Resonance by McJty (1.4.2 > 1.4.4)
    • Updated for latest RFTools screen support for truetype fonts.
    • Added a new RFTools Control opcode to measure the amount of power left in an adjacent crystal (number between 0 and 100).
    • Added a new RFTools Control opcode to measure the amount of liquid crystal left in the laser block.
    • Fixed a bug with the crystalizer where it would sometimes crash and at the very least misbehave if the tank under it didn't contain valid RCL.
  • Draconic Evolution by brandon3055 (2.0.6.157 > 2.0.7.168)
    • Hopefully fixed multiplayer network crash with energy net.
    • Fixed upgrades not being transferred from wyvern to draconic armor when upgraded.
    • Corrected a mistake that was causing issues with other mods entities.
  • ElecCore | Rendering Library by Elec332 (1.6.345 > 1.6.379)
    • Added more abstraction stuff.
    • Fixed NPE upon right clicking.
    • Started working on Item abstraction.
    • Moved the last IInventory-using things to IItemHandler.
    • Fixed some other misc issues.
  • EnderCore by tterrag (0.4.1.62 > 0.4.1.65)
    • Added block loaded check to avoid resurrecting a chunk if a TE from the mod is ticked after being unloaded.
    • Removed long outdated code.
    • Removed wild "abstract" that suddenly appeared.
    • Added ItemGUIRenderEvent.Pre.
  • EnderTanks by ShetiPhian (1.4.9 > 1.4.10)
    • Added some translation files.
  • Extra Utilities 2 by RWTema (1.1.3c > 1.1.3d)
    • Prevented saved power data from being cleared when server closes.
  • Extreme Reactors by ZeroNoRyouki (0.4.5.23 > 0.4.5.26)
    • Added config option (useBlacklist) to convert the worldgen dimension whitelist to a blacklist.
    • Added MC Profiler support to Reactors and Turbines for lag detection.
    • Fixed garbage lying around on multiblock construction that sometime prevents Coolant Ports to exchange fluids properly.
    • Fixed connection problems with Draconic Evolution I/O Crystals.
    • Fixed: Mod now de-activates turbine when broken.
    • Disabled online version check.
    • Removed direct references to TileEntity/EntityPlayer worldObj... because 1.11 is coming.
    • API changes:
      • Removed deprecated method Reactants.registerReactant()
      • Refactoring completed.
    • Blocks/items/textures names changed to lowercase to keep the codebase compabile with 1.11.2
    • Fixed particle textures on the Turbine Rotor blocks.
    • Fixed missing textures.
  • FoamFix by asiekierka (0.5.0-BETA2 > 0.5.3)
    • Fixed incompatibility with Dynamic Surroundings.
    • Mod now stops chunks from being forced to update immediately, trading constant stutter for small delays in chunk updates.
    • Disabled certain optimizations already implemented by Forge depending on Forge version.
    • Mod now stops chunks from being forced to update immediately, trading constant stutter for small delays in chunk updates.
    • Disabled certain optimizations already implemented by Forge depending on Forge version.
    • Fixed certain optimizations not applying outside of dev enviornment.
    • Added small GC churn optimization to lighting code.
    • Removed the delayChunkUpdates patch - it is implemented better in Forge.
    • Fixed compatibility with newer versions of LaunchWrapper.
  • Forestry by SirSengir (5.2.16.348 > 5.2.17.362)
    • Backported Woodmodelloader from 1.11.2
    • Added ILeafProvide.
    • Improved fluid containers.
    • Made some cleanup.
    • Improved wood state mapper and woodmeshdefinition.
    • Improved Decorative Leaves.
    • Renamed getDecorativeLeave to getDecorativeLeaves.
    • Improve getDecorativeLeaves.
    • Exposed WoodAccess registration to the API.
    • Fixed network sync issue for genome tracker when player logs in.
    • Prevented exception from accessing tile entities from ChunkCache.
    • Fixed an incompatibility with Schematica.
    • Fixed TreeFactory.
    • Fixed a crash while shift clicking any item into farm.
    • Fixed: Added missing files.
  • GraveStone Mod by EuhDawson (1.5.10 > 1.5.12)
    • Added a config for having a ghost show up when you break a grave, having the appearance of the dead player. Doesn't pick up any items, won't drop any loot (as of right now), and drops some XP when killed. Disabled by default.
    • Applied Bugfixes.
  • Immersive Engineering by BluSunrize (0.10-54 > 0.10-55)
    • Re-added the Bottling Machine! It bottles things up, like fluids and emotions!
    • Added indicative scrollbars to the manual.
    • Added a nullcheck to guard against malformed sound events.
    • Added a login check to synchronizing Excavator data.
    • Added a config option for the drop weight of Hemp Seeds.
    • Changed IC2 compat to no longer load with IC2 classic.
    • Changed permission levels on comamnds in order to allow the use of /cie resetrenders for everyone.
    • Fixed Minetweaker and JEI integration. Arc Furnace has been reduced to a single category, I'm afraid.
    • Fixed Automatic Workbench using Pair from JavaFX.
    • Fixed null-master exceptions for Multiblocks.
    • Fixed rotations of wooden blocks (Gunpowder Barrel, Item Router).
    • Fixed GUI of the Item Router.
    • Fixed SideOnly exceptions triggered by Chisel&Bits.
    • Fixed Withers dropping Lootbags. They really shouldn't anymore.
    • Fixed world loading caused by connection persistence and validation.
    • Fixed Crusher not collecting drops from low-health entities.
    • Fixed Assembler and Metal Press not reorienting conveyors when broken.
  • Item Scroller by masa (0.8.0 > 0.10.3)
    • Added Ctrl + Shift + <Drop> key combination to drop all identical stacks from the same inventory
    • Added a keybind (Ctrl + S by default) to toggle all mouse-based Item Scroller functionality on/off
    • Added GUI and Slot blacklists.
      • Blacklisted AE2 terminal slots and TiCo Crafting Station side inventory slots by default.
    • Added a Ctrl + Alt + Shift + I key combination inside GUIs to print some debug info about the slot hovered over, or the GUI class name.
    • "Shift + dropping items": Mod now only drops items from the same inventory they were picked up from (should also fix a bug with shift + dropping items while in AE2 inventory GUIs)
    • A few bug fixes and logic improvements to drag moving.
    • Fixed a conflict with JEI recipe hiding, again...
    • Fixed a possible crash in some GUIs with the toggle-disable keybind.
    • Fixed Ctrl + Shift + <drop key> not using a copy of the reference stack.
    • Fixed a NPE crash in some weird cases or GUIs.
  • JourneyMap by techbrew (5.4.0 > 5.4.4)
    • Improved performance when cave mapping near the surface.
    • Reduced log warnings for blocks without displaynames or with completely transparent textures.
    • Updated dependency on PNGJ.
    • Updated use of Google Maps API. (webmap only)
    • Map appearance improved with large void areas. (skyblock)
    • Improved memory usage.
    • Bugfix: Zooming in on map tiles may not always update them correctly.
    • Bugfix: "java.util.regex.PatternSyntaxException" log spam. (web map enabled & requesting missing images)
    • Bugfix: "Couldn't get safe surface block height" log spam. (for chunks where cave map loaded before surface map.)
    • Bugfix: GL Error in RegionTextureImpl after glTexSubImage2D.
    • Bugfix: Web map images not loading after fresh install.
    • Fixed: Cave and Nether mapping being broken; open areas below slice (y-band) weren't mapped.
    • Fixed: Version string included Forge version instead of Minecraft version.
  • Mantle by mDiyo (1.1.3 > 1.1.4)
    • Fixed oredict recipe matches not returning the correct input when queried.
  • McJtyLib by McJty (2.3.1 > 2.3.5)
    • Added code for Truetype font support for all mods using McJtyLib.
      • RFTools screens with truetype support will now support color codes again.
    • Added support for paste (ctrl-v) in text widgets.
    • Fixed a problem in the truetype renderer that would cause the client to hang if it tried to render characters that are not in the 256 range. Unfortunatelly that also means that those characters are not renderered at all.
  • Missing Pieces by sboy205 (4.1.1 > 4.1.3)
    • Cleaned up log messages.
    • Tightened up bounding boxes on shelves and lamps and candelabras.
    • Improved handling of right click on grass wedge to flatten to a grass path.
  • MultiStorage by ShetiPhian (1.2.12 > 1.2.15)
    • Renamed stacking and ender chest tile entities to support the Quark player inventory buttons.
    • Vault Fluid and Item Pass blocks now support setting an output face, sneak right-click to set, and will push its internal inventory into a supporting container.
    • Fixed a bug that could cause an invalid entry to be added to the vault access control list when attempting to add a user.
    • Fixed the inability to remove invalid entries from the vault access control list.
    • Fixed chameleon chest info display error in my The One Probe support code.
    • Fixed Vault Item Pass and Vault Corer not dropping inventory when broken.
  • Platforms by ShetiPhian (1.2.7 > 1.2.8)
    • Mobs no longer act as if they are stuck in a block while on a platform.
    • Mobs can no longer climb platforms, players can still use them like ladders.
  • QuantumStorage by Gigabit101 (3.2.17 > 3.2.19)
    • Fixed crash when pipeing fluids into tank.
    • Fixed a couple of other little issues.
  • RebornCore by modmuss50 (2.8.5.79 > 2.13.3.119)
    • Implemented better handling for packets.
    • Added forge caps based fluid utils.
    • Added item power bar to the mixin.
    • Added a mixin to allow RGB damage bars.
    • Added a warning if the mixin manager failed to load.
    • Removed debug code.
    • Recipes can now take Strings containing an ore name.
    • Backported some stuff from 1.11 builds.
    • Rewrote item power:
      • Mod now supports tesla and forge on items.
      • Mixin system now allows more than one mixin per class.
    • Re-enabled the mixins, let me know if there are still issues.
    • Fixed some issues with the power config.
    • Fixed some issues when running outside of dev.
    • Applied a fix for mods using SpongeMixins that target the same classes that Reborncore targets. Fixes crash when trying to use the ReplayMod.
    • Major - Tile power pushing, when the tier is too high, the tile trying to push the power smokes.
    • Fixed compile issues from merging back.
  • Refined Storage by raoulvdberge (1.2.14 > 1.2.18)
    • Added Ore Dictionary grid filter (use $ as prefix like in JEI).
    • Removed sidedness from fluid interface.
    • Mod now ignores damage for damageable items when transferring into crafting grid.
    • Mod now ignores tags from given items when transferring into crafting grid.
    • Using tab in a grid that isn't in autoselected mode will now focus on the search box.
    • A Constructor with a Stack Upgrade in item dropping mode will now drop stacks of items at a time.
    • Applied performance improvements with oredict autocrafting.
    • Fluid Grid now first tries to get buckets from your inventory instead of the storage.
    • Autocrafting bugfixes.
    • Fixed Grid Filter hiding everything when 2 or more items are in it.
    • Fixed External Storage crash when breaking a connected inventory.
    • Fixed an autocrafting regression.
    • Fixed a crash with External Storage.
    • Fixed Constructor in liquid mode being able to place fluids <1000 mB.
    • Fixed Solderer recipe conflicts, allowing for easier automation.
    • Fixed machines not connecting with cable after Controller.
    • Fixed client side crash with cable.
    • Fixed client side crash with disk drive.
    • Fixed crash with external storage in fluid mode.
  • Reliquary v1.3 by P3pp3rF1y (1.3.3.615 > 1.3.3.620)
    • Fixed a crash when empty fluid containers were right clicked on cauldron.
    • Fixed pyromancer staff's JEI description.
  • RFTools by McJty (5.75 > 5.82)
    • Fixed a problem where using the in-world selection mode to define the area for a shape card the shape would be set to 'box' instead of 'solid box'.
    • Added text alignment options to several screen modules.
    • Implemented better compatibility with Sponge for screens interacting with them using sneak-right click.
    • Added support for the interaction wheel. There are three actions: remove block (like sneak wrench), resize screen and toggle screen transparency.
    • Added: New screen API for usage with mods that add rftools screen modules (Deep Resonance, RFTools Control, and RFTools Dimensions).
    • New 'V' toggle button in the gui of the storage scanner, terminal and tablet so that you can toggle a wide view for items. This setting is remembered in the storage scanner.
    • Screens now support truetype displays. This is also enabled by default but can be disabled in the config if you don't like it. Also you can change the setting per individual screen in the screen GUI.
    • The chunkloading callback for the builder is now set at mod init time.
    • It is now again possible to define custom configs for mobs for the rftools spawner.
    • The storage scanner and modular storage crafting grid will now craft with ore dictionary support.
    • It is again not possible to clear the protection mode of a protected block protector with the smart wrench.
    • It is again possible to add disjoint shield sections to an existing shield.
    • Fixed a crash that could occur after first selecting a recipe in a tier 3 crafter beyond the first four and then pressing apply in a tier 2 crafter.
    • Fixed a potential crash in the storage filter item.
    • Fixed a problem with the names of elevator blocks not showing up on the screen if the elevator block was above height 128.
    • Fixed a problem with the sensor and crops growth. It would crash the game.
    • Fixed a misconfiguration in the spawner for squids. You'll have to regenerate the rftools config for this to work.
    • Fixed shouldReequip with charged porter and tablet so that the tablet and porter icons go away if you move to another item.
  • RFTools Control by McJty (1.6.3 > 1.6.4)
    • Updated to latest RFTools screen api for truetype support.
  • ShetiPhianCore by ShetiPhian (3.3.6 > 3.3.7)
    • Added some translation files.
  • Signals by MineMaarten (0.5.0 > 0.5.1)
    • Added Rail Link.
    • Bugfix: Clearing the cache discarded station information, used in pathfinding.
  • Simple Barrels by workshopcraft (1.25h > 1.26e)
    • Added 4 new tiers of barrel size. Upgrades are available, look them up in JEI/NEI. Basic upgrade is 4 sticks around a piston.
      • Max size barrel is currently 64k items.
    • Rewrote a lot of the mod to load barrels from a JSON list.
    • Fixed crash when barrels were exploded either via creeper or TNT.
    • Fixed: Edge case fix causing Null Pointer Exception.
      • This fix means you will likely need to empty your barrels and then refill them (you shouldn't need to break the barrel themselves).
    • Fixed bad bug where you couldn't place any items in a barrel after first stack.
    • Fixed barrel not taking more than the first stack until world was saved and reloaded.
    • Fixed barrel not keeping space upgrades when broken.
  • Simple Generators by ValkyrieofNight (0.10.5c > 0.10.5d)
    • No changelog provided by the author.
  • Solar Flux Reborn by MrDimkas_Studio (1.5r > 2.5r)
    • Added Textures and models for solar panels VII and VIII.
    • Removed The Last Cable.
    • Draconic Evolution Integration:
      • Added Draconic Solar Panel.
      • Added Chaos Solar Panel.
    • All 3 cables were rebalanced
    • Added config sync for older version of the mod.
    • Added a notification when configs are replaced.
    • Fixed some bugs.
    • Fixed disabling panels causing a client crash.
    • Fixed a crash looking at cables.
    • Fixed a NullPointerException crash.
  • Storage Drawers by jaquadro (3.5.16 > 3.5.17)
    • Fixed possible stack overflow crash.
    • Fixed quantified drawers causing rendering problems in world.
    • Fixed drawers causing other, rarer rendering problems in world.
    • Fixed compacting drawers needlessly re-rendering chunks when item count changed.
  • The One Probe by McJty (1.3.3 > 1.4.1)
    • First dual version (1.10 and 1.11) release of The One Probe. Needs CompatLayer for that.
    • Fixed usage of localization classes on server side. That should fix TOP showing incorrect unlocalized names on modded 1.11 servers.
    • Fixed a bug in the bauble support.
    • Added support for Forge Energy.
  • Useful Nullifiers by Bartz24 (1.2.1 > 1.3.3)
    • Blocks and items from the previous version of the mod will be lost.
    • Added better item models.
    • Implemented a better overflow nullifier.
    • Removed RF Support, replaced by Forge Energy.
    • Recipes for nullifier blocks have been changed.
    • Fixed issue with null fluid tank properties compatability.
  • ValkyrieLib by ValkyrieofNight (0.10.5e > 0.10.5f)
    • No changelog provided by the author.
  • ZeroCore by ZeroNoRyouki (0.0.8.2 > 0.1.0.3)
    • Added ChunkPosDistance class.
    • Added NBT files helpers.
    • Added MC Profiler support for lag detection.
    • Removed direct references to TileEntity/EntityPlayer worldObj... because 1.11 is coming.
    • Removed public access to methods where not needed.
    • Multiblock API changes:
      • IMultiblockPart: added onPreMachineAssembled/onPreMachineBroken which are called immediately BEFORE a machine is fully assembled.
      • IMultiblockPart: added onPostMachineAssembled/onPostMachineBroken which are called immediately AFTER the machine is broken.
      • IMultiblockPart: onMachineAssembled/onMachineBroken are now deprecated and will the removed in one of the next releases. Currently, they are called immediately after onPreMachineAssembled/onPreMachineBroken.
      • IMultiblockPart: added machine state related helpers (isMachineAssembled/isMachineDisassembled/isMachinePaused).
      • MultiblockControllerBase: added machine state related helpers (isDisassembled/isPaused).
      • RectangularMultiblockTileEntityBase: added notifyOutwardNeighborsOfStateChange method to notify nearby blocks of a blockstate change.
    • ModWorldGeneratorBase: blacklist behavior can now be changed after object creation.
    • Updated CoFH api/item/IToolHammer.java.
    • Disabled online version check.
    • Fixed missing textures.

Additional Files