FTBPresentsSkyfactory3-3.0.12-1.10.2.zip

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    FTBPresentsSkyfactory3-3.0.12-1.10.2.zip
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Supported Minecraft 1.10 Versions

  • 1.10.2

Changelog

FTB Presents Sky Factory 3-1.10.2-3.0.12

This should mark the final update for SkyFactory 3. This last update comes with a number of mod updates which should fix many of their individual bugs not pack specific. Keep in mind, not every bug from every mod is fixed. Thank you for the positive feedback and happy crafting!

Mod(s) Added

Mod(s) Updated

  • AutoPackager by smbarbour (1.6.3 > 1.6.4)
    • Mod now uses Forge Energy instead of RF.
  • B.A.S.E by lanse505 (1.3.0 > 1.4.0)
    • Added "Material System V2"
      • Note: The original version will continue to be maintained for 1.10, ContentTweaker will be required for using Zenscript with V2, see here for an example script. Documentation will be added in the coming days.
      • Added new features for this new system, versus the old one: Variant Ore stone backs, and drops, new Items (Beams, Nuts, Bolts)
    • Levers can now be placed on Storage Blocks.
  • Baubles by azanor (1.3.10 > 1.3.11)
    • Applied some localization fixes.
  • Ceramics by KnightMiner (1.1.5 > 1.1.6b)
    • Added "Tinkers Construct" plugin.
    • Added Porcelain Faucets: basically seared faucets but visually different and crafted from porcelain bricks.
    • Made raw clay armor not enchantable.
    • Improved barrel interactions.
    • Switched "block check" to "fluid handler check".
    • Barrels now show the faucet flow at the proper depth for extended barrels.
    • Clay buckets can now be filled in casting tables.
    • Fixed an issue with light blue porcelain clay name.
    • Fixed barrel extensions not syncing master location to the client properly.
    • Fixed a crash caused by a missing "@" sign in dependencies string.
  • Chameleon by jaquadro (2.2.2 > 2.3.0)
    • Added PassLimitedModel.
  • Chance Cubes by Turkey (2.3.6.176 > 3.0.1.189)
    • Began writing web hooks to use less web calls.
    • Applied some cosmetic code changes.
    • Mod now uses singular Random class for all rewards.
    • Updated Extra Utilities 2 Mod hook.
    • Added the ability for users to not check for globally disabled rewards and added a disclaimer.
    • Updated how Scheduler and tasks worked.
    • Method organization for possible future forge changes (*cough* blockStateFromMeta *cough*).
    • New schematic creation system.
    • Lots of other smaller tweaks and changes.
    • Bug fixes.
  • Colossal Chests by kroeser (1.5.2 > 1.6.0)
    • Added Upgrade and Downgrade tools:
      • This allows chests to be upgraded/downgraded by right-clicking them.
      • The tool will look for the corresponding chests's blocks for respectively the next and previous tiers and replace those with the blocks in the chest.
    • Added a "Obsidian Colossal Chest" variant.
  • Common Capabilities by kroeser (1.3.2 > 1.3.3)
    • Mod will now load after IC2 to fix an init crash.
  • CompatLayer by McJty (0.2.8 > 0.2.9)
    • Applied a small fix for RFTools Dimensions on 1.10.2
  • CraftTweaker by jaredlll08 (3.0.24 > 3.0.25)
    • Added a fall back if a block does not have an ItemBlock (some vanilla blocks).
    • Removed inventory cache.
    • Fixed .giveBack.
    • Fixed possible NPE.
    • Fixed logging of false errors.
    • Fixed console spam.
  • Cyclops Core by kroeser (0.10.2 > 0.10.4)
    • Removed config outdated warning.
    • Added tooltips to infobook navigation buttons.
    • Lib changes:
      • Added abstract MineTweaker support for handling recipe registry.
      • Mod now allows recipes to be unregistered.
      • Added configurable stairs block.
      • Mod now allows min and max values to be set in number fields.
      • Added an option to make XML recipes NBT-sensitive.
    • Fixed: Always load world from DimensionManager on server-side in DimPos. This catches the cases where the world has been unloaded, and as a consequence become Nullable.
    • Fixed fluid unlocalized names.
  • Dark Utilities by Darkhax (1.1.7.120 > 1.1.8)
    • RC1 for the final 1.10.2 version of the mod. (Editor's note: This usually implies no more feature updates, eventually some fix being ported back from 1.11.2)
    • Added an alternative recipe for the portal charm, to prevent conflicts with mods like Draconic Evolution.
    • Added some upstream utility code from Bookshelf 1.11.2
    • Ender Tether will now show it's area of effect when you sneak + right click on it.
    • Fixed Sleep Charm not using OreDict for the crafting recipe.
    • Fixed a NullPointerException crash caused when looking at the null charm tooltip in some situations.
    • Fixed the timer block not syncing changes client side.
  • Engineers Workshop by EwyBoy (1.3.3 > 1.3.5)
    • Added a new rendering method for the tile, you can now see the power from the block texture (fancy TESR stuff)
    • Fixed a bug with transfer / auto-transfer not working, Had to undo a PART from the previous bug with crashing (this should be fine, REPORT AN ISSUE IF YOU CRASH FROM THIS!)
    • Allowed config support for blocks with metadata, You can now add ExtraUtils2 and ThermalExpansion machines!
    • There's a bug report of a crash that occurs when you exit the table. If this happens to you, please submit it along with what happened when you crashed (and a crashlog too). Mod author was able to reproduce it one, but not again after that and would like to get more data on what is causing this.
  • Extreme Reactors by ZeroNoRyouki (0.4.5.28 > 0.4.5.29)
    • New mod-compatibility system code: from now on it will be much easier to add support for other mods.
    • Added back support for Mekanism Enrichment Chamber and Crusher.
    • Updated OpenComputers-related code to version MC1.10.2-1.6.2.7 of OC.
    • Removed cached fluid handler to help solve port connection issues on server restart. That or the ports should not turn into auto-output anymore in the next version!
  • FoamFix by asiekierka (0.6.2 > 0.6.3)
    • Added a config option to automatically set mipmap levels to 0 and off-thread chunk rendering to on with fresh instances.
  • FTB Utilities by FTB (3.6.3 > 3.6.5)
    • Added GuiChunkSelectorBase.
    • Removed MapUtils#removeAll.
    • Fixed json reading from stream not being closed.
    • Made some code inspection, and a couple bug fixes.
  • FTBLib by FTB (3.6.3 > 3.6.5)
    • Added GuiChunkSelectorBase.
    • Removed MapUtils#removeAll.
    • Fixed json reading from stream not being closed.
    • Fixed some bugs in MathUtils.
    • Added CachedVertexData cubes.
    • Made some code inspection, and a couple bug fixes.
    • Removed CubeBuilder.
    • Added MathUtils.ROTATION_X, MathUtils.ROTATION_Y and RecipeUtils#addCheckerboardRecipe.
    • Added BlockPropertyString and UnlistedPropertyString.
    • Added ModelBuilder#setUVLocked and setShade.
  • Grue by Shinoow (1.3.4 > 1.3.5)
    • The grue timer can now be reduced down to a single second, and increased up to a minute.
    • Brightness calculations have been tweaked to take skylight into consideration (no more grues spawning under a tree).
  • Hammer Core by MrDimkas_Studio (1.4.8 > 1.6.9)
    • Final 1.10.2 version, probably.
    • Fixed a crash.
  • Hatchery by GenDeathrow (0.3.11 > 0.3.15)
    • Added RF to Fertilizer Mixer, for allowing it to mix faster.
    • Fertilizer Mixer can accept fluid pipes from any side now, and will push or pull the correct fluid (water/liquid fertilzier).
    • Added a GUI to Hatchery Nesting pens.
    • Switched nesting pens to use new inventory storage code.
    • Fixed the recipe for generators so it uses redstone blocks instead of redstone ore.
    • Fixed a major bug with Nesting pens.
    • Fixed interaction with all new blocks and GUI.
    • Updated the Generator model, and added animation to generators that are on.
    • Fixed Chickens not having AI when removed from pens.
    • Updated some JEI code.
    • Fixed Animal nets not removing the chicken's name when placing in a nesting pen.
    • The One Probe integration should be re-enabled. Currently supports nesting pens and egg nest.
    • Chickens in nesting pens should no longer be taking damage, chickens should no longer die or pretend to walk around playing sounds on your ears. If you have no idea what I'm talking about than don't worry about it.
      • Also this is a trial run, I may optimize this more.
    • Start of a new Block: the Feather Shredder will allow players to shred feathers into feather fibers and feather meal. Will be used for new items.
      • Not actually usable yet. Just has the block and animations.
  • Integrated Dynamics by kroeser (0.6.12 > 0.7.2)
    • Added "On the Dynamics of Integration", an in-game guide to the mod, which also contains achievement-based tutorials.
    • Added achievements.
    • Added MineTweaker support for the Drying Basin and the Squeezer.
    • Mod now supports dynamic item list creation in the Logic Programmer.
    • Added Crystalized Menril Block/Brick and Menril Plank Stairs.
    • Added Delayer block. It allows you to maintain a relative history of values.
    • Added operators:
      • slice
      • uniq
      • plant-related operators
      • shearable block and entity
      • breeding-related entity operators
      • entity age
    • Added a config option to change the max network energy transfer rate.
    • Mod now allows JEI recipe transfers to Logic Programmer elements with slots.
    • Made Energy Battery capacity increasable by combining them in a crafting grid.
    • Improved block and item value type rendering in-world.
    • Moved value types before operators in logic programmer.
    • Mod now allows null items, blocks and fluids to be defined.
    • Exposed generator slots for piping.
    • Added a check to disallow positioned network elements to interact with themselves.
    • Properly scaled values in variable-activatable tile GUI's.
    • Made proxies and delays stackable and clearable.
    • Clarified infobook instruction on operator creation.
    • Made part loaded checks safer, fixes an issue with Integrated Tunnels.
    • Fixed energy transfer happening client-side.
    • Fixed part aspect settings not being restored on world load.
    • Fixed LP element activation using hotkeys not working.
  • Integrated Tunnels by kroeser (1.1.2 > 1.2.1)
    • Added config options to change max network energy and fluid transfer rates.
    • Added a "Tunnels" sections to Integrated Dynamic's "On the Dynamics of Integration" with achievement-based tutorials.
    • Added achievements.
    • Exposed capabilities in interfaces. This allows external machines to actively interact with the interfaces, which are passive by-default.
    • Fixed fluid exporters sometimes transferring the wrong fluid.
  • Iron Chests by progwml6 (7.0.12.801 > 7.0.15.804)
    • Crystal chests will no longer crash the client when it goes to render the top stacks in the chest.
    • Chests will no longer kick the client from the server when reading an NBT tag that was too big.
    • Crystal chests will now ignore the durability when sorting the top stacks in the chest. (Before it would render two swords if one had a different durability)
  • LootBags by Mal7690 (2.3.8 > 2.3.9)
    • Added better handling for critical bag config errors, now with more useful crashes!
  • Missing Pieces by sboy205 (4.1.3 > 4.2.1)
    • Added hay and glass wedges.
    • Added support for Natura Mod.
    • Restructured the config file.
    • Corrected some log recipes for Natura and Polished stone recipes for Mineralogy.
  • Mob Grinding Utils by Vadis365 (0.1.8.18 > 0.1.8.21)
    • Added Singularity Tank with a Drain to store player XP while standing on it (this mechanic has a loss system).
    • Player now obtains a bottle of enchanting when using an empty bottle on tanks - consumes 200mb of fluid xp.
    • Fixed a crash when using GM Chicken feed on Hatchery Rooter Mobs.
    • Fixed XP Orb ratio being all wrong in the calculations.
    • Fixed interaction with modded wrenches on fan blocks.
    • "Some other things - that I don't remember because Darkosto needs a release and I'm rushing."
  • MPUtils by GenDeathrow (1.2.6 > 1.2.8)
    • Fixed a possible Custom Main Menu integration crash.
  • MTLib by jaredlll08 (1.0.2 > 1.0.3)
    • Fixed possible null items.
  • Mystical Agriculture by BlakeBr0 (1.5.2b > 1.5.4)
    • Added Vanilla crops: End
    • Added Forestry crops: Apatite
    • Added Base Metals crops: Aquarium, Cold-Iron, Star-Steel & Adamantine.
    • Added OreDictionary crops: Tungsten, Titanium, Chrome
    • Added an essence recipe for Nether Wart
    • Added Essence Arrows
    • Added Essence Sickles
    • Added new charms;
      • Miner's Vision (Pickaxe)
      • Rainbow (Shears)
      • Shearing AOE (Shears)
      • Reaping AOE (Sickle)
    • Increased the speed of the Watering Cans slightly & added a tier bonus to growth speed
    • Decreased the size of Soulstone veins, and increased the amount
      • You will want to either regen the config file or manually set soulstone_veinsize to 40 and soulstone_veincount to 8
      • This should prevent the chunk generation cascading issues Soulstone generation caused before
  • Natura by mDiyo (4.1.0.56 > 4.1.0.65)
    • Potash Apples will now drop from Darkwood Leaves like in 1.7.10, and Bloodwood Leaves will now drop Redstone like 1.7.10
    • Overworld and Nether bookshelves will now drop the correct book and not one with a missing texture.
    • The recipes for sticks now give the correct amount!
    • World Generation will no longer cause recursive world generation!
    • Added support for CraftingTweaks's buttons that it adds to crafting tables.
    • Bloodwood trees will no longer grow at y level 0 when planted on only one layer of Netherrack!
  • Not Enough Wands by romelo333 (1.5.4 > 1.5.5)
    • The mod should no longer be hard dependant on something that provides RF.
    • Added the ability to globally set the wands to use RF with a new wandSettingPreset and four possible options for that: default (use whatever the wand wants), easy_rf, normal_rf, and hard_rf.
    • Added a new mode for the swapping wand, that swaps with the block in the off-hand.
    • Added a new feature to the teleportation wand for teleporting through walls if you hold sneak. Can be disabled in config.
      • Note that when you do this it will still only teleport half the distance.
  • Ore Excavation by Funwayguy (1.2.87 > 1.2.93)
    • Added metadata support to both blacklists.
    • Added ore dictionary support to overrides.
    • Added block grouping config.
    • Added strict subtyping config.
    • Defaulted undo history to 0 due to instability.
    • Fixed a serious XP miscalculation.
    • Fixed air blocks counting as potentially valid.
    • Fixed undo still collecting history when disabled.
  • QuantumStorage by Gigabit101 (3.3.2 > 3.3.4)
    • Back ported the new model for QuantumStorage unit.
    • Fixed a rotation bug with the new model.
  • RebornCore by modmuss50 (2.13.5.136 > 2.13.6.142)
    • Pushed forge energy, closes a lot of issues on the TR tracker, and an issue with Fluxed Redstone.
    • Applied PowerNet fixes.
    • Fixed GUI builder backgrounds sometimes being coloured incorrectly.
    • Fixed machines not being able to accept FE.
  • RFTools by McJty (6.00 > 6.01)
    • New feature related to Interaction Wheel integration: "find block out of storage tablet".
      • Works for modular storage tablet, remote storage tablet and storage scanner.
    • Mod now uses an instance of SmartWrench instead of hardcoding the item in some of the forge events.
    • Made some optimizations with object allocation on the builder and shield.
  • ShetiPhianCore by ShetiPhian (3.3.8 > 3.3.9)
    • Additions for newest mod builds.
    • Fixed incorrect values used by my coloring code (most noticeable when changing Terraqueous flower pot color with dye).
  • Solar Flux Reborn by MrDimkas_Studio (2.16r > 2.17r)
    • Fixed issue with cable not having FE capability.
    • Upgrades are useless, for now.
  • Steve's Carts Reborn by modmuss50 (2.1.4.83 > 2.2.0.86)
    • Added a TreeTap module and added support for IC2 trees.
    • Backported some fixes from the 1.11.2 version.
    • Added a Tree Tap Module.
  • Storage Drawers by jaquadro (3.7.4 > 3.7.7)
    • Replaced oak concealment placeholder with generic semi-transparent shading.
    • Fixed possible client crash if Tile data is corrupted.
    • Fixed drawers sometimes rendering on the transparent pass when they shouldn't (water effect).
    • Fixed quantify text sometimes flashing to full opacity at edge of render distance.
    • Fixed WAILA item display (mainly related to 'Extras' pack).
    • Fixed a obscure render glitch with item frames; text overlay.
    • Fixed a crash with compacting drawers in certain invalid data scenarios.
  • Tinkers Construct by mDiyo (2.6.3 > 2.6.5)
    • New modifier: Embossment. Let's you add an additional trait.
    • Added support for non-vanilla arrows.
    • Nuggets and Blocks can now be used to repair tools too.
    • Tinkers' Metal Blocks can now be used as beacon base again.
    • Stained clear glass works for coloring beacon beams.
    • The smeltery now displays a tooltip when its fuel liquid is not compatible.
    • Broken tools now correctly lose their harvest level.
    • Implemented EFLN forge event compatibility.
    • Faucets now pour to the bottom of the block below for other mods tanks.
    • Material Integration now has a proper API (same as before, but moved into the API)
    • Most likely fixed cascading worldgen.
    • Probably fixed smeltery possibly loading chunks when checking for validity (yes, this one is pretty obscure).
  • TorchMaster by xalcon (1.2.2.25 > 1.2.3.27)
    • Fixed TerrainLighter not being able to place some blocks (i.e. Project Red: Lantern).
  • Waddles by Girafi (0.5.0 > 0.5.2)
    • Added support for Biome Dictionary (Penguins should now spawn in any modded biome with the appropriate Biome Dictionary tags).
    • Tweaked penguin ambient sounds, to hopefully make them less annoying.
  • ZeroCore by ZeroNoRyouki (0.1.0.5 > 0.1.0.6)
    • Fixed a crash on not-loaded save delegate being dismissed.

Configuration Changes

  • Natura's override Nether option allowed the nether to generate normal terrain. This option has been reverted to false. This is probably the largest fix of this version and would have been released sooner but I put it on hold to wait for a number of mod updates.
  • Edited the Changelog button on the main menu to not crash out the game any longer.
  • Disabled BetterFPS's update checker.
  • Added shinoow to HeadCrumbs' list of modders heads.
  • TwitchCrumbs will now also include subscribers to Bacon_Donut's twitch channel amongst its list.

Additional Files