FTBPresentsDirewolf20110-1.2.0-1.10.2.zip

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    FTBPresentsDirewolf20110-1.2.0-1.10.2.zip
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Supported Minecraft 1.10 Versions

  • 1.10.2

Changelog

FTB Presents Direwolf20 1.10-1.10.2-1.2.0

A new update of Tinkers readding bows and crossbows, many new features on Quark, and the inclusion of Harvestcraft for those cooking adepts! Other updates include a mysterious new metal from Extra Utilities 2, some novelties on Ender IO's mass storage system, and as always tons of general fixes \^^

Mod(s) Added

  • CompatLayer by McJty
    • This small mod/library has some tools that can help to make mods binary compatible between 1.10 and 1.11. Some mods in the pack use it now.
  • Pam's HarvestCraft by MatrexsVigil
    • A farming mod that adds 60+ new crops, 36 new fruit trees, 17 new fish, simple beekeeping, and over 1100 new foods and items!

Mod(s) Updated

  • Minecraft Forge by LexManos - (12.18.2.2171 > 12.18.3.2185)
  • Actually Additions by Ellpeck - (r88 > r90)
    • Added Laser Relay in/out config. Hold a Laser Wrench for more info.
    • Added the ability to farm cactus in the Farmer.
    • Added the ability to farm Nether Wart in the Farmer.
    • Added more booklet quotes ~O_O~
    • Made Filters be consumed when placing them into filter slots.
    • Made the crusher quieter.
    • Made the reconstructor convert without needing blocks in front.
    • Made the ESD automatically assign to things like chests again.
    • Made fluid handling blocks side independent.
    • Fixed a crash with the miner.
    • Fixed the XP Solidifier texture.
    • Fixed the reconstructor never using more than 1000 RF.
    • Fixed a crash that sometimes happens when placing down container blocks.
    • Fixed the Fermenting Barrel crashing with a missing compound.
    • Fixed Diamatine armor not having a texture.
    • Fixed Jam Villager sometimes producing infinite emeralds.
    • Fixed the placer not working.
    • Fixed the Item Distributor sometimes either voiding or duping items.
    • Added the ability to add custom farmer behaviors to the API.
    • Dropped IInventory Support.
  • Applied Energistics 2 by AlgorithmX2 - (rv4-alpha-8 > rv4-alpha-9)
    • Added integration with The One Probe, same information as WAILA.
    • Replaced the API watcher interfaces for energy, storage and crafting with more fitting ones compared to a common collection.
    • Fixed: Multiple level emitters can now monitor the same energy threshold.
    • Fixed: Mod now prevents crafting status from crashing due to missing network.
    • Fixed: Mod now prevents anchors from creating intersections.
    • Fixed: Using a shorter cable anchor model when blocked by a facade to avoid z-fighting.
    • Fixed: Passing mod's own blockstate to the adjacent block.
    • Fixed: Constant reequip animation on portable cells/terminals.
    • Fixed: Do not trust the stackSize in case of internal changes.
  • Baubles by azanor - (1.3.6 > 1.3.8)
    • Baubles set to autosync will now sync instantly instead of every 10 ticks.
    • Fixed baubles button not being in the right place when potion take effect or wear off while you are in the GUI.
    • Fixed a ticking entity crash.
  • Better Builder's Wands by Portablejim - (0.6.5 > 0.9.1)
    • Improved item models.
    • Config option added to allow the configuration of how many blocks the diamond wand can place at a time.
    • Added blacklisting support for blocks.
    • Re-did block selection mechanics. Hopefully it works better, without crashes.
    • Fixed crash from looking at some blocks.
    • Fixed: Less crashes with dedicated servers.
    • Fixed: The wands will not replace blocks where players and other entities are.
  • Blood Magic by WayofTime - (2.1.0-68 > 2.1.0-69)
    • Fixed Phantom Bridge sigil glitch when travelling between dimensions and teleporting large distances.
    • Added deprecated methods for easier updating - Oops!
  • Brandon's Core by brandon3055 - (2.1.1.61 > 2.1.2.76)
    • From the github commits: "Lots and Lots of random changes!"
    • Fixed some issues in effect rendering.
  • Chameleon by jaquadro - (2.2.0 > 2.2.2)
    • Added some config APIs.
    • Fixed regression in proxy model renderer.
  • Chisels & Bits by AlgorithmX2 - (12.7 > 12.8)
    • Fixed an issue where the block would modify the world when attempting to get properties.
    • Full Positive patterns in the crafting table can now be used to craft restored original blocks.
      • Included an option to disable (as this allows silk touching via chisel)
    • Replacement Option + Material Modes.
    • Chisel Bits when Undoing rather then Phasing them into the void.
    • Grass On Patterns is now properly Colored.
    • Fixed Missing Pattern Coloration.
    • Fixed a crash when displaying pattern ghosts.
    • Fixed a crash in radial menu when tool isn't set.
    • Simply State management when calculating render layers, fixes issue with NotEnoughIds.
    • Updated MCMP to 1.3.0 to Resolve Render Thread Race Conditions.
  • CodeChicken Core 1.8+ by covers1624 - (2.3.5.91 > 2.4.0.100)
    • Moved some stuff to CCL.
    • Move all old tweak and ASM stuff to CCTweaks.
    • Changed Fluid stuff to use capabilities.
    • Remove deploader initialization.
  • CodeChicken Lib 1.8+ by covers1624 - (2.4.3.145 > 2.5.0.178)
    • Started moving some particle stuff to a seperate class in prep for things.
    • Added IParticleProvider and IType, used for Enum type properties.
    • Fixed dedi server issues with the use of a proxy...
    • Model unification, Particle stuff and deprecation of some classes.
    • Added a few methods to EnumColour and Vector3
    • Change how variants are defined in the blockstate format.
      • Instead of "block_variants" and "inventory_variants" you now define a string array called "variant_sets". This allows for much more flexability with what variants are compiled to an actual model definiton, Gist has been updated.
    • Now supports forges "custom" data stuff for the CCBlockStateParser. As per everything with the CCL blockstate, it is sub variant capable.
    • Added ability for mods to define ClassTransformer exclusions inside their manifest.
    • Added ability to dump loaded classes from ram.
      • /c_dumpLoadedClass to call it client side when connected to a server.
      • /dumpLoadedClass to call it on the server side.
      • Dumps are placed in your run directory under /asm/ccl_class_dumps/<className>.class
    • Fixed crash issues with Item Cap stuff.
  • Compact Solars by progwml6 - (5.0.5.329 > 5.0.6.330)
    • Fixed some missing localizations.
    • Fixed Solar Array GUI texture missing.
  • Deep Resonance by McJty - (1.3.1 > 1.4.1)
    • First non-beta release for 1.10.2 and 1.11 at the same time.
    • Needs McJtyLib 2.3.0 or higher.
    • Needs the appropriate version of CompatLayer 0.1.0 or higher.
    • Fixed a problem with the tanks when trying to access them with a 'null' side. It would give a handler that was only configured for output.
    • Fixed a texture error with the top side of the tank when configured for input or output.
  • Draconic Evolution by brandon3055 - (2.0.3.137 > 2.0.4.142)
    • Added support for Forge Energy.
    • Added AOE display to grinder (Shift-Right Click)
    • Added a more obvious recipes button to the fusion crafting gui.
    • Armor jump boost and walk speed upgrades now actually work. (note this node not mean you can increase the speed and jump height because the previous speed and jump stats were equivelent to max upgraded)
    • Tools and armor now keep their energy and upgrades when upgraded from wyvern to draconic.
    • Tools are now finally Enchantable! (Via normal vanilla enchanting)
    • Made some adjustments to bow draw speed.
    • Increased staff default attack speed (Must edit or regenerate DE config for this change to take effect)
    • Item Dislocators now work on loot cores.
    • Re-wrote teleportation code.
    • Reduced Retrogen Spam.
    • Fixed advanced dislocator not teleporting other players.
    • Fixed disabling the dragon heart drop also disables the dragon egg spawn override.
    • Fixed armor display rounding error.
    • Fixed bows not using power.
    • Fixed entity detector crash.
    • Fixed custom fusion recipes.
    • Fixed jump boost not working on the armor.
    • Fixed bows not using arrows.
    • Fixed arrows passing though blocks.
    • Fixed basic entity detector filter.
    • Fixed Celestial Manipulator getting stuck in an active state.
    • Fixed energy core build guide not rendering properly.
    • Added message to Energy core gui when it finds an invalid block in the structure.
    • Fixed loot core not inserting all items into your inventory at once.
    • Fixed energy pylon not updating connected conduits properly when changing active state.
    • Fixed issue where updates were actually being released! Thanks for helping me fix that issue @covers1624!
  • Ender IO by CrazyPants_MC - (3.0.1.138_beta > 3.0.1.142_beta)
    • Added secondary recipes for colored glasses so the uncolored item's recipe can be found easier.
    • Started work on the inventory panel mass storage block.
      • "Inventory Chest"
      • Recipes have been implemented already, seems to be WIP.
    • New: Dark Steel Trap Door.
    • New: Painted Trapdoors.
    • Added SAG Mill recipes for Actually Additions.
    • Added textures for new year celebration.
    • Added decoration to decoration blocks.
    • Added mobs to soul vials.
    • Added neutral Yeta Wrench mode.
    • Added owner to FakePlayer (and all machines as side-effect).
    • Removed left-over config settings.
    • Made all number formatting go though the same code.
    • Work around vanilla font renderer pollution gl state.
    • Changes regarding energy info on TOP.
    • Made dense ME conduit trigger rendering of dense cable.
    • Shears: Stop double harvesting target block.
    • Rescued stuff from the ender rail that is needed elsewhere.
    • Prevent soul vial copying from duping stuff, and provide way to spawn mobs that cannot spawn naturally by cloning them instead (with IMC API)
    • Spawner: Notify with hover text on spawning failures.
    • Cleaned up ServerTick handling and fixed some edge cases on integrated.
    • Flooded the workplace with a good dose of dupe-be-gone™.
    • Fixed Reinforced Obsidian Duplication Bug.
    • Fixed Applied Energistics 2 SAG Mill Recipes.
    • Fixed Painter being too strict when checking paint items.
    • More fixes for Minecraft not working correctly in Sweden.
    • Fixed network packet not being registered in all cases it is used.
    • Fixed particle texture for deco blocks and obelisks.
    • Fixed item conduits' usage of IItemHandler.
    • Now throws a Runtime Exception when recipes fail to load, instead of only sending it in the log.
  • Ender Storage 1.8+ by covers1624 - (2.1.5.84 > 2.2.0.95)
    • Now obeys CCL changes.
    • Made some clean-up.
    • Full fluid capability rework applied.
  • EnderCore by tterrag1098 - (0.4.1.60-beta > 0.4.1.61-beta)
    • Fixed hand handling in FluidUtil.
  • Extra Utilities 2 by RWTema - (1.1.2 > 1.1.3a)
    • Added Blocks of Demon Metal and Enchanted Metal.
    • Added obscure crafting method for Demon ingots (see if you can work it out without looking it up).
    • Added Tinkers Construct Integration for Demon Metal.
    • Fixed broken 'Tile description' code.
    • Fix the letter 'a' being replaced the letter 'x' in various parts of the code. (don't ask)
    • Drum Color algorithm now averages using the CIELab color space. (gives nicer, more human-eye-accurate colors)
  • Forestry by SirSengir - (5.2.16.331 > 5.2.16.335)
    • Fixed greenhouse climate info.
    • Added a debug message.
  • Immersive Engineering by BluSunrize - (0.10-52 > 0.10-53)
    • Added new shaders.
    • Fixed Sample Drill crashing upon energy insertion.
    • Fixed Tesla Coil crashing upon energy insertion.
    • Fixed Revolver rendering on Tiny Potatoes.
    • Fixed Refinery not allowing extraction.
    • Fixed achievement for crafting the Mining Drill not firing.
      • Retro-actively firing crafting achievements when modifying them in the workbench.
    • Fixed Lightning Rod not building its fence-net properly.
    • Fixed bounds and disassembly of the Lightning Rod.
    • Fixed Splitting Conveyors sometimes not clearing temporary NBT data from entities.
    • Fixed a bit of log spam by invalid/missing models.
    • Fixed Blueprints not taking unstacked resources.
    • Fixed Vertical Conveyors not rendering walls on their base properly.
    • Fixed a dupebug with InventorySorter.
    • Fixed Fluids not updating to existing entries when failing to register.
  • Industrial Craft by Player - (2.6.105 > 2.6.128)
    • Bug fixes.
  • Iron Backpacks by gr8pefish - (2.2.19 > 2.2.20)
    • Added a configurable whitelist of additional items to add to the mining filter.
    • Changed 'right-click to open directly' to be a much smaller message/packet of information.
      • This fixes a crash with packet being too large (e.g. right clicking a bag full of bees).
    • Fixed inter-mod incompatibility with TombManyGraves.
    • Fixed item not appearing in world correctly when shift-right clicking an inventory with a placable item conflicting with an equipped backpack with the quick deposit upgrade.
    • Fixed item deletion with items not being properly quick deposited into TiCon multiblocks (fix should be good for other modded inventories as well).
    • Fixed dupe where you could get multiple upgrades returned when adding multiple upgrades (stack size > 1) at once to a backpack and then removing one.
    • Fixed item loss when using Inventory Sorter to move items to and from ghost/filter slots.
  • JourneyMap by techbrew - (5.3.1 > 5.3.2)
    • Bugfix: Waypoint Teleport button missing for Ops.
    • Bugfix: Removed "journeymap" alias for /jm command because it interfered with chat.
  • Just Enough Items (JEI) by mezz - (3.13.6.387 > 3.13.6.392)
    • Added better logging for broken crafting recipes.
    • Fixed IRecipeLayout#setRecipeTransferButton() not working.
    • Fixed edge case of fluid containers with subtypes being mashed together; fixes an issue reported to EnderIO.
    • Fixed searching by modId.
  • Mantle by mDiyo - (1.1.2 > 1.1.3)
    • Fixed clicking on links in books also clicking on the new page you're being forwarded to.
  • McJtyLib by McJty - (2.2.0 > 2.3.1)
    • First non-beta release of McJtyLib for 1.10.2 and 1.11
    • Fix to make sure a dialog no longer closes automatically if you press enter on a focused text field (fix mostly for rftools control)
  • Not Enough Wands by romelo333 - (1.4.0 > 1.5.2)
    • Updated for 1.10.2 and 1.11. Needs CompatLayer 0.1.3 or higher!
    • Moving wand will no longer be able to move bedrock, end portals and other unmovables.
    • Fixed a bug with moving wand not respecting blacklist.
    • It is now possible to blacklist blocks for the moving and displacement wand by modid. Use D:"minecraft:*"=-1 in the movingblacklist option to blacklist everything from minecraft for example.
    • The swapping wand now also uses the blacklisting option from the movingwand.
    • The swapping wand can now no longer swap in blacklisted blocks as well (i.e. you cannot select a blacklisted block in addition to not being able to swap out a blacklisted block)
    • There is now also a blacklist for entities. The ender dragon is blacklisted by default and the wither is configured to be twice as expensive. On 1.11 you should use 'minecraft:chicken' notation to blacklist a mob. On 1.10 you should use the old entity name which is 'Chicken' in this case.
  • OpenComputers by Kethtar - (1.6.0.4 > 1.6.1.6)
    • Added: Made wrenching an Adapter's side turn it off.
    • Added: metadata-ignoring fuzzy option to robot.compare.
    • Added: SignChangeEvent to sign upgrade.
    • Added: whitelisting of debug card owners.
    • Added: Scoreboard class modification functions to the debug card.
    • Added: Re-added EnderIO integration and added Bundled Redstone support for EnderIO's Insulated Redstone Conduits.
    • Added: Robots, Inventory Controller Upgrades, Transposers, etc. now support blocks and inventories with IItemHandler capabilities.
    • Changed: Allow multiple environment providers to return environments for the same block.
    • Changed: massively major OpenOS update.
    • Changed: Updated Russian translation.
    • Fixed: Allow draining dynamic liquid blocks if they're "full"
    • Fixed: bit32.lrotate and bit32.rrotate.
    • Fixed: broken c and e time formatting flags.
    • Fixed: Check if the world is remote before killing the drone.
    • Fixed: disable fs.remove of devfs files.
    • Fixed: Don't consume XP items when upgrade is at max level.
    • Fixed: incompatibility with Sponge in robot movement logic.
    • Fixed: kernel naming in LuaJ.
    • Fixed: Make Machine.signal less picky about the types of maps it accepts.
    • Fixed: methods ItemInventoryControl not doing what they are supposed to.
    • Fixed: NPE when other mods request tooltips before font renderer is ready
    • Fixed: os.time and os.date affected by host timezone.
    • Fixed: Power mountables without requiring them to be connected to the outside.
    • Fixed: RedLogic redstone input reading.
    • Fixed: Validate NBT address of FileSystems.
    • Fixed: [MC1.8.9+] Newly placed cases having zero energy buffer capacity.
  • Quark by Vazkii - (r1.0-60 > r1.1-66)
    • General:
      • Any features that turn themselves off when specific mods are loaded now have config options to force them on.
      • Features now define whether they require a minecraft reload to enable or not. Furthermore, any that don't, can now properly be enabled ingame even if they were disabled before.
      • Fixed a crash when loading the game in an obfuscated environment.
    • Automation:
      • Added Animals eating food from the ground.
        • This feature now disables if Better With Mods or Easy Breeding is enabled.
      • Added End Rods working as block breakers when pushed by Pistons.
        • End Rods will push slime blocks rather than break them.
      • Fixed another slime block dupe.
    • Building:
      • Added Soul Sandstone Bricks and Polished Soul Sandstone to the More Sandstone feature.
      • Added Soul Sandstone.
      • Fixed Polished Sandstone Slab textures.
      • Tweaked the Sandy Bricks texture.
    • Decoration:
      • Added Iron Ladders.
    • Management:
      • Added Deleting Items by pressing Ctrl+DELETE.
      • Added Inventory Sorting.
      • Moved the Restock button in Chest Buttons and added a Sort button if Inventory Sorting is enabled.
      • Fixed a crash when pressing the sort button if you don't have Scala. (Dev note: wake me up inside)
      • Removed debug messages that I left behind on accident.
    • Tweaks:
      • Added Endermites burying into Purpur, turning into Shulkers.
      • Added Food and XP display when mounted.
      • Added Food Display on Tooltips.
      • The Double Doors feature will now turn off if CharsetTweaks is loaded.
    • Vanity:
      • Potentially fixed a bug causing shift-click functionality to break if the dyeing item names feature is enabled.
    • World:
      • Made Basalt less horribly dark.
  • Refined Storage by raoulvdberge - (1.2.8 > 1.2.12)
    • Made Solderer tooltip less big.
    • Made the Interface sideless, you can just insert or extract from any side.
    • The Grid now resizes based on screen size (max rows can be configured).
    • Added configuration option to enable large fonts in Grid.
    • Fixed Wrench clearing NBT data when reset causing problems with Morph O Tool.
    • A few autocrafting bugfixes.
    • Fixed a crash with the Disk Manipulator.
    • Fixed not respecting "Extract only" option for storages.
    • Fixed bug with opening a network item with food in offhand.
    • Fixed other fluid storages going negative when using void excess fluids option.
    • Fixed TPS lag on very large crafting tasks
    • Fixed not being able to use autocrafting on some EnderIO items.
    • Fixed not being able to start autocrafting for storage disks.
    • Fixed oredict button not having the correct position on a small resolution.
    • Fixed Constructor not using Crafting Upgrade when in item dropping mode.
  • RFTools by McJty - (5.62 > 5.71)
    • First non-beta release for 1.10.2 and 1.11 at the same time.
    • Fixed a serious powergen exploit with an infused powercell next to a non infused powercell.
    • Worked around an issue with bad block (may be a sponge bug but I can protect around it easily here).
  • RFTools Control by McJty - (1.5.2 > 1.6.3)
    • First non-beta release for 1.10.2 and 1.11 at the same time.
    • Implemented auto focus for the text fields in the parameter editors.
      • Focus is now also set on the variable part and when switching tabs.
    • New 'call function' opcode with which you can implement subroutines (on the same card).
    • New vector datatype. A vector is basically a list or array. Items can be of any type. There are several vector operations provided as well as a few functions.
    • Shephiroth made it possible to request items with NBT through the crafting station.
    • Pressing enter in a text field for a parameter editor will now close the dialog.
    • Made fluid slot allocation safer again.
    • Mod now prevents possible stack overflow when updating fluid slots when a tank is placed next to a processor
    • Several itemstack related fixes that could mess things up on 1.11
    • Fixed a problem with the crafting station on 1.10
    • Fixed a problem updating the fluid slots if a tank is put down or removed.
    • Fixed a bug with fluid allocation where the fluid slot allocation would go wrong completely if fluid tanks were placed/removed around the processor.
  • RFTools Dimensions by McJty - (4.45 > 4.51)
    • First non-beta release for 1.10.2 and 1.11 at the same time.
    • Null ItemStack fix for 1.11
    • The 'set spawn' option for beds in rftools dimensions works. But only if you die in that dimension.
    • Two extra lines for dimlets in the dimlet workbench list, also the searching will now also search for dimlet type. So you can search for 'terrain' now.
  • Storage Drawers by jaquadro - (3.5.7 > 3.5.14)
    • Restored strictness to ore dictionary comparisons in compacting drawers. May cause legitimate compacting recipes to fail, but necessary to avoid some illegitimate material conversions. Add entries to whitelist if it's a problem.
    • Fixed framed drawers losing contents when using packing tape.
    • Fixed framed trim missing from creative tab. May also address model rendering problems with the block.
    • Fixed redstone upgrades. AGAIN.
    • Fixed suffocation in half-drawers.
  • Tinkers Construct by mDiyo - (2.5.6b > 2.6.1)
    • Bows are back, as well as the crossbow! You'll find that they've changed quite a bit, but the book has you covered.
      • Shortbows are fast and mobile.
      • Longbows are slow but have higher range and more base damage.
      • Crossbows are really slow but are very accurate, have high damage and partial armor penetration.
      • Arrows use different shaft materials with traits.
      • Bolts also use the shaft materials as base now.
      • Cobalts Lightweight trait works with bows now
    • New book for multistructures.
    • New book chapters for the different tools, and bow materials.
    • New modifier: fins. Put them onto projectiles for underwater fun.
    • Added missing death messages.
    • Swords now have a "sword" harvestability. Also fixes an incompatibility with Waila Harvestability where swords stopped breaking cobwebs.
    • Requires newer JEI now, some recipes are displayed a bit differently now.
    • The smeltery and tank now displayes empty space as ingots. Press shift to display bucket space.
    • Pattern/Part-chests gotten from destroying the block now correctly stack with newly crafted ones.
    • Fixed table recipes not showing up in JEI.
    • Fixed scythe calculating handle durabilities incorrectly.
    • Fixed shurikens not being repairable with all materials.
    • Fixed a bug where the last shot of a projectile (Shuriken,...) would not deal damage.
    • Fixed a bug where projectiles could not hit the Ender Dragon.
    • Fixed a bug where looting on projectiles wouldn't work for Endermen.
    • Fixed a bug where the rapier animation didn't play.
    • Fixed a crash with mods that add extra buttons to GUIs.
    • Fixed smeltery/furnace controller not stacking when harvested.
    • Fixed book links/double-forwards.
    • Fixed smelting progress resetting when shift clicking items in.
    • Localization fixes.
    • Harvest level names can be correctly overriden by resourcepacks now.

Configuration Changes

  • Ender IO
    • Remove previously added recipe for Sagmill-ing black quartz from Actually Additions as it's now in the mod itself
  • Not Enough Wands
    • Added a large blacklist for moving wand and capture wand to prevent unwanted mobs/blocks being moved. e.g. RFTools' Shields
  • Simpleretrogen
    • Removed configuration file

Additional Files