FTBBeyond-1.7.0-1.10.2.zip

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  • Filename
    FTBBeyond-1.7.0-1.10.2.zip
  • Uploaded by
  • Uploaded
    May 15, 2017
  • Size
    5.35 MB
  • Downloads
    47,624
  • MD5
    a3729f786e99ba028fd8b088b6b29022

Supported Minecraft 1.10 Versions

  • 1.10.2

Changelog

FTB Beyond-1.10.2-1.7.0

Mod(s) Updated

  • Advanced Machines by Chocohead (60.0.2 > 60.0.4)
    • Implemented support for upgrade API in IC2 2.6.192+ (and thus now requires at least that version or newer).
  • Blood Magic by WayofTime (2.1.9-78 > 2.1.10-79)
    • Fixed malicious clients being able to load arbitrary chunks on the server.
    • Fixed Bound tools not setting their tool class and harvest level.
  • Brandon's Core by brandon3055 (2.1.6.98 > 2.1.7.102)
    • Some changes to the modular GUI system.
    • Fixed some little crashes.
    • Added my own find closest player method because vanilla's is just broken.
    • "Fixed some little issues."
  • Chameleon by jaquadro (2.2.2 > 2.3.0)
    • Added PassLimitedModel.
  • Chest Transporter by CubeX2 (2.5.16 > 2.5.17)
    • Mod now fires its "block break" event before picking up the chest, so it can be prevented by other mods.
  • Compact Solars by progwml6 (5.0.8.331 > 5.0.9.332)
    • Clean up code base a bit to make it look cleaner, everything still functions!
  • Deep Resonance by McJty (1.4.7 > 1.4.8)
    • Fixed a chunk unloading crash with tanks.
  • Draconic Evolution by brandon3055 (2.0.10.199 > 2.0.12.222)
    • Added the Ender Energy Manipulator, an item that can extract an egg from the dragon.
    • Silenced the dragon multi-death error message.
    • Fixed weapons not using energy when attacking only 1 target.
    • Fixed shaders still attempting to initialize when GL does not support them.
    • Fixed a null pointer in the reactor explosion code (I hope).
    • Fixed a crash in the Project Intel editor.
    • Fixed fluid gates dropping flux gates.
  • ElecCore | Rendering Library by Elec332 (1.7.418 > 1.7.420)
    • Fixed a crash that could occur in 1.10 when breaking some blocks.
    • Constructing & PreInitialization of modules now happens after all mods have preinitialized; this makes them more configurable, as the owner mod now has the time to load the config and deceide whether the module should be loaded or not.
    • Modules now use the EventBus of the owner mod.
    • Workaround for a bug in the Guava EventBus.
  • Engineers Workshop by EwyBoy (1.3.2 > 1.3.5)
    • Added recipe for the axe upgrade, no bug reports came in so it's stable?
    • Added a new rendering method for the tile, you can now see the power from the block texture (fancy TESR stuff)
    • Fixed a bug with transfer / auto-transfer not working, Had to undo a PART from the previous bug with crashing (this should be fine, REPORT AN ISSUE IF YOU CRASH FROM THIS!)
    • Allowed config support for blocks with metadata, You can now add ExtraUtils2 and ThermalExpansion machines!
    • There's a bug report of a crash that occurs when you exit the table. If this happens to you, please submit it along with what happened when you crashed (and a crashlog too). Mod author was able to reproduce it one, but not again after that and would like to get more data on what is causing this.
  • Extreme Reactors by ZeroNoRyouki (0.4.5.28 > 0.4.5.29)
    • New mod-compatibility system code: from now on it will be much easier to add support for other mods.
    • Added back support for Mekanism Enrichment Chamber and Crusher.
    • Updated OpenComputers-related code to version MC1.10.2-1.6.2.7 of OC.
    • Removed cached fluid handler to help solve port connection issues on server restart. That or the ports should not turn into auto-output anymore in the next version!
  • FTB Utilities by FTB (3.6.0 > 3.6.3)
    • Bug fixes.
    • Removed Blocked Entities (was breaking with 1.11, because entity registration changed)
    • Added table of contents in TiC Guide.
  • FTBLib by FTB (3.6.1 > 3.6.3)
    • Removed RemoveFilter.
    • Replaced getCount() == 0 with isEmpty().
    • Added WidgetLayout.
    • Removed CreativeTabBase.
    • BaseItem/Block are no longer CompatItem/Block.
  • Immersive Engineering by BluSunrize (0.10-57 > 0.10-58)
    • Added the Fluid Router. It does exactly what the Item Router does, but for fluids.
    • Added Crafttweaker integration for the Mixer.
    • Added the Garden Cloche! It grows a variety of crops!
      • Added farming compatability for Actually Additions.
      • Added farming compatability for Attained Drops.
      • Added farming compatability for Mystical Agriculture.
      • Added farming compatability for Harvestcraft.
      • Added farming compatability for Better With Mods.
      • Added farming compatability for Extra Utilities 2.
    • Added Chemthrower compatability for Thermal Foundation fluids.
    • Added carpet, quarter and threequarter thicknesses for Concrete to make the fluid dry to more reasonable levels.
    • Added a toggleable option to the Mixer to output all fluids instead of just the bottom one.
    • Added placeable Toolboxes, they are fully accessible while placed.
    • Added placeable Coresamples, these can be rightclicked with a map to set a marker to their origin.
    • Added a visible chunk boundary when holding or looking at the Sample Drill.
    • Added Redstone Wires to the API.
    • Added a render reset hook to the API.
    • Added the Covered Conveyor, preventing players from picking up items from it.
    • Added a Conveyor unaffected by redstone.
    • Added the Fluid Outlet. It puts fluids in the world!
    • Added OC compat for Mixer and BottlingMachine.
    • Added a Villager Job to sell Shader Bags.
    • Added a Crusher recipe to turn slag into sand.
    • Added a special ItemFrame render for Blueprints.
    • Added the ability to flip Powered Lanterns using the hammer.
    • Added the option for Strip Curtains to output a strong RS signal.
    • Added a sound to the Breaker Switch - Clearly the best feature of this update.
    • Changed Razorwire to render extended wooden boards when stacked.
    • Changed the Conductive debuff to apply to Teslacoil and Electro-Razorwire damage.
    • Changed metal plates and Sheetmetal to be craftable for any IE-used metal.
    • Changed Crafttweaker functions for Squeezer and Fermenter to feature input-based removal.
    • Changed dropping Conveyors to use Iron Trapdoors rather than Hoppers in the recipe.
    • Changed fluid potions to have reduced durations in the chemthrower.
    • Fixed Concrete blocks not applying suffocation damage.
    • Fixed some cartridges being allowed in turrets, fixes crash with Immersive Floofs.
    • Fixed energy drain on eletrified bullets, reduced drain for multii-projectile cartridges.
    • Fixed ownerless, tameable entities causing crashes in Turret targeting.
    • Fixed item in- and outputs on Turrets being unavailable.
    • Fixed manual entry for Razorwire.
    • Fixed NullPointer on FluidStacks.
    • Fixed Turntables and Hammers being able to rotate extended pistons, chests, beds, end portals and skulls.
    • Fixed the Drill taking more damage than intended.
    • Fixed the display of double arrays in the manual.
    • Fixed lang file as per suggestions on github.
    • Fixed Balloons and Redstone Connectors being invisible in the End.
    • Fixed Chemthrower projectiles being set on fire even when the fluid isn't flammable.
    • Fixed invalid connections being made possible due to splitting stacks.
    • Fixed bounding boxes and wire offsets for transformers.
    • Fixed transformers mistakenly having TESRs and accepting LV+MV wires in combination.
    • Fixed the Potion fluid not having textures.
    • Fixed ConcurrentModificationException on Crafttweaker reloads.
    • Fixed the Mixer not working when its internal tank is filled.
    • Fixed IE slag not being usable in ThermalExpansion recipes.
    • Fixed the Turrets losing its inventory.
    • Fixed NBT sensitive fluids not outputting from barrels properly.
    • Fixed a dupebug of empty fluid containers in the Assembler.
    • Fixed Assembler outputting damageable craftign items.
    • Fixed missing sounds on IE explosions.
    • Fixed Refinery dividing by 0 if timer config is adjusted downwards.
    • Fixed AutoWorkbench not exposing the right slots to its item handler and rendering the wrong items.
    • Fixed projectiles ignoring PvP protection within player teams.
    • Fixed wires not being removed properly if TileDrops are off.
    • Fixed floating Engineer's houses.
    • Fixed broken Energy Storage tooltips.
    • Fixed Metal Press not dropping its mold when broken.
    • Fixed various double-size blocks deleting things above them.
    • Fixed stuttering on Metal Press and Watermill.
    • Fixed Relays connecting to energy accepting things, to make their role more obvious.
    • Fixed resource reloading on TESRs.
    • Fixed various Turret projectile issues.
    • Fixed a Blast Furnace processing speed bug.
    • Fixed Skyhook being a stupidly powerful weapon.
    • Fixed the Crusher outputting to the wrong side.
  • Industrial Craft by Player (2.6.188 > 2.6.210)
    • No changelog was provided by the mod author...
  • Interaction Wheel by McJty (1.2.4 > 1.2.5)
    • Added a more general way to search for the right tool to harvest something. This method also works on chisel blocks, for example.
    • New operation which dumps everything to the inventory/chest that you are looking at which is an ore (uses ore dictionary for that).
    • New operation which dumps everything to the inventory/chest that you are looking at which is a block (matches ore dictionary stone, dirt, gravel, and so on).
    • New operation which dumps all items in your inventory that are already in the destination inventory.
  • Iron Backpacks by gr8pefish (2.2.25 > 2.2.26)
    • Compressed images to reduce overall file size.
  • MmmMmmMmmMmm by bonusboni (1.11 > 1.13)
    • Fixed clientside event calls.
    • Fixed armor not working on dummies.
  • Mob Grinding Utils by Vadis365 (0.1.8.17 > 0.1.8.18)
    • Should FINALLY fix a long standing XP exploit with EnderIO and conversion rates of fluid XP \o/
  • ModTweaker by jaredlll08 (2.0.11 > 2.0.12)
    • Removed CTGui support for the imbuing station.
    • Made Embers not import Actually Additions classes.
    • Updated mods dependency versions.
    • Fixed Blood Altar not working.
    • Fixed Blood Magic's alchemy table removal.
    • Fixed TiC smeltery fuels.
  • Natura by mDiyo (4.1.0.53 > 4.1.0.57)
    • Fixed:
      • Growing Redwood and Purple Glowshrooms will now NOT replace blocks that it isn't meant to replace! (such as RF Banks will not be replaced, but grass and leaves will be)
      • Bloodwood Trees and Fusewood Trees now drop the correct sapling.
      • Waila will now show the correct leave type for Bloodwood, Ghostwood and Fusewood.
      • Fixed the incorrect value for the drop chance of the saplings from Nether leaves.
      • Tainted Soil, Nether Logs, Redwood Logs, And Overworld Logs now have a tool assigned to them for harvesting them.
      • Potash Apples will now drop from Darkwood Leaves, and Bloodwood Leaves will now drop Redstone. Just like they did in 1.7.10
  • Railcraft by CovertJaguar (10.1.1 > 10.1.2)
    • New/Added:
      • Restored and redesigned Elevator Tracks. Should be much less fiddly now.
      • Restored Forestry backpacks.
      • Add Bore Head Enchantment compatibility.
      • Various IC2 integration fixes and improvements.
      • On the API: Added a Train wide IItemHandler and IFluidHandler provider for interfacing with Architect.
    • Changed:
      • Poor Ore output increased to 3 nuggets instead of 2.
    • Fixes:
      • Limit Enchantments to proper tools.
      • Experiment fix for random train unlinking.
      • Cart Disassembly recipes work again.
      • Boxes and Actuators must be placed on solid surfaces again.
      • Catch possible null entries before they get added to the creative list.
  • Storage Drawers by jaquadro (3.7.3 > 3.7.6)
    • Improved compatibility with block placers (like builder wands).
    • Fixed possible client crash if Tile data is corrupted.
    • Replaced oak concealment placeholder with generic semi-transparent shading.
    • Fixed drawers sometimes rendering on the transparent pass when they shouldn't (water effect).
    • Fixed quantify text sometimes flashing to full opacity at edge of render distance.
  • The One Probe by McJty (1.4.6 > 1.4.7)
    • The creative probe will now also show the registry name and class name of the block.
    • Protection from mods returning null from getPickBlock() (which is invalid on 1.11).
  • TOP Addons by DrManganese (0.12.0 > 0.13.0)
    • Implemented Chisel support. (block's variant name)
    • Implemented Architecture support.
    • Trimmed NeoTech support.
  • YABBA by LatvianModder (0.5.0 > 0.5.1)
    • Added a "Invert Shift Behavior" config, which when enabled causes shift+click to extract a full stack, and click alone to extract a single item.
    • Fixed some [undisclosed] bugs.
    • Barrels now accept left and right clicks from all faces: moved clicking from event to block.

Configuration Changes

  • Inverted shift behaviour on YABBA barrels:
    • shift + left click will now extract a full stack, or what remains inside the barrel.
    • left click alone will extract a single item from the barrel.

Additional Files

Type Name Size Uploaded Game Version Downloads
197.24 MB May 15, 2017 1.10.2 3,441