FTBPresentsSkyfactory3-3.0.5-1.10.2.zip

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    FTBPresentsSkyfactory3-3.0.5-1.10.2.zip
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Supported Minecraft 1.10 Versions

  • 1.10.2

Changelog

FTB Presents Sky Factory 3-1.10.2-3.0.5

Some new mods, some updated mods, and many fixed bugs! Main additions this week come from RebornStorage adding back an old machine long forgotten, Chance Cubes offering many new rewards (both for players and viewers), and some useful new recipes on Ender IO for Extra Utilities 2 items. There are also many other recipe changes at the bottom!

Mod(s) Added

  • B.A.S.E by lanse505 (1.2.3)
    • Main Library/Core Mod for The Acronym Coders Mod Projects.
    • This mod is needed for Clumps. All added materials have been disabled, as they're not needed for this pack.
  • Clumps by jaredlll08 (1.0.2)
    • Clumps XP orbs together to reduce lag.
  • RebornStorage by modmuss50 (1.0.0.22)
    • Addons to Refined Storage.
    • Currently adds a multiblock pattern crafter, that works the same as it used to in AE1. Max size is 16x16 and it must have at least one CPU and one storage block.
  • SimpleLabels by insaneau (0.0.1)
    • Labels for the Deep Storage Unit, and more!
    • Add labels for any IDeepStorageUnit, such as some types of barrels, or the DSU's from QuantumStorage.
    • Also adds a Vast Storage Unit, which works similarly to a DSU from MFR. Can only be interacted with hoppers/conduits, or by hand by applying a label.

Mod(s) Updated

  • Apple Shields Mod by Vadis365 (0.1.0 > 0.1.7)
    • Only Darkosto can see the birthday shield name now.
    • Several bugfixes.
  • BdLib by bdew (1.12.2.19 > 1.2.2.20)
    • Added better workaround for CME when accessing TE from render threads.
  • Bed Bugs by gr8pefish (1.1.3 > 1.1.4)
    • Added German translation file.
  • Better Builder's Wands by Portablejim (0.10.2.209 > 0.11.0.215)
    • Special Botania support has been disabled, as it is broken and leads to a dupe bug.
    • Fixed: /wandOops should be less genererous. Whilst charity is usually good, people don't usually like excessive charity.
  • Ceramics by KnightMiner (1.1.3 > 1.1.4b)
    • Added porcelain brick stairs and slabs.
    • Added four new decorative brick types, all with stairs and slabs.
    • Fixed porcelain oredict being disabled when barrels were disabled.
    • Fixed broken recipe for dyeing porcelain.
  • Chance Cubes by Turkey (2.3.3.135 > 2.3.4.166)
    • Added the "Raining cats and dogs" reward.
    • Added the "Random Explosion" reward (WIP).
    • Added more names to the "Item renamer" reward.
    • Added the "invizible silverfish" reward.
    • Added the "Fluid Sphere" reward.
    • Added the "Mixed Fluid Sphere" reward.
    • Added more stuff to the "Did you know" reward.
    • Added more options to the "wait for it" reward.
    • Removed the removeUsefulThings reward.
    • Removed wither skulls from "random throwables" reward.
    • Removed the "Fluid Tower" reward.
    • Switched the mod to use the new api.
    • Particles rewards now can also use names.
    • TNT_Structure reward now auto ignites the tnt upon redstone block toucing tnt.
    • Changed the text in No_Exp reward to say "Rip EXP".
    • Herobrine can now change his mind.
    • "Wait for it" reward now triggers its rewards 1 block higher.
    • TileEntities now copy in the "chunk flip" reward.
    • OffsetBlocks can now be told to remove unbreakable blocks if needed.
    • Giant Chance Cube now has a full texture.
    • Lowered the spawn times for the "Vilage" reward.
    • "Math" and "Question" rewards now give a random item is guessed correctly.
    • Blocks can no longer be destroyed by explosions.
    • Fixed bugs with interacting with the D20.
    • Fixed a bug with the wither spawning 100%.
    • Fixed a bug with bad chance cube rewards.
    • Fixed client side bugs with the Chance Cube and Giant Chance Cube.
    • Fixed a bug with the "did you know" reward.
    • Fixed a rendering issue with the dispenser varying due to fps.
    • Fixed a bug with the item reward Selector pendant.
    • Fixed a bug with the dispenser renderer.
    • Fixed a reward name.
    • Applied threading fixes.
  • Chickens by SetyCz (4.2.2 > 4.3.2)
    • Color eggs are dispensable now.
    • Color Chickens now spawn by throwing an egg, recipes can be seen in JEI.
    • Henhouse is now in JEI so its clear that dirt blocks can be produced there.
    • Fixed short lay time.
  • Chisels & Bits by AlgorithmX2 (12.10 > 12.11)
    • Added: Trigger Updates related to full blocks breaking near C&B Blocks.
    • Extended "Minimize Latency" time and added option, this improves flashing when renderer switching.
    • Mod tracks Dead Tessellators more readily now, this fixes an issue where updates would pause in low memory situations.
    • Fixed Commit Changes API not triggering render updates.
    • Mod now compares Mod ID's in ignoring case for item domain for key binding annotation.
  • CodeChicken Core 1.8.+ by covers1624 (2.4.0.100 > 2.4.0.101)
    • Update MCP mappings.
  • CodeChicken Lib 1.8.+ by covers1624 (2.5.1.185 > 2.5.2.198)
    • Added Util methods for packing colour to rgba and argb.
    • Added drawLine function in GuiDraw.
    • Fixed: Alpha component does not exist in an RGB value.
    • Added direct packed colour to GLStateManager utils.
    • Added some overriden methods for RayTracing.
    • Moved some internal command stuff around.
    • Mod now uses new packed colour to GLStateManager utils.
    • Fixed NPE when version mod dir somehow becomes a file.
    • Fixed NEI's tooltip drawing not firing forge events.
    • Catched potential exceptions whilst threaded baking is running.
    • Fixed BakedQuad.sprite calculation inside the BakingVertexBuffer.
  • Controlling by jaredlll08 (1.0.2 > 1.0.3)
    • Fixed the conflict button resetting on window resize but not changing the view.
  • Cyclops Core by kroeser (0.9.0 > 0.9.0-469)
    • Newer build than the latest one available at curseforge.
    • Mod now uses IdentityHashMap in CapabilityConstructorRegistry.
    • Reduced the number of isInstance calls in CapabilityConstructorRegistry.
    • Added IndexedInventory to expose slotless item handler.
  • Dark Utilities by Darkhax (1.1.6.103 > 1.1.6.105)
    • Sneaky blocks now have improved side rendering. Basically if you have a wall of them set as glass, they will render like normal glass.
    • Sneaky blocks now have a configurable opacity setting. By default they will not let any light through. Enjoy the free dark glass.
  • Draconic Evolution by brandon3055 (2.0.6.157 > 2.0.7.168)
    • Hopefully fixed multiplayer network crash with energy net.
    • Fixed upgrades not being transferred from wyvern to draconic armor when upgraded.
    • Corrected a mistake that was causing issues with other mods entities.
  • Ender IO by CrazyPants_MC (3.1.156 > 3.1.161)
    • Added missing names for Ardite and Cobalt powders.
    • Added some SAG Mill recipes for ExU2 stuff.
      • "Compressed Cobblestone" + 24.000 RF =
        • 70% chance of 1 "Compressed Gravel".
        • 30% chance of 1 "Compressed Gravel".
        • 10% chance of 1 "Compressed Sand".
        • 95% chance of 1 "Flint".
      • "Double Compressed Cobblestone" + 240.000 RF =
        • 70% chance of 1 "Double Compressed Gravel".
        • 30% chance of 1 "Double Compressed Gravel".
        • 10% chance of 1 "Compressed Sand".
        • 95% chance of nine "Flint".
        • 5% chance of 1 "Compressed Cobblestone".
      • "Compressed Gravel" + 24.000 RF =
        • 70% chance of 1 "Compressed Sand".
        • 30% chance of 1 "Compressed Sand".
        • 30% chance of nine "Flint".
        • 5% chance of 1 "Gravel".
      • "Double Compressed Gravel" + 240.000 RF =
        • 70% chance of 1 "Double Compressed Sand".
        • 30% chance of 1 "Double Compressed Sand".
        • 30% chance of 20 "Flint".
        • 30% chance of 20 "Flint".
        • 30% chance of 20 "Flint".
        • 30% chance of 21 "Flint".
        • 5% chance of 1 "Compressed Gravel".
      • "Compressed Sand" + 7.200 RF =
        • 50% chance of 3 "Silicon".
        • 50% chance of 3 "Silicon".
        • 50% chance of 3 "Silicon".
        • 5% chance of 1 "Sand".
      • "Double Compressed Sand" + 72.000 RF =
        • 50% chance of 27 "Silicon".
        • 50% chance of 27 "Silicon".
        • 50% chance of 27 "Silicon".
        • 5% chance of 1 "Comrpessed Sand".
      • "Compressed Netherrack" + 24.000 RF =
        • 15% of 3 "Sulfur".
        • 15% of 3 "Sulfur".
        • 15% of 3 "Sulfur".
        • 5% chance of 1 "Netherrack".
      • "Double Compressed Netherrack" + 240.000 RF =
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 5% chance of 1 "Compressed Netherrack".
    • Tried to avoid dupes with conduits in networks.
    • Updated SAG Mill recipes for new mods.
      • Any "[Material] Ore Chunk" from Ex Nihilo Adscensio + 2.500 RF =
        • 2 "[Material] Ore Dust".
      • "Draconium Ore" + 4.000 RF =
        • 2 "Draconium Dust".
        • 15% chance of 1 "Cobblestone".
    • Cleaned up Captured Mob even more.
    • Removed having no RF API being an error condition.
    • Made Reservoir cheaper to craft. (Recipe now gives 4 instead of only 2).
    • Made bones cheaper to sagmill. (Energy cost reduced in half, from 2.400 to 1.200 RF)
    • Fixed colored glass recipes.
    • Added better diagnostics for invalid conduits.
    • Made Powered Spawner ignore dead mobs.
    • Made all Redstone level checks block-loaded-aware.
    • Prevented squids from being drunk.
    • Made redstone control mode effect not only NONE sides of Capacitor Banks.
    • Removed unused Facade block.
    • Optimized redstone conduit network forming.
    • Added recipe for combining loot capacitors in an anvil.
    • Made conduit cleanup code final and reduced log output to debug.
  • EnderCore by CrazyPants_MC (0.4.1.62 > 0.4.1.64)
    • Added block loaded check to avoid resurrecting a chunk if a TE from the mod is ticked after being unloaded.
    • Removed long outdated code.
  • Engineers Workshop by EwyBoy (1.1.2 > 1.1.4)
    • Fixed server side crash on player join.
    • Fixed an issue where Charger upgrade was not craftable.
    • Made minor changes to GUI backend.
  • Environmental Tech by ValkyrieofNight (0.10.5h > 0.10.5i)
    • All multiblocks can be disabled with a redstone signal applied directly to the controller.
    • Various bugfixes.
  • ET Lunar [Environmental Tech Addon] by ValkyrieofNight (0.10.5a > 0.10.5b)
    • No changelog provided, and no source available.
  • Ex Nihilo Adscensio by insaneau (0.1.11 > 0.1.12)
    • Mods now have the ability to add recipes to the "default" Ex Nihilo recipes.
    • Barrel fluid rendering methods changed internally. Hopefully crashes less (again).
  • Extra Utilities 2 by RWTema (1.1.3c > 1.1.3d)
    • Prevented saved power data from being cleared when server closes.
  • Extreme Reactors by ZeroNoRyouki (0.4.5.23 > 0.4.5.24)
    • Added config option (useBlacklist) to convert the worldgen dimension whitelist to a blacklist.
    • Added MC Profiler support to Reactors and Turbines for lag detection.
    • Fixed garbage lying around on multiblock construction that sometime prevents Coolant Ports to exchange fluids properly.
    • Fixed connection problems with Draconic Evolution I/O Crystals.
    • Fixed: Mod now de-activates turbine when broken.
    • Disabled online version check.
    • Removed direct references to TileEntity/EntityPlayer worldObj... because 1.11 is coming.
    • API changes:
      • Removed deprecated method Reactants.registerReactant()
      • Refactoring completed.
  • Flux Networks by Ollie_Lansdell (1.0.9 > 1.1.1)
    • Flux Connections will now be colourless when they are not connected to a network.
    • Fixed Energy Duplication Issues with multiple mods.
    • Fixed crashes when placing certain blocks.
    • "Fixed all Energy Duping issues!!"
  • FoamFix by asiekierka (0.5.0-BETA2 > 0.5.1)
    • Fixed incompatibility with Dynamic Surroundings.
    • Mod now stops chunks from being forced to update immediately, trading constant stutter for small delays in chunk updates.
    • Disabled certain optimizations already implemented by Forge depending on Forge version.
  • GraveStone Mod by EuhDawson (1.5.10 > 1.5.12)
    • Added a config for having a ghost show up when you break a grave, having the appearance of the dead player. Doesn't pick up any items, won't drop any loot (as of right now), and drops some XP when killed. Disabled by default.
    • Applied Bugfixes.
  • Hatchery by GenDeathrow (0.2.2 > 0.2.5)
    • Added New Roster for Auto-breeding (Not meant for crossbreeding from Chickens Mod). Rooters Spawn into the world and you will have to find them.
    • Removed some unused and/or unneeded code.
    • Hatchery eggs can now be used in Dispensers to throw eggs.
    • Hatchery Eggs have been oredicted to work with harvest craft recipes.
    • Nests are no longer allowed to interact with hoppers, since they weren't supposed to and didn't work anyways.
    • Started work on a new block, but it isn't active yet.
    • Changed how the AI replaced base chicken AI.
    • Updated Configs file to include rooster.
    • Fixed Chickens and loot disappearing from Nesting pens, because of lost Tile entities.
    • Fixed Visual bug of baby chickens not updating into an adult chicken when in the nesting pens.
    • Fixed: Animal Net can't be used in offhand.
    • Prevented clients from crashing when connected to DS and during death screen.
  • Inventory Sorter by cpw (0.10.2 > 0.10.5)
    • Tried a fix for baubles sorting.
    • Attempted to fix baubles dupe without depending on baubles.
    • Fixed furnace and brewing stand dupes.
  • JourneyMap by techbrew (5.4.2 > 5.4.3)
    • Updated dependency on PNGJ.
    • Updated use of Google Maps API. (webmap only)
    • Map appearance improved with large void areas. (skyblock)
  • Just Enough Items (JEI) by mezz (3.14.2.401 > 3.14.3.403)
    • Deprecated ICraftingRecipeWrapper.
    • Fixed recipe transfer for items that take damage and have subtypes.
  • Mantle by mDiyo (1.1.3 > 1.1.4)
    • Fixed oredict recipe matches not returning the correct input when queried.
  • McJtyLib by McJty (2.3.1 > 2.3.4)
    • Added code for Truetype font support for all mods using McJtyLib.
    • Added support for paste (ctrl-v) in text widgets.
    • Fixed a problem in the truetype renderer that would cause the client to hang if it tried to render characters that are not in the 256 range. Unfortunatelly that also means that those characters are not renderered at all.
  • Missing Pieces by sboy205 (4.1.1 > 4.1.3)
    • Cleaned up log messages.
    • Tightened up bounding boxes on shelves and lamps and candelabras.
    • Improved handling of "right click on grass wedge to flatten a grass path".
  • MoarSigns by Gory_Moon (4.1.0.5 > 4.2.2.8)
    • Added signs made with materials from:
      • Natura
      • Railcraft
      • Psi
      • Roots integration (signs).
      • Extreme Reactors (Big Reactors)
      • Immersive Engineering
      • Integrated Dynamics
      • Draconic Evolution
      • Ender IO
      • Random Things
    • Added CraftTweaker 3 (MineTweaker 3) integration (custom recipes).
    • Fixed JEI Integration not showing recipes.
    • Remade block, item and model registrations.
    • Rearranged item models and textures, this breaks resourcepacks.
    • Fixed a crash with "The One Probe".
    • Fixed a rare crash with "p455w0rd's Things".
  • Mob Grinding Utils by Vadis365 (0.1.8.12 > 0.1.8.13)
    • Added forge item capabilities to The Absorption Hopper.
    • Will now be compatible with many more mod's pipes, inventories and item transfer blocks.
  • More Chickens by GenDeathrow (1.0.9 > 1.0.11)
    • Added 2 Easter Egg.
      • Fixed how you get easter egg chickens.
    • Updated localizations.
    • Fixed Solid Xp orbs, now they can be right clicked to collect XP.
    • Fixed Solid XP not showing correct localization.
  • More Shears by Kashdeya (1.0.1 > 1.0.2)
    • Minor changes.
  • Mystical Agriculture by BlakeBr0 (1.3.8a > 1.3.9)
    • Sneaking while using a Supremium Hoe will now till a 3x3 area.
    • The Speed upgraded Supremium Leggings now increase your flight, walking, and swimming speeds instead of giving the Speed potion effect (they also don't crash servers anymore).
    • Wearing a full set of Supremium Armor now grants a small flight speed boost.
    • Fixed an issue with seeds duping in low light.
  • Not Enough Items 1.8.+ by covers1624 (2.1.3.182 > 2.1.3.199)
    • Updated MCP mappings.
    • Updated dependencies.
    • Set default item panel to JEI.
    • Migrated key bindings to use Forge.
    • Added some more checks to avoid possible null pointers in word init.
    • Beefed up the data dumps.
      • Enchantments and potions now dump basically everything regarding them.
      • Everything dumps its Registry Name and ID.
      • Now with 100% more fluid dumping!
    • Fixed slot searching going behind models.
    • Fixed keybindings not being shown before the world is loaded.
    • Mod now makes sure the player is in world before doing stuff.
    • Fixed NEI's tooltip rendering not firing forge events.
    • Fixed right clicking JEI's search box not resetting NEI container search.
    • Fixed mod names being incorrectly formatted from Subset shift click for JEI item panel.
    • NEI will no longer crash when CCL is missing.
  • Ore Excavation by Funwayguy (1.2.78 > 1.2.84)
    • Added additional checks for invalid keybindings.
    • Temporarily disabled broken update checker.
    • Reverted change to excavate controls to fix crash.
    • Fixed potential server side crash.
  • Platforms by ShetiPhian (1.2.7 > 1.2.8)
    • Mobs no longer act as if they are stuck in a block while on a platform.
    • Mobs can no longer climb platforms, players can still use them like ladders.
  • RebornCore by modmuss50 (2.12.1.96 > 2.13.1.104)
    • Added forge caps based fluid utils.
    • Recipes can now take Strings containing an ore name.
    • Backported some stuff from 1.11 builds.
  • Refined Storage by raoulvdberge (1.2.16 > 1.2.17)
    • Added Ore Dictionary grid filter (use $ as prefix like in JEI).
    • Removed sidedness from fluid interface.
    • Mod now ignores damage for damageable items when transferring into crafting grid.
    • Mod now ignores tags from given items when transferring into crafting grid.
    • Using tab in a grid that isn't in autoselected mode will now focus on the search box.
    • A Constructor with a Stack Upgrade in item dropping mode will now drop stacks of items at a time.
    • Fixed Constructor in liquid mode being able to place fluids <1000 mB.
    • Fixed Solderer recipe conflicts, allowing for easier automation.
    • Fixed machines not connecting with cable after Controller.
  • RFTools by McJty (5.76 > 5.81)
    • Screens now support truetype displays. This is also enabled by default but can be disabled in the config if you don't like it. Also you can change the setting per individual screen in the screen GUI.
    • Added: New screen API for usage with mods that add rftools screen modules (Deep Resonance, RFTools Control, and RFTools Dimensions).
    • Fixed a crash that could occur after first selecting a recipe in a tier 3 crafter beyond the first four and then pressing apply in a tier 2 crafter.
    • Fixed a potential crash in the storage filter item.
    • Fixed a problem with the names of elevator blocks not showing up on the screen if the elevator block was above height 128.
  • RFTools Control by McJty (1.6.3 > 1.6.4)
    • Updated to latest RFTools screen api for truetype support.
  • RFTools Dimensions by McJty (4.52 > 4.53)
    • Updated for latest RFTools screen support for truetype fonts.
  • Scanner by Eladkay (1.3.2e > 1.3.3b)
    • Added a callback.
    • Various bugfixes.
  • Simple Barrels by workshopcraft (1.26b > 1.26e)
    • Fixed barrel not taking more than the first stack until world was saved and reloaded.
    • Fixed barrel not keeping space upgrades when broken.
  • Simple Generators by ValkyrieofNight (0.10.5c > 0.10.5d)
    • No changelog provided by the author.
  • Sonar Core by Ollie_Lansdell (3.1.9 > 3.2.1)
    • Fixed AbstractMethodError crash when connecting Item Pipes, and similar.
    • Added full Support for Forge Energy (Will fix issues with Ender IO items not being charged).
    • Fixed issues with inventory handling.
  • Storage Drawers by jaquadro (3.5.16 > 3.5.17)
    • Fixed possible stack overflow crash.
    • Fixed quantified drawers causing rendering problems in world.
    • Fixed drawers causing other, rarer rendering problems in world.
    • Fixed compacting drawers needlessly re-rendering chunks when item count changed.
  • Surge by Darkhax (1.1.0.61 > 1.1.0.63)
    • Readded Cloud Rendering back in..
    • Fixed issue with Pigman bypassing sleep.
    • Fixed optifine conflict.
  • The Beneath by Shinoow (1.1.1 > 1.2.0)
    • Fixed the text formatting for the config options where that was broken.
    • The Darkness now actually checks if it's dark before trying to damage the player.
    • Added a configurable crafting recipe for the Teleporter (can be enabled/disabled in the config, disabled by default).
  • Tinkers Construct by mDiyo (2.6.1 > 2.6.2)
    • Added caching for table models. This should increase performance in busy chunks a lot.
    • Added Slime boot colors.
    • Buffed redstone modifier at higher speeds (additionally to the fix below).
    • Increased cluster size for cobalt and ardite ores.
    • Added a config option for blacklisting TEs from being detected and placed at the crafting station as side inventory.
    • Increased chance to get a point for the luck modifier after blockbreak by 50%.
    • Fixed a bug in redstone speed scaling calculation at higher speeds (buff).
    • Glowing modifier won't replace liquid blocks anymore.
    • Glowing modifier will now place lights not only in caves, but also when it's dark outside.
    • Fixed crash when looking at modifiers with some addon modifiers.
    • Fixed tanks of all sorts not being recognized as tanks when empty.
    • Fixed a few cases where items would stay in the casting table/basin after casting.
    • Fixed stone parts melting into the wrong amounts of stone.
    • Fixed bows not being repairable with both bowlimb materials.
    • Fixed endrod arrows being able to hit yourself when moving forward.
    • Fixed only one fish showing up for the fins modifier (Mantle fix).
    • Solved several situational crashes.
  • Tiny Progressions by Kashdeya (1.0.17 > 1.0.19)
    • Removed tool requirement for the Flesh block. Can now be mined by hand.
    • Changed Dirty Glass Recipe to fix a conflict with another mod.
    • Changed the hardness of the growth crystals so any pickaxe will work to break block.
    • Changed the hardness of charcoal block so any pickaxe will work to break block
    • Changed the hardness of Reinforced glass so any pickaxe will work to break block
    • Changed the hardness of Cobblegen Tier 1 so any pickaxe will work to break block
    • Growth Crystal Tier 1 now detects 3 above and 3 below for grow-able plants.
    • Growth Crystal Tier 2 now detects 5 above and 5 below for grow-able plants.
    • Fixed Tier 1 Growth Crystal recipe to use glowstone instead of redstone.
    • Fixed a couple of bugs that were never reported.
    • Fixed Growth Crystal Tier 2 distance to be 9x9 not 11x11.
  • Twerk Sim 2K16 by Funwayguy (1.0.2 > 1.03)
    • Disabled broken update checker.
  • UniDict by WanionCane (2.5b > 2.5c)
    • Fixed Furnace Integration.
  • ValkyrieLib by ValkyrieofNight (0.10.5e > 0.10.5f)
    • No changelog provided by the author.
  • ZeroCore by ZeroNoRyouki (0.0.8.2 > 0.1.0.1)
    • Added ChunkPosDistance class.
    • Added NBT files helpers.
    • Added MC Profiler support for lag detection.
    • Removed direct references to TileEntity/EntityPlayer worldObj... because 1.11 is coming.
    • Removed public access to methods where not needed.
    • Multiblock API changes:
      • IMultiblockPart: added onPreMachineAssembled/onPreMachineBroken which are called immediately BEFORE a machine is fully assembled.
      • IMultiblockPart: added onPostMachineAssembled/onPostMachineBroken which are called immediately AFTER the machine is broken.
      • IMultiblockPart: onMachineAssembled/onMachineBroken are now deprecated and will the removed in one of the next releases. Currently, they are called immediately after onPreMachineAssembled/onPreMachineBroken.
      • IMultiblockPart: added machine state related helpers (isMachineAssembled/isMachineDisassembled/isMachinePaused).
      • MultiblockControllerBase: added machine state related helpers (isDisassembled/isPaused).
      • RectangularMultiblockTileEntityBase: added notifyOutwardNeighborsOfStateChange method to notify nearby blocks of a blockstate change.
    • ModWorldGeneratorBase: blacklist behavior can now be changed after object creation.
    • Updated CoFH api/item/IToolHammer.java.
    • Disabled online version check.

Configuration Changes

  • Fixed a lootbag config error causing console spam.
  • OreExcavation will now try to send items directly to your inventory instead of dropping on the ground, this should help people who have reported their items flying everywhere and losing items in the void (Redstone will still fly around and is being fixed).
  • Bauxite aka Aluminum should now generate in the Beneath.
  • Regenerated the Common Capabilities, Chickens, More Chickens, Open Computers, and a few other configuration files to eliminate console message spam and eliminate issues.
  • Added the Tinkers' Stone Torch and the Menril Torch to the Crucible Melting item list.
  • Added a bunch of blocks and machines to not connect to the Tinkers' Crafting Station anymore. Some were superfluous and others causes integration issues.
  • Gold Chicken now drops Gold Ingots but have a slightly slower laying time.
  • Added the Botania and Actually Additions Black Lotus to the Loot Bags list.
  • Certain liquids placed in Ex Nihilo barrels should not crash the game anymore.
  • Enabled Alternate metals in Extreme Reactors, this should now work properly.

Recipe Changes

  • Added the Ex Nihilo Mesh Enchantments to the EnderIO Enchanter allowing easier access to mesh enchanting.
  • Vanilla Signs are not craftable due to Moar Signs overwriting the recipe, on purpose. Any recipe that needs a sign will use the Moar Signs items instead.
  • The Epic Bacon recipe now uses OreDictionary for needed dyes.
  • Added Draconium Dust to the Crushed Endstone Sieve Table along with Ender Pearl Powder and Shulker Pearls.
  • Removed the Woven Cotton recipe.
  • Spikes and Obsidian Armor are now smeltable in the Tinkers' Smeltery.
  • Unified and made sure all crushing/pulverizing/etcetera created the same type of dust instead of different machines creating different modded dusts. Everything should now create Immersive Engineering Dust/Grit. The reasoning for making this switch was to simplify the process, and the fact that Immersive Engineering Grit has more uses and is more beneficial to the player.
  • Slightly increased the sieve drop rates of Ardite and Cobalt.
  • The Flux Network Storage Blocks have been re-enabled now that the duplication bug has been resolved.
  • Fixed the Pam's Bait having duplicate recipes.
  • Uranium Ore is now able to be used in the SAG Mill.
  • Actually Additions Rice can now be used in the SAG Mill to make sugar.
  • Electrum Chickens are now obtainable.
  • Slightly increased the difficulty of the Ring of Growth from Actually Additions to match difficulty with other growth blocks/items.
  • On request by many users, Smiley the Cloud is now craftable using an XP Bucket!
  • The Engineer's Workshop upgrades should now all have crafting recipes.
  • Tweaked the Growth Cystal recipes and their effectiveness. They should no longer instantly grow an entire farm, and are more difficult to craft. This is due to their faster growth over most other growth increasing blocks. *

Additional Files