FTBPresentsDirewolf20110-1.3.0-1.10.2.zip

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    FTBPresentsDirewolf20110-1.3.0-1.10.2.zip
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    Jan 3, 2017
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Supported Minecraft 1.10 Versions

  • 1.10.2

Changelog

FTB Presents Direwolf20 1.10-1.10.2-1.3.0

Many novelties have arrived! Look out for new stuff in Ender IO, Extra Utilities 2 and Quark, amongst other minor changes and fixes...

Mod(s) Added

  • Bad Wither No Cookie! by droidicus
    • A lightweight Minecraft mod to silence the Wither and End Dragon broadcast sounds.

Mod(s) Updated

  • Actually Additions by Ellpeck - (r94 > r97)
    • Made the ESD a lot less performance intensive and gave it a cooldown.
    • Fixed an Exception with Solidified Experience, Balls of Fur and Resonant Rice.
    • Fixed the Item Laser Relay achievement being impossible to get.
  • Applied Energistics 2 by AlgorithmX2 - (rv4-alpha-9 > rv4-alpha-11)
    • Fixed: Transformer bug introduced during FG/mcpbot downtime.
  • Better Builder's Wands by Portablejim - (0.9.1 > 0.10.0)
    • Config file should have slightly better descriptions for blacklists
    • Default forced_blocks have been expanded to allow placing of dirt by building from grass, coarse dirt or podzol.
    • Wands will now pull blocks out of compatible bags (1 layer deep only).
    • Fixed fluid mode chat message on changing fluid mode.
    • Fixed crashes when looking away from some blocks.
  • Brandon's Core by brandon3055 - (2.1.2.76 > 2.1.3.82)
    • "Some Random Stuff And Things" (No changelog provided; all minor, undetailed changes)
  • Chisels & Bits by AlgorithmX2 - (12.8 > 12.9)
    • Fixed a crash with MCMP: You now should be able to break combinations of C&B blocks that are combined with other MCMP blocks (g.e. Refined Storage cables).
    • Fixed a glitch with leaves not rendering properly.
    • Fixed an issue with mismatched states.
  • CodeChicken Lib 1.8+ by covers1624 - (2.5.0.178 > 2.5.1.185)
    • Sub model system for the CCL blockstate json!
    • Added debug command /dumpModelLocations for dumping IBlockState to ModelResourceLocation.
    • Moved shader validation code to a seperate method to be called after everything has been initialized.
    • Added a /nukeCCModelCache command for the client: nukes all models cached inside CCL's BlockBakery, requiring them to be re-baked.
    • Added a dump_asm_raw config for the modular asm transformer.
  • Compact Solars by progwml6 - (5.0.6.330 > 5.0.8.331)
    • Fixed "missing mcmod.info" on the in-game mod list.
  • CompatLayer by McJty - (0.1.4 > 0.1.6)
    • Small change for 1.11.2 which needs changes to all compatlayer versions.
  • CraftTweaker by jaredlll08 - (3.0.15 > 3.0.17)
    • Added a new script function.
    • Added a new recipe action (Example)
    • Moved packets off the network thread.
    • Fixed the FileLogger crashing headless servers.
    • Fixed an issue on world load that some people were having.
    • Properly fixed JEI issue now!
  • Dark Utilities by darkh4x - (1.1.6.99 > 1.1.6.103)
    • Fixed Sneaky Blocks not using the right color for colored blocks.
    • Fixed server crash with the focus sash.
    • Removed Ender Tether pinging.
    • Added dyed slime blocks.
  • Deep Resonance by McJty - (1.4.1 > 1.4.2)
    • Works on 1.11.2 too
    • Requires CompatLayer 0.1.6
  • Draconic Evolution by brandon3055 - (2.0.4.142 > 2.0.6.157)
    • Made the T8 energy core cheaper when not in hard mode.
    • Updated Energy Crystals.
    • Fixed some mod items not working in custom fusion recipes due to recipes being loaded too early.
    • Fixed AOE code not collecting some blocks such as Ender I/O conduits.
    • Fixed some broken localization in the advanced dislocator.
    • Fixed wiki manifest not downloading on other operating systems.
    • Fixed Energy Crystal's always dropping a basic release when broken.
  • Ender IO by CrazyPants_MC - (3.0.1.145_beta > 3.1.156)
    • Added protection against invalid itemStacks from farming.
    • Added some integration with Tinkers.
      • All metals from the mod can now be smelted and made in the smeltery.
      • Added a Dark Steel Grinding Ball Cast.
      • Added Molten Redstone, Glowgas (Glowstone) and Liquidfied Ender Pearls to Tinkers' Smeltery, so alloys can be properly made on it.
      • Liquidfied Ender Pearls placed on world will teleport entities away (as Resonant Ender used to do in 1.7).
      • Added Ardite and Cobalt dust, can be smelted with any regular furnace into ingots.
      • Manyullyn can now be made in the Alloy Smelter (1 Cobalt Ingot + 1 Ardite Ingot + 10.000 RF = 1 Manyullyn Ingot and some XP)
      • Ardite and Cobalt could already be grinded in the SAG Mill, but now they have a chance of dropping netherrack.
      • Six EnderIO's Obsidian Dust will turn into one block of Molten Obsidian, as to avoid a Dupe Exploit with the SAG Mill (As with dark steel balls the Mill will give 6 dust per block, instead of just 4).
    • Added owner's name to the Killer Joe death message.
    • Added workaround for Tinkers not knowing obsidian until after postInit.
    • Added comparator override for Buffer (items only) and Vacuum Chest.
    • Added Big, um, Extreme Reactors integration.
      • Adjusted Reactors registration as ZeroNoRyouki advised.
    • Added Cold Fire.
      • Cold Fire won't spread to other blocks, and should be safe around explosive fluids.
      • Igniter is used to place it, needs to be charged with "Vapor Of Levity" (10mb per use, required liquid can be tweaked or disabled in the config).
      • Removed fire block from creative inventory, tooltips don't make sense either.
      • Added crafting recipe for the Cold Fire Igniter: Same as a Flint & Steel, but with Dark Steel.
    • Added more loot-unique capacitors possibilities:
      • Crushed: +Speed to SAG Mills.
      • Clean Cut: +Speed to Slice'n'Splices.
      • Tight: +Speed to Soul Binders.
      • Hiding: +Speed to Painting Machines.
    • Added null check for mods that think that adding null to a stack makes sense.
    • Added check regarding fluids existing before we use them.
    • Added diagnostics code to conduit neighbor updating.
      • Redone diagnostics code for conduit neighbor updating.
    • Added conduit debugging output and cleaned up conduit networks.
    • Implemented a new Enchanter model.
    • Removed double calling cap on charging.
    • Removed unused, old Storage Drawers API.
    • Removed unused things and did other general cleanup.
    • Remove a reference to an outdated config value.
    • Removed even more outdated config settings and all their references.
    • Diamond Ore and Emerald Ore now have a chance of dropping cobblestone when grinded in the SAG Mill.
    • Boosted XP Vacuum (10x faster than before) because people insist on using only one.
    • Harvester now triple checks the sapling when replanting from a harvest result.
    • Rewrote LootManager to use a standard loot table. Loot weights will need to be tweaked!
      • Reworked to use RandomChance LootConditions instead of weights.
      • Expanded loot tables.
      • Added domain to loot function resource locations.
    • Mod now kicks Baubles harder to sync the Baubles inventory to the client. (Parts I and II)
    • Changed TiC fluid registrations to be skipped if a mod is installed that is known to provide them.
    • Made the Enchanter work a little bit more like the rest of Ender IO.
    • Made the Tanks check if filling/draining items is possible in a cheaper way.
    • Fixed: For painted facades it is not an error to have no conduits inside.
    • Fixed Basic Capacitor not being blocked from upgrade slots.
    • Fixed result processing for slotless machines.
    • Fixed item duping when inserting into an inventory that lies about how many items it can accept.
    • Fixed Java 1.8 dependency.
    • Fixed invalid painting recipe registration for dark steel trapdoors.
  • Ender Storage 1.8+ by covers1624 - (2.2.0.95 > 2.2.0.96)
    • Minor changes.
  • EnderCore by tterrag1098 - (0.4.1.61-beta > 0.4.1.62-beta)
    • Implemented a protection against fluid items that implement IFluidHandler wrong.
  • Extra Utilities 2 by RWTema - (1.1.3a > 1.1.3c)
    • Added "Creative Harvest Block": Right-click with another block to create a block that can be infinitely mined without breaking.
    • The Deep Darkness has reawoken.
      • Deep Dark mobs now have double health and attack power.
    • Rainbow generator now gives 2,500,000 RF/T (still balancing).
    • Speed upgrades now require only 2 1 GP each regardless of the number (still balancing).
    • Drum recipes that use previous tier of drum will keep fluid stored in the input drum.
    • Changed "Demonically Gargantuan Drum" recipe.
    • Changed several recipes that used dispensers so they now use droppers.
    • Drum tooltips now use comma formatting.
    • Fixed null IFluidTankProperties[] being returned in machine's fluid handlers.
    • Fixed unloaded GP mills giving incorrect values.
    • Fixed energy dupe with Rainbow generator.
    • Reverted changes in power management to fix angel ring crash.
  • Extreme Reactors by ZeroNoRyouki - (0.4.5.22 > 0.4.5.23)
    • Added support for Tinker's Construct blue and purple slime (enableComedy must be enabled in the config file).
    • Added support for Substratum fluids in the Reactor.
    • Removed requirement for fluids to have an ItemBlock to be accepted as a Reactor moderator. This will allow more mods to add their own moderator fluids.
  • Forestry by SirSengir - (5.2.16.335 > 5.2.16.348)
    • Added a way to register items to work as fertilizer in farms through config.
    • Mod now checks that fluids are not null when auto-dumping from bottler.
    • Improved farm control.
    • Cleaned up the backpack resupply handler.
    • Fixed: SidedInvWrapper being used when facing is null.
    • Fixed: Alveary ignoring rain.
    • Fixed: IC2 + Foresty crash.
    • Fixed: Electrical Engine being placed backwards.
    • Fixed: Bee buildup during pause.
    • Fixed: 1.10.2 Game Crash and Ticking Block Exception when using Reanimation effect on Skeleton and Zombie Drops.
  • GraveStone Mod by EuhDawson - (1.5.9 > 1.5.10)
    • Fixed Grave not forming with /suicide or /kill on SMP.
    • Player now gets a message when the grave could not be created.
  • Immersive Engineering by BluSunrize - (0.10-53 > 0.10-54)
    • Added the Automated Engineer's Workbench, allowing automated handling of Blueprint Recipes.
    • Added the Turntable, a block that allows rotating of other blocks.
    • Added the "Dominator" shader.
    • Changed Wirecoils to change their distance display to red when too far from their linking point.
    • Changed Graphite Electrodes to stack to 16 to make them more viable as Railgun ammo.
    • Changed Assembler to allow crafting IC2 recipes.
    • Fixed issues with lowercasing without locale.
    • Fixed ThermoElectric Gens, Dynamos and Wire Connectors not handling Forge Energy.
    • Fixed Shaderbags having their conversion recipes crash.
    • Fixed duplicate rod recipes in the Metal Press.
    • Fixed TConstruct book not showing Hemp item.
    • Fixed multithreading issues.
    • Fixed crash with unknown recipes in the Assembler.
    • Fixed resource overhead with Bucket Wheel rendering.
    • Fixed Manual not handling scrolling lists properly.
    • Fixed Sheetmetal Tanks not rendering fluids with colour.
    • Fixed Chemthrower not dropping player-only items (Like blaze rods).
    • Fixed Buckshot and Dragonsbreath having the wrong return cartridges and the wrong DamageSource.
    • Fixed needless chunkupdates caused by Blastfurnace Preheaters.
    • Fixed Splitting Conveyors flipping directions too early.
  • Industrial Craft by Player - (2.6.128-ex110 > 2.6.142-ex110)
    • Added Industrial Workbench.
    • Added Batch Crafter.
    • Added client side command to simulate right clicking.
    • Mod now allows charging of jetpacks attached to non-electric armours.
    • Allowed a pump with water next to an empty compressor to make snowballs again.
    • Allowed TEBlocks to have transparent textures (fixes glass fibre cables).
    • Allowed the pump output to be taken out of any side other than the top (rather than only the bottom).
    • Cleaned up the default config.
    • Fixed placing reactor chambers in a 1 block gap between multiple reactors.
    • Fixed depleted MOX fuel being impossible to process in the Thermal Centrifuge.
    • Fixed reactor chambers sometimes falling off reactors on chunk loading.
    • Fixed dynamite recipe not existing.
    • Fixed obscured blocks crashing when their block damage lines are drawn (sort of).
    • Fixed rubber + resin sheet recipes outputting too little.
  • Inventory Sorter by cpw11 - (0.10.0+42 > 0.10.2+43)
    • Updated to latest forge RB, cleaned up a deprecation warning.
    • Fixed an Armor Dupe Bug.
  • Iron Backpacks by gr8pefish - (2.2.20 > 2.2.21)
    • Unequipping a backpack is more intelligent.
    • Removed ability to shift right click with an equipped backpack to deposit immediately. (Hard to do code-wise, and it is now very easy to unequip and deposit, then reequip)
    • Fixed recipe mirroring conflict making decompression upgrade uncraftable.
    • Fixed right click to open backpacks directly persisting and causing you to pick up a half stack of an item occasionally.
    • Fixed item pickup sound constantly playing when it shouldn't (e.g. backpack was full).
    • Fixed Extra Utils 2's Builders wand removing too many blocks from a backpack with the restocking upgrade by disabling compat explicitly.
  • JourneyMap by techbrew - (5.3.2 > 5.4.0)
    • Performance improvements and reduction in lag spikes on lower-end/over-worked graphics cards.
    • Bugfix: Waypoint Teleport button missing for Ops (again).
    • Bugfix: Deathpoints couldn't be shared in chat. Waypoint sharing now supports quoted names.
    • Bugfix: Mob textures from some mobs could break if their resource path didn't include /entity/.
    • Bugfix: Player radar elevation indicator rotated with player heading.
  • Just Enough Items (JEI) by mezz - (3.13.6.392 > 3.14.2.401)
    • Added IngredientBlacklist.
    • Added IRecipeRegistry.removeRecipe to the API.
    • Added method to create smelting recipes at runtime.
    • Deprecated reload() and added a warning message.
    • Fixed item list click-through with Simple Achievements book.
    • Catched ExceptionInInitializerError from plugins.
    • Fixed IndexOutOfBoundsException in player transfer handler.
    • Fixed PlayerRecipeTransferHandler not seeing last 4 slots in inventory.
    • Made the "Show Recipes" area in player inventory smaller (to avoid misclicks).
  • Morpheus by Quetzi - (3.1.12 > 3.1.13)
    • Reworked command handling.
  • Not Enough Wands by romelo333 - (1.5.2 > 1.5.3)
    • Version compatible with 1.10.2, 1.11, and 1.11.2
    • Requires CompatLayer 0.1.6
  • Quark by Vazkii - (r1.1-66 > r1.1-70)
    • General:
      • Quark's loot functions are now serializable and usable in json defined loot tables. They also won't crash the game if used with LootTweaker.
      • Removed a bunch of unused textures.
    • Building:
      • Registered polished stone in the ore dictionary.
      • Vertical Wood Planks now use the vanilla textures rotated a bit, so they have out of the box support for resource packs.
    • Decoration:
      • Fixed quark chests not turning into presents during christmas.
      • Fixed the default bed color tooltip not working.
    • Management:
      • Fixed the dropoff feature breaking OpenComputers tablets.
      • Fixed a crash when linking items.
      • Fixed the chat spam filter for linking items only kicking OPs rather than only kicking normal players.
    • Tweaks:
      • Added some vanilla texture changes. Right now the 1.8 stones, brick, glass, and pumpkin face textures are changed.
      • Fixed a crash on startup with the new resource pack feature. I couldn't reproduce the issue so this may not fix it, but it should in theory.
      • Fixed the monster note block feature potentially breaking other mods' custom noteblocks.
    • Vanity:
      • Fixed a crash when placing a boat in a server without quark. (note: you need to disable Boat Sails on your client for this to work)
    • World:
      • Added a feature to revamp the generation of the 1.8 stones to massive clusters. The same feature also adds Marble and Limestone as more stones to generate and build with.
      • Added Crystal Caves that generate rarely around the underground. These contain colored crystals and some ores.
      • Added Noodlor's Dank Dungeons to world generation. These replace the vanilla dungeons.
      • Costs for applying runes and ancient tomes now have config options.
      • Rebalanced pirate ship loot and generation rate. Again.
      • Fixed a debug message for where dungeons spawn being left behind.
  • RFTools by McJty - (5.71 > 5.75)
    • A fundamental change to screens: right click will now also work to interact with screens. To open the GUI of a screen you now have to do sneak-right click. In addition a simple readme is shown on an empty screen to help with this.
    • Added protection to the elevator in case for some reason the elevator block is gone.
    • Added more protection for bad items in storage system.
    • The matter transmitter will no longer attempt to teleport players that are riding a horse.
    • Mod won't round the matter numbers for the spawner anymore.
    • Fixed a problem with the shield misbehaving on 1.11 by thinking every shield had a shape card in it.
    • Fixed some null itemstacks in crafter recipes.
    • Fixed a problem with the spawner GUI which caused crashes.
    • Upgraded to 1.11.2, needs new compatlayer for 1.11.2 (0.1.6)
  • Storage Drawers by jaquadro - (3.5.14 > 3.5.16)
    • Added WAILA configs (via the WAILA config menu).
    • Fixed x-ray effect when placing raw framed blocks in world.
    • Fixed 0-size stack left in inventory when shift-clicking raw framed block into framing table.
    • Fixed shrouded icons showing on empty drawers and not on occupied drawers.
    • Fixed fill meters still showing on shrouded drawers.

Configuration Changes

  • Bad Wither No Cookie!
    • Enabled silencing of both dragon & wither server wide sounds. (Be quiet already!)

Recipe Changes

  • Re-Enabled Chisels' iChisel recipe.

Additional Files