FTBPresentsDirewolf20110-1.1.0-1.10.2.zip

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    FTBPresentsDirewolf20110-1.1.0-1.10.2.zip
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Supported Minecraft 1.10 Versions

  • 1.10.2

Changelog

FTB Presents Direwolf20 1.10-1.10.2-1.1.0

Initial Update! Packed with 3 new mods, 40 mod updates and several configuration changes.

Mod(s) Added

  • Extreme Reactors by ZeroNoRyouki
    • A port of the 1.7.10 mod Big Reactors, by Erogenous Beef. Has some differences with the original, which you can check in the mod's page.
  • Simpleretrogen by cpw11
    • A utility mod that allows mods with world generation to perform re-injection of their content into existing generated chunks, and tracks which ones have been retrogenerated. This allows you to add a new mod to your world and have its content retrogenerated into existing chunks.
  • ZeroCore by ZeroNoRyouki
    • A mod intended for other mod authors, which contains code to handle the basic mechanics of the game and Forge. Also includes a revised multiblock API that support multiple client mods without performance penalities. It's required in order to have Extreme Reactors.

Mod(s) Updated

  • Minecraft Forge by LexManos - (12.18.2.2124 > 12.18.2.2171)
  • Actually Additions by Ellpeck - (1.10.2-r70 > 1.10.2-r85)
    • I changed a lot of the way ItemStacks are handled in preparation for 1.11. Some stuff might be broken, so if you have the time, it'd be very nice and lovely of you if you could go through all of the items and blocks and see if they're broken. If so, please report that on the Github issue tracker. All help is appreciated <3
    • Totally reworked how the Actually Additions Manual looks. It now has two pages open instead of one and looks a lot fancier in general.
    • Added a new Laser Rendering system that is much fancier.
    • Added a new Laser Relay model.
    • Added a dedicated chapter for Laser Relays into the booklet.
    • Added some more easter egg names to the smiley cloud.
    • Added Laser Relay priority system.
    • Added mod filter to filtered machines.
    • Added back config, achievements and view online button to the booklet.
    • Added quotes to the booklet.
    • Added "updates and infos" section to the booklet (contains some useful links and stuff).
    • Added ore to gem crushing if ore to dust crushing cannot be found.
    • Added loot to nether fortress and end city dungeons.
    • Added back addTextReplacement to the API.
    • Removed Laser Wrench display options
    • Now allows plants to be planted on blocks other than farmland in the farmer.
    • Made the Handheld Filler work with blocks that only have meta when placed.
    • Made the AIOT work on Spider Webs.
    • Made lush caves generate higher up too again.
    • Made XP created by Solidified XP not be picked up by the solidifier.
    • Made the magnet ring even more useful by making it pick up items directly.
    • Made clear that the Spawner Changer is one time use only.
    • Removed Performance config options.
    • Made the ranged collector show a little poof particle when picking items up.
    • Made the precision dropper correctly respond to comparators.
    • Made works work with other grass and dirt types.
    • Changed the description text of Phantomfaces to be less confusing.
    • Made the Empowerer particles respond to the less particles video setting.
    • Renamed all the assets from capital to lowercase in preparation for 1.11, so custom textures will break
    • Made the booklet JEI handler show all recipes, not just vanilla crafting ones.
    • Tweaked the Laser Relay renderer to work with lighting.
    • Made the Teleport staff use vanilla cooldown.
    • Made the book tutorial button not get overlayed by config and achievements buttons.
    • Rebalanced food items a bit.
    • Gave crystallized and empowered oil blocks a proper name.
    • Made the farmer put seeds back into the seeds slot. (backport from 1.11)
    • Made advanced tooltips only show with the F3+H mode enabled.
    • Fixed picture pages sometimes having completely black borders instead of faded ones.
    • Fixed a bug with the compost sometimes deleting held items.
    • The mod no longer cashes the parent screen of the manual to avoid infinite JEI loops.
    • Fixed Laser Relays crashing servers.
    • Fixed the coffee machine creating rather than using items.
    • Fixed a bug with energy loss from Laser Relays.
    • Fixed the bag "leaking" stone.
    • Fixed an Empowerer dupe bug when taking items out.
    • Fixed Batteries duping energy infinitely if two are on discharge mode in one inventory.
    • Fixed the Lens of the Killer not actually dropping player-only drops.
    • Fixed phantom connections left behind when breaking an Item Laser Relay connected to an Item Interface.
    • Fixed some ores not working in the Crusher even though they should.
    • Fixed a bug with EnderIO side config going blank when having a Laser Relay attached.
    • Fixed item pickup happening multiple times with other mods installed.
    • Made only coffee machine and coal generator return container items on empty slot. (Fixes dupe bug with RFTools)
    • Made Laser Relays not try to input back into the place they got energy from. (Should fix energy distribution inconsistency)
  • Akashic Tome by Vazkii - (1.0-4 > 1.0-5)
    • Fixed opening the tome in LAN causing the host player to open it as well.
  • Applied Energistics 2 by AlgorithmX2 - (rv4-alpha-5 > rv4-alpha-7)
    • Added charging items via IC2 API.
    • AE now accepts power via the legacy RF API.
    • Added item charging via legacy RF API.
    • Reworked configuration, added config options to disable more features.
    • Removed ASMTweaker and replaced it with an AT.
    • Fixed: Formation plane now using the correct offset position.
    • Fixed: Two dupe bugs related to network storage handling while booting.
    • Fixed: Network Tool not removing facades with shift rightlick.
    • Many other fixes.
  • Baubles by azanor - (1.10.2-1.3.3 > 1.10.2-1.3.6)
    • Now prevents a crash if mods assume certain passed parameters won't be null.
    • Catched an edge-case crash if a player is somehow 'ticked' before the world has finished loading.
  • Biomes O' Plenty by Glitchfiend - (1.10.2-5.0.0.2091 > 1.10.2-5.0.0.2109)
    • Buckets from the mod now use Forge universal buckets.
    • Added support for switching the mod's bucket model back to the one from BOP.
    • Fixed wrong BoP logs & leaves subblocks showing up in JEI.
    • Fixed log models.
    • Fixed flower stem rotation.
    • Fixed a crash on 1.10.2 version when picking up a piston.
    • Added placeOn option for big trees.
    • Added foliageHeight and foliageDensity options for GeneratorBigTree.
    • Detected biome config files are now logged.
    • Switched to using getMetadata() rather than getItemDamage(). Fixes a crash with Gregtech.
    • The api distribution now includes class files. (Gradle sucks, let it be known by the entire world)
  • Blood Magic by WayofTime - (1.9.4-2.1.0-66 > 1.9.4-2.1.0-68)
    • Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~
    • Finished the Augments for the Serenade of the Nether.
    • Implemented a new model for the Blood Altar to be more in-line with the rest of the mod (Thanks, wiiv!)
    • Made the Blood Altar respect the new capability system for fluid management.
    • Finished the Augments for the Ritual of the Feathered Knife.
    • Finished the Augments for the Ritual of the Crusher.
    • Finished most of the Augments for the Ritual of the Shepherd.
    • Changed the Ritual of the Feathered Knife so it respects the Tough Palms Living Armour Upgrade.
    • Fixed the Ritual of the Feathered Knife so that its health threshold is percent-based.
    • Made the aspected Sentient Tools drop their corresponding Will type on killing enemies.
    • Made it so peaceful animals provide more LP by default (to encourage creating your own farm).
    • Increased the effectiveness of animals for the Gathering of the Forsaken Souls ritual by a factor of 4.
    • Added the framework for the Purification Altar.
    • Fixed a crash with the Ritual Diviner when attempting to replace certain blocks.
    • Snares can no longer hit the thrower of the snare within 20 ticks of throwing it.
    • Updated the book so it contains most of the rituals.
    • Added some placeholder recipes for the Living Armour Downgrades - they will eventually change.
    • Fixed Ritual of Regeneration's text.
    • Fixed silly dupe bug with the Zephyr ritual.
  • Bookshelf by darkh4x - (1.10.2-1.4.2.334 > 1.10.2-1.4.3.338)
    • Added a new way to handle item rendering, thanks to Covers and CCL.
    • Fixed a bug in the chest renderer.
    • Added some new blockstate properties.
  • Botania by Vazkii - (r1.9-337 > r1.9-339)
    • The Lexica Botania can now always be thrown into an elven portal, even if it already has elven knowledge.
    • Fixed a crash when breaking redstone ore with an Elementium Pickaxe or Terra Shatterer with Elementium tips.
    • Fixed a crash when using the Worldshaper's Astrolabe without a block set.
    • Fixed a crash if a burst from a Manastorm Charge hits a mana container block.
    • Fixed a potential crash when crafting with baubles.
    • Minor text fixes.
  • Chameleon by jaquadro - (1.10-2.1.7 > 1.10-2.2.0)
    • New support classes.
    • Removed erroneous use of scala class, which could cause crash on startup.
    • API updates.
  • Chisel by tterrag1098 - (MC1.10.2-0.0.7.3 > MC1.10.2-0.0.7.7)
    • Added IChiselItem (not quite finished) and in-world chiseling.
    • Cleaned up JEI plugin, fix overflowing and highlighting.
    • Fixed wrong model size in item frames.
    • Fixed Carpets suffocating 1-tall mobs.
    • Fixed a crash when chiseling an oredict item.
    • Catched all potential JSON errors while checking model validity.
    • Reduced packet spam in per chunk data.
    • Removed another debug print.
  • CodeChicken Lib 1.8+ by covers1624 - (1.10.2-2.4.3.124 > 1.10.2-2.3.5.91)
  • Compact Solars by progwml6 - (1.10.2-5.0.4.328 > 1.10.2-5.0.5.329)
    • Added power tier tooltip to solars panels so users know what tier they are.
  • CraftTweaker by jaredlll08 - (1.10.2-3.0.14 > 1.10.2-3.0.15)
    • Fixed JEI problems.
  • Dark Utilities by darkh4x - (1.10.2-1.1.5.96 > 1.10.2-1.1.6.99)
    • Added filter for fire resistant mobs.
    • Added filter for boss mobs.
    • Added inverted mob filters.
    • Added charm of gluttony, allows players to eat food super fast!
    • Added sneaky bedrock.
    • Added agression charm, agrovates nearby mobs in a larger range.
    • The filter recipe to output four blocks rather than one.
    • Ender Tether now teleports enderman when they spawn as well.
    • Anti Slime blocks can be disabled using redstone!
    • Timers can now be disabled when powered with redstone!
    • Fixed the Ender Tether spawning mobs on the edge rather than the middle.
    • Fixed an occasional desync issue with mobs moved by the ender tether.
    • Fixed the Sneaky Torch looking like a full block in item form.
    • Fixed Update Detectors breaking instantly.
    • Fixed chests having weird break textures.
  • Deep Resonance by McJty - (1.10-1.2.9 > 1.10-1.3.1)
    • Updated to be compatible with latest ElecCore (1.6.333 or more)
    • Fixed item models.
    • Fixed a RCL Fluid mixing bug, which basically made all efficient RCL processing impossible.
  • ElecCore | Rendering Library by Elec332 - (1.10.2-1.6.328 > 1.10.2-1.6.345)
    • Rewrote major parts of the mod.
    • Added an extensive API.
    • Fixed a packet registering issue.
    • Added some abstraction stuff for 1.11 .
  • Ender IO by CrazyPants_MC - (1.10.2-3.0.1.126_beta > 1.10.2-3.0.1.138_beta)
    • Added support for Forge permission API.
      • Added permission check for placing mobs from soul vials.
    • Added support for more hoes in machines.
      • Reimplemented hoe config to allow us to add new hoes without the users.
    • Ported ME conduits to 1.10 .
    • Added support for filling mending items with liquid XP.
    • Added painted Cobblestone.
    • Added TOP support for paint.
    • Added JEI "R" and "U" support for GUI tanks and InvPanel phantom stacks.
    • Added Forestry Species item filter.
    • Tweaked XP hoovering. Should avoid conflicts between Killer Joe and XP Vacuum.
    • Now prevents owned animals from being picked up by strangers.
    • Inhibitor Obelisk now also prevents Endermen and players using ender pearls from teleporting and checks source and target location.
    • Adapted Dark Iron Bars to vanilla changes.
    • Added fluid color to conduit renderers.
    • Added config flag for conduit light levels.
    • Added a way to register custom signal providers for Insulated Redstone.
    • Added blockBreak event and permission checks for wrenching machines and conduits.
    • Added additional recipe check for partial recipe matches in Slice'n'Splice.
    • Added hooks for subclassing the alloy smelter in addon mods.
    • Re-Centered Power Spawner.
    • Added fatal log messages to crash report because people never send the log file.
    • Started preparing for 1.11 update.
    • Fixed Immersive's hemp haversting.
    • Some fixes for the me conduit and more APIs for adding conduits.
    • Fixed conduit networks persisting between world switches.
    • Fixed the Painting Machine's tooltip.
    • Reworked machine reset recipe to also work for CapBanks and to not pollute the result with NBT.
    • Some optimizations.
    • Fixed handling of authorized users for travel anchors.
    • Fixed logic error in entity tagging for magnets.
  • EnderCore by tterrag1098 - (1.10.2-0.4.1.58-beta > 1.10.2-0.4.1.60-beta)
    • Now resets render layer after rendering model.
    • Added support for rotating slot background items.
    • Optimized block rendering for TESRs.
  • Extra Utilities by RWTema - (1.10.2-alpha-1.2.2 > 1.10.2-1.1.1)
    • No longer in alpha.
    • Added many new generators:
      • Culinary Generator
      • Dischantment Generator
      • Ender Generator
      • Explosive Generator
      • Frosty Generator
      • Halitosis Generator
      • Magmatic Generator
      • Netherstar Generator
      • Overclocked Generator
      • Pink Generator
      • Potion Generator
      • Heated Redstone Generator
      • Slimey Generator
      • Survival Generator
      • Undeath Generator
    • Added Rainbow Generator: the ultimate power source - when ALL the other RF generator types are ALL running simultaneously (on the same player grid), the Rainbow Generator outputs insame amounts of RF to all sides every tick.
      • A full set of running generators is required for each rainbow generator.
      • A 'running generator' is 'any generator that was running in the last 10 ticks'.
    • Added Energy and Fluid variants of the Trash Can.
    • Added Mini-Chest.
    • Added Blue Dye. (made when crushing blue woo, instead of the more valuable lapis)
    • Added Creative Chest: infinite source of items.
    • Added Creative Energy Source: infinite source of energy.
    • Changed textures of creative blocks/items to use a purple sheen, rather than the command block texture.
    • Added Magic Apple (when eaten shuffles the random enchantments available at an enchanting table).
    • GP Generators have been renamed to Mills, in order to prevent confusion with RF Generators.
    • Added more crusher recipes.
    • Lava buckets are no longer valid for the furnace generator.
    • Fluid Transfer Nodes with mining upgrades perform an event check to see if infinite water sources are disabled.
    • Improved Indexer GUI. It now has text field for proper filtering and a side crafting grid.
    • Improved JEI Integration.
    • Added 'comma' formatting for large RF numbers.
    • Added IMC handler to allow other mods to add new machines and recipes.
    • Fixed various machines not dropping all items when broken.
    • Fixed side quads being rendered darker than they should be.
    • Now prevents mobs from spawning in quantum quarry dimension.
    • Player Chest armor slots now correctly check for validity.
    • Any 'FluidHandler' XU tile can be right-clicked with buckets to add/remove fluids.
    • Added special catch for when block/tile entities are mismatched.
  • Forestry by SirSengir - (1.10.2-5.2.16.323 > 1.10.2-5.2.16.330)
    • Cleaned up JEI recipes for the bottler.
    • Fixed a crash related with Energy Transfer to Mekanism.
    • Fixed butterflies gravitating towards 0,0 where huge swarms are found.
    • Added more null annotations.
    • Fixed crash with TOP looking at new papaya fruit pods.
    • Fixed farms picking up items off Immersive Engineering conveyors.
    • Fixed EntityItemPickupEvent when there are multiple modded handlers.
    • Fix: Added Chorus flower/plant to End flower.
  • FTBLib by FTB - (1.10.2-3.1.4 > 1.10.2-3.1.5)
  • Immersive Engineering by BluSunrize - (0.10-48 > 0.10-51)
    • Rewrote the shader system.
      • Improved texture performance.
      • Changed API integration.
      • Added listing in the manual, including re-ordering.
      • Removed the recipe to turn shaders back into bags.
    • Added the ability to rename wooden crates.
    • Added Icons for all IE machines to JEI and fixed recipe displays.
    • Re-added the config for Excavator fail chance. (Default is 0.05%)
    • Re-added the ability to dye balloons.
    • Re-added the ability to add shaders to balloons.
    • Changed the drill's hardness checks to easier dig ores.
    • Improved UV maps on the revolver, added a new shader.
    • Fixed duped fluidcontainers on treated wood recipes.
    • Fixed incompat issue with new versions of TConstruct.
    • Fixed CraftTweaker compatibility.
    • Fixed Crusher recipe for sand requiring grass rather than gravel.
    • Fixed Wirecutters consuming durability and not working properly on transformers.
    • Fixed various client issues.
    • Fixed Structural Connectors and Redstone Connectors not displaying properly.
    • Fixed NPE on inserting items.
    • Fixed Conveyors throwing NPEs on Servers.
    • Fixed dupebug with Charging Station.
    • Fixed a few missing sounds.
    • Fixed furnace heater constantly updating chunks.
    • Added version check for TConstruct to prevent crashes with bows.
    • Added IRotationAcceptor interface for dynamos and the things that drive them.
    • Re-added Festive Crates! Happy Holidays!
    • Re-added Botania compat for shaders, Relic rarity lootbags + shaders.
    • Added the ability for Strip Curtains to emit redstone when an entity passes through.
    • Added compatability for Forge Energy / Forge Units.
    • Fixed Splitting and Dropping Conveyor not inserting into inventories.
    • Fixed crashes in the manual due to incomplete tesselation.
    • Fixed load-cycle with TCon.
    • Fixed HarvestCraft recipes usign water/milk not working in the assembler.
    • Fixed Furnace Heater constantly updating the block when insufficiently powered.
  • Industrial Craft by Player - (2.6.87-ex110 > 2.6.105-ex110)
    • Added comparator support for more IC2 blocks.
    • Added a quick texture for the Jetpack Attachment Plate.
    • Added back Industrial Credits.
    • Made the fermenter less strange.
    • Made the sorting machine behave itself more, now properly pays attention to transformer upgrades.
    • Now allows jetpacks with different speeds.
    • Now allows slot grids to have custom spacing too.
    • Now exposes the JEI plugin, so addons can hook onto it easier.
    • Now allows addons to add their own extensions onto the network encoder.
    • Now allows none IC2 resource domain sounds to be played using the sound engine.
    • Updated the JEI module.
    • Fixed people not getting electrocuted with tin cables.
    • Fixed the Dynamite-o-mote.
    • Cleaned up the kinetic water generator, fixed modded biomes not working.
    • Fixed the iTNT recipe only producing 1, and not 4.
    • Fixed the pattern storage recipe.
    • Fixed the coffee recipes.
    • Fixed Forestry's ethanol not working in the Semifluid Generator and Liquid Firebox.
    • Fixed CESUs turning bronze into iron, they now drop themselves.
    • Fixed attached jetpacks not being charged from charging batteries.
    • Fixed the kinetic generator only looking in a single direction for biome changes.
    • Prevented keys being registered more than once.
    • Stopped JEI crashing and complaining about things.
    • Fixed rotating energy storage units posting energy events clientside, should reduce log spam.
    • Fixed fluid cell still doing offhand action, when succeeding.
    • Added some more new Achievements.
    • Fixed new ore miner achievement.
  • Iron Backpacks by gr8pefish - (1.10.2-2.2.13 > 1.10.2-2.2.19)
    • Added pickup sound to play even when a backpack picks up an item directly.
    • Added tooltip to JEI page for increasing tiers recipe (detailing how everything in the previous backpack is carried over automatically).
    • Added crafting table tabs to the side of all of this mod's custom JEI recipe categories. Should clearly indicate all recipes are done in a normal crafting grid.
    • Added rendering of the backpacks in multiplayer (you can now see other player's equipped backpacks).
    • Added ability to use the quick deposit upgrades with equipped backpacks. Just shift right click an inventory with an empty hand, and if you are wearing a backpack with the quick deposit upgrade and it has items to deposit it will do so!
    • Improved mining filter's item checking for what it should pick up.
    • You're no longer able to right click from any inventory to open backpacks, just from other backpacks or your main 'e' inventory.
    • Default time for a tooltip to appear when hovering over it is now shorter (1.0s as opposed to 1.5s).
    • Changed how the restocking upgrade works internally, allowing for mods like BetterBuildersWands and NotEnoughWands to be compatible.
    • Changed JEI to no longer be a mandatory/hard dependency.
    • Fixed dupe bug when double clicking an item stack with the configurable inventory open.
    • Fixed a crash when JEI is not used.
    • Re-added mod load order to be after JEI to fix random client crash.
    • Fixed error with block placing causing issues.
    • Fixed duplication/desync errors when opening backpacks directly from other inventories.
  • JourneyMap by techbrew - (1.10.2-5.3.0b2 > 1.10.2-5.3.1)
    • JourneyMap is no longer built twice as FairPlay and Unlimited Editions. If you're in single player, use the Options Manager to turn off features you don't want. If you're in multiplayer, your server admin can use JourneyMapServer to turn off features they don't want.
    • Improved support for coloring blocks in some mods like AbyssalCraft that use Material.GRASS but don't inherit from Block.grass.
    • Normal surface/cave mapping is now supported in dimensions without a sky, instead of just cave mapping.
    • Web Map simplified to simply show player location and waypoints. Mob radar no longer supported.
    • Bugfix: Lag from overzealous logging on texturepack changes or unloading dimensions.
    • Bugfix: Mapping would stop/start when a dimension unloaded that the player wasn't even in. (For example, when pushing a mob through a Nether portal, the Nether would load/unload.)
    • Critical Bugfix: Pressing the Reset button in Options Manager / Minimap could crash the game.
  • Just Enough Items (JEI) by mezz - (1.10.2-3.13.2.363 > 1.10.2-3.13.6.387)
    • Now sets ingredient list to the first page when toggling edit mode.
    • Fixed one key press causing a double movement of the text cursor.
    • Fixed text field search history (up arrow).
    • Protected against mods reloading JEI from the network thread
    • Now logs a stack trace when restarting JEI.
    • Added tab button sounds.
    • Relaxed item checking when deleting items in cheat mode.
    • Added API to override the displayed focus of a gui ingredient group.
    • Fixed implementation of focus override.
  • Just Enough Resources (JER) by Way2muchnoise - (1.10.2-0.5.4.68 > 1.10.2-0.5.8.98)
    • Added new icons for JEI tabs:
      • Villager Trading
      • Dungeon Loot
      • Enchanting
      • Plant Drops
      • Mob Drops
      • World Gen
    • Fixed: Now correctly calculates dungeon loot with nested tables.
    • Fixed: When looking at dungeon chest, Focus should be applied.
    • Fixed some render oddness with mob drops.
    • Fixed some added worldgen not showing up on JER World Gen tabs.
    • Prevented a stack overflow from worldgen placing a dispenser in an empty chunk.
    • Now uses the correct JEI version.
  • Light Level Overlay Reloaded by oldjunui - (1.1.0-mc[1.9-1.10.2] > 1.1.1-mc[1.9-1.11])
    • Added support for Minecraft 1.11
  • Mantle by mDiyo - (1.10.2-1.1.1 > 1.10.2-1.1.2)
    • Fixed scaling of structures in books.
  • Mercurius by TamasHenning - (1.10.2-1.0.1 > 1.10.2-1.0.2)
    • Cross Java version bugfix.
  • Morpheus by Quetzi - (1.10.2-3.1.9 > 1.10.2-3.1.12)
    • Setting spawn during the day should now only happen if your spawn is sufficiently far away.
    • Ignore sneaking players that try to set their spawn during the day.
    • Fixed nasty crash bug.
  • OpenComputers by Kethtar - (MC1.10.2-1.6.0.3-rc.1 > MC1.10.2-1.6.0.4)
    • Added:
      • Rack mountable floppy disk drive.
      • Ability to interact with some item inventories using the inventory controller.
      • Possiblity to define a viewport on GPUs, allowing to copy data from off-screen for performance trickery.
      • Cables will now remember which color they have and can also be dyed by being crafted with a dye.
      • Possibility to cycle through loot disks by crafting them with a wrench (wrench is not consumed).
      • Device info API. Devices may now provide generic information, queryable via computer.getDeviceInfo().
      • More helpful messages when trying to run a missing program (when possible) via the new computer.getProgramLocations() API.
      • Trading upgrade, allows trading with villagers.
      • Allow defining custom HTTP request headers.
      • debug.playSoundAt
      • Parameter to specify AE2 CPU to use when requesting crafting.
      • Dyeing of hover boots to change light color.
      • Network activity indicator on servers.
      • Brazilian Portuguese translation.
    • Changed:
      • Racks have been revamped. They can now house other things than servers and how things get connected is a lot more flexible now.
      • Remote terminals are now bound to remote terminal servers which are a new type of rack mountable.
      • Disk drives now also provide a component allowing to check for floppy presence and ejecting floppies.
      • Geolyzer scan area can now be customized to be an arbitrary cube instead of only columns. Total volume must not exceed column volume, though.
      • A couple of recipes. Introduced diamond shards/chips to avoid the massive diamond cost ramping of higher tier items.
      • New font for screens, unscii, sporting much better readability, made by asie. If you absolutely detest it even after giving it a fair chance, you can restore the old unifont one using a resource pack.
      • OpenOS got a major overhaul, in particular term related things, and also a few new built-in programs. (This would deserve a changelog of its own, really...)
    • Fixed:
      • Pseudo-hangs when crafting a massive amount of a recipe that produces the same output as it has as input.
      • Userdata handling in LuaJ.
      • Power conversion for a couple of mods, oops.
      • Performance issues caused by compressing data sent to clients too much.
      • Performance issues caused by disk I/O when sending machine descriptor packets to clients (thanks to Player for pointing those two out; we need more BTMs).
      • Updated LuaJ and fixed a few more bugs in it.
      • Robots being able to suck up certain flowing fluid blocks (effectively a liquid dupe bug).
      • Generator eating container items if they weren't taken out in time.
      • Disassembling tablets not dropping upgrade containers installed in them.
      • Some broken saving logic in 1.8+ due to subtle lifecycle callback order changes.
      • MCUs passing out messages other than network messages.
  • Psi by Vazkii - (r1.0-41 > r1.0-42)
    • Complex mod blocks are now harvested properly and will drop their proper drops.
  • Quark by Vazkii - (r1.0-59 > r1.0-60)
    • Building: Added Vertical Wood Planks.
    • Management: Fixed lock icon being shifted on some interfaces.
    • Tweaks: Added Torches Burning in Furnaces.
    • Tweaks: Double Doors opening together now disables itself if Malisis' Doors is loaded.
  • Refined Storage by raoulvdberge - (1.2.4 > 1.2.8)
    • The Constructor can now place fireworks.
    • Added "View Recipes" JEI toggle in Solderer.
    • Processing patterns can now insert buckets.
    • Removed Solderer progress percentage text.
    • Fixed a bunch of autocrafting bugs.
    • Fixed Grid search not working correctly.
    • Fixed items disappearing from Solderer inventory.
    • Fixed being able to take fluids that have less than 1000 millibuckets filled in Fluid Grid.
    • Fixed Constructor being able to place fluids that have less than 1000 millibuckets.
    • Fixed Exporter and Importer not working properly with fluids.
    • Fixed inserting new stack type with right click in Grid causing a desync.
    • Fixed Constructor not calling block place event.
    • Fixed shift clicking non disk items in the Disk Manipulator voiding them.
    • Fixed crash with Exporters in fluid mode.
    • Fixed not being able to place disks in Disk Drives on servers.
    • Fixed autocrafting bugs.
  • RFTools by McJty - (1.10-5.59 > 1.10-5.62)
    • Tansheron added a new mode to the sensor to allow it to detect fluids. When in 'block' mode the sensor will no longer pick up fluids. Keep that in mind!
    • Kayila fixed the spawner so that it can now spawn functioning Ender Dragons.
    • KFGL changed syringe tooltip to show correct info when it has Zombie Pigman essence.
    • Changed the sides of the power relay to 'L' (left), 'R' (right) and 'B' (back) to be less confusing.
    • It is now possible to name elevators and these will be used in the elevator module. It is still possible to override that in the module for the first 8 levels.
    • Added a new mechanic for looting with shields. Insert dimensional shards in the new slot to get the shield to do looting 3 (configurable). Be sure to enable 'player' damage type for this.
    • Fixed crash with placing new elevator blocks.
    • Added some protection for invalid itemstacks to the storage scanner.
    • The storage screen module now works over different dimensions.
    • RFTools blocks protected by the block protector are now also protected from the wither's force to simply break through blocks. This should also protect these blocks from the enderdragon. Note that this is not true for other blocks protected by the block protector. The block protector can still only protect blocks from harvesting and regular explosions. Not from the enderdragon or wither trying to break through.
  • Storage Drawers by jaquadro - (1.10.2-3.4.2 > 1.10.2-3.5.5)
    • Fixed compacting drawers sometimes not finding smaller-fraction items.
    • Prevented taped drawers from being used in recipes.
    • Fixed controller slaves not finding same slots as controllers.
    • Added 'Quantify Key' item for toggling display of stored item quantities. Toggleable on controllers like other keys.
    • Added native config for compacting tier registry.
    • Added native config for ore dictionary blacklist and whitelist.
    • Now avoids unnecessary chunk re-rendering when inserting or removing from drawers.
    • Improved render performance on chunk update.
    • Re-added MineTweaker config support.
    • Fixed crash when inserting/extracting from unbound controller slave.
    • Fixed invert shift setting not syncing on second world join.
    • Fixed missing config sections.
    • Fixed framing table objects not showing up in some cases.
    • Fixed wrench support.
    • Fixed API name for Bits & Drawers update.
    • Fixed crash with Drawers & Bits.
    • Really fixed Drawers & Bits crash this time.
  • The One Probe by McJty - (1.10-1.3.2 > 1.10-1.3.3)
    • Fixed a client side dependency causing lots of spam on servers.
    • New 'spawnNote' config option that you can use to disable spawning the note for new players.

Configuration Changes

  • Biomes O' Plenty
  • Extreme Reactors
    • Fuel usage set to 8x the regular
  • Simpleretrogen
    • Added Extreme Reactors retro generation for yellorium
  • Just Enough Resources (JER)
    • Profiled all dimensions for Ore Generation (10000 Blocks)
  • Wawla - What Are We Looking At
    • Disabled harvestability as already added by Waila Harvestability

Additional Files