FTBPresentsDirewolf20110-1.9.1-1.10.2.zip

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    FTBPresentsDirewolf20110-1.9.1-1.10.2.zip
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Supported Minecraft 1.10 Versions

  • 1.10.2

Changelog

FTB Presents Direwolf20 1.10-1.10.2-1.9.1

Hotfix! - Updated a few mods fixing a few issues & fixed a recipe conflict with diamond chips and nuggets.

Notice: any previously placed Ender IO liquid ender, glowstone or redstone has been deleted from the world due to a new compatibility interaction between the newer versions of Ender IO and Thermal Foundation. Unfortunately, there's no fix for this. Apologies for any inconveniences.

Mod(s) Updated

  • Custom Main Menu by lumien231 - (2.0.2 > 2.0.5)
    • Added: textOffsetX/Y for Buttons.
    • Added: anchor Property for Labels.
    • Changed: Unused categories like other can now be left out of the json file without causing crashes.
    • Fixed: Language Keys not working in Tooltips.
    • Fixed: #mcversion# Placeholder behaving incorrectly.
    • Fixed: Updated apng Library so certain apngs shouldn't cause crashes anymore.
  • Draconic Evolution by brandon3055 - (2.0.10.193 > 2.0.10.199)
    • Fixed reactor not exploding as expected when it hits 100% fuel conversion.
    • Fixed a small mistake in the reactor logic.
    • Hopefully fixed crash when certain mod blocks are destroyed by the reactor explosion.
    • Fixed issue where reactor components disconnect from the core when chunks load/unload.
  • Forestry by SirSengir - (5.2.17.373 > 5.2.17.374)
    • Fixed a NullPointerException related to addEntityPotionFX.
  • FTB Utilities by FTB - (3.5.1 > 3.5.4)
    • First 1.11 compatible version!
    • Moved claimed chunk data to player.dat files, instead of universe.dat.
  • FTBLib by FTB - (3.5.3 > 3.5.4)
    • First 1.11 compatible version!
    • Bugfixes, notably offline mode players in singleplayer worlds losing data/creating duplicated profiles.
    • Re-added groups to Config GUI.
    • Removed most of unlocalized strings, and moved them to the lang file.
  • RFTools by McJty - (5.91 > 5.92)
    • The elevator will now render translucent blocks correctly.
    • The elevator will now render connected textures and other blocks that depend on the position in the world correctly (on a moving platform that is).
    • On 1.11 the block protector will be able to protect against the ender dragon. On 1.10 only RFTools blocks are protected (this was already the case before).
    • Fixed a problem where the elevator would not restore the renderlayer properly causing issues with chisel items in inventory.
    • Blindly fixed a crash that should never occur with the gui of the storage scanner.
    • Fixed a problem with the sensor where it wouldn't work after rotation until you changed some setting in the gui.
  • XNet by McJty - (1.1.5 > 1.2.0)
    • Connectors will now display how much energy they contain in TOP and WAILA compatibles.
    • It was not possible to use facades on advanced connectors. Should work again now.
    • Fixed connectors not connecting to blocks that only support old style RF and no capabilities.
    • In addition connectors will now connect to more blocks for redstone support and also to redstone lamps.
    • Implemented new redstone output mode for the logic channel. This means the logic channel now has two connector types. The old 'sensor' mode is still present and default but you can now switch to 'output' where you can output a redstone signal based on colors enabled on the network.
    • Fixed a model error log spam (not visible in game).
    • Doubled the possible speeds of the logic channel because it needs a bit more accuracy (so advanced connectors can go down to 5 ticks per operation).

Configuration Changes

  • Custom Main Menu
    • Renamed the texts object to labels in accordance with the changes to version 2.0.5 of the mod.
  • OpenComputers
    • Changed the diamond chip recipe to be made from a single diamond nugget rather than a diamond. This fixes an issue that was previously occurring with the ore dictionary.

FTB Presents Direwolf20 1.10-1.10.2-1.9.0

Many updates, most including important fixes! New content includes the Draconic Reactor being back on the mod, a lot of changes and integrations in Ender IO, and finally some new stuff on Chisel.

Mod(s) Updated

  • Better Builder's Wands by Portablejim - (0.10.2.209 > 0.11.1.220)
    • Special Botania support has been disabled, as it is broken and leads to a dupe bug.
    • Fixed: /wandOops should be less genererous. Whilst charity is usually good, people don't usually like excessive charity.
  • Blood Magic by WayofTime - (2.1.7-76 > 2.1.9-78)
    • Fixed a crash when activing Bound Tools.
    • Placer Ritual is now much more performant.
    • Many recipes have been moved over to support the Ore Dictionary.
    • Blood Magic commands (/bloodmagic) can now be used in Command Blocks.
    • Re-implemented the Soul Fray debuff on death. No more exploiting sacrifice by killing yourself over and over (again).
  • Bookshelf by darkh4x - (1.4.3.338 > 1.4.4.347)
  • Brandon's Core by brandon3055 - (2.1.4.92 > 2.1.6.98)
    • Some work on the GUI code.
    • Fixed a bug in some of the energy handling code.
    • Added Inventory capability to base inventory tile.
    • Added a helper that convers relative block positions to integers.
    • "Misc Changes."
    • Updated dependencies.
  • Chisel by tterrag1098 - (0.0.8.12 > 0.0.10.19)
    • Chiseled variants of Netherrack will now stay on fire. Forever.
    • Relevant blocks are now usable in the Ore Dictionary. No more reverse-chiseling to use something in crafting as long as its ore dictionary entry is supported!
    • Ender Offset Wand works again, has Recipe now. You can use this to shift multi-block textures like the Factory Blocks' Massive Fan.
    • Brownstone is back! It used to be Concrete, but it still will accelerate your player as your player walks!
    • You can craft Marble and Limestone in Thermal Expansion's Compactor - Presser Mode.
    • Added Concrete Powder and Concrete Blocks, brought from 1.12 vanilla.
      • Drop Concrete Powder into Water to make Concrete Blocks. Just Add Water™!
    • Added Coal, Charcoal, and Coke Fuel blocks. They are usable in furnaces.
    • Implemented reversable crafting for Metal Blocks (Block -> 9 Ingots).
    • Re-Implemented IMC, allowing other mods to add and remove blocks to Carving Groups via Forge's Inter-Mod Communications.
    • Chiseled Blocks of Metal are now legal Beacon Bases.
    • Chiseled Stained Glass will now affect the color of the Beacon Beam.
    • Cloud Blocks are now translucent again.
    • JEI plugin updated, new features in API implemented.
    • Smashed another Duplication glitch.
    • Fixed crash without Blood Magic.
    • Fixed Dupe with Draconic Evolution.
    • Fixed a few lang problems.
    • Fixed a crash related to NEI.
  • CodeChicken Core 1.8+ by covers1624 - (2.4.0.101 > 2.4.1.102)
    • Fixed Dupe issues with SlotDummy.
    • Added a deprecation note about the mod not being needed anymore for 1.11 onwards.
  • CodeChicken Lib 1.8+ by covers1624 - (2.5.6.233 > 2.5.7.241)
    • Added a check to avoid mods being dumb with models.
    • Optimized ASM code by removing unnecessary ClassNode instantiation.
    • Updated some minor things in buildscript.
    • Fixed BakingVertexBuffer spitting out invalid quads after breaking some things from ProjectRed.
  • CoFH Core by TeamCoFH - (4.1.0.155 > 4.1.1.156)
    • No detailed changelog provided by the author.
      • "Suffice it to say, there are bugfixes and QoL improvements."
  • Draconic Evolution by brandon3055 - (2.0.8.177 > 2.0.10.193)
    • Re-implemented the Reactor!!!
    • Added comparator output to fusion crafting.
    • Added support for NBT in fusion recipes.
    • Added a config option for Draconium Dust dropping from Dragon's death.
    • Added a config option to reduce the range of the celestial manipulator sound.
    • Added support for IItemHandler.
    • Added config to disable large reactor explosion.
    • Added config option to disable loot cores.
    • Reduced max reactor explosion from 350 to 300 block radius to avoid melting lower end systems or systems that are already overloaded by massive mod packs.
    • Reduced reactor explosion ram usage.
    • Modified custom fusion recipe's format (Will not break existing configs).
    • Adjusted the way beams connect between energy relays that are placed one directly above the other.
    • Patched the chaos guardian.
    • Fixed entity detector crashing due to invalid entities in the entity selection list.
    • Fixed fusion crafter crash when unloading/loading chunks.
    • Fixed comparator output for energy core not working correctly.
    • Fixed rotating blocks deleting their data.
    • Fixed chaos guardian crash on death.
    • Fixed reactor saturation comparator output.
    • Fixed inability to set flow override of flow gate via computer.
    • Fixed energy crystals not working with forge energy.
    • Fixed fusion crafting appearing to stop when you leave the area and return.
    • Fixed broken inventory sidedness on Fusion Crafting Core.
    • Fixed shader setting not disabling shaders for energy crystal inventory rendering.
    • Fixed a minor rendering bug in fusion crafter gui.
  • ElecCore | Rendering Library by Elec332 - (1.7.409 > 1.7.415)
    • Added option for model JSONs without state JSON's.
    • Added possibility to load dynamic JSON's based on unlisted properties.
    • Made some small changes in the HUD base.
    • Fixed UnsupportedOperationException.
    • Fixed a method being called too early.
    • Fixed version in mcmod.info.
    • Fixed UnsupportedOperationException.
    • Added option for model Jsons without state Json's.
    • Added possibility to load dynamic JSON's based on unlisted properties.
    • Fixed method being called too early.
    • Some small changes in the HUD base.
    • Fixed version in mcmod.info.
    • Fixed small issue related to mod loading order.
  • Ender IO by CrazyPants_MC - (3.1.156 > 3.1.180)
    • Added missing names for Ardite and Cobalt powders.
    • Added some SAG Mill recipes for ExU2 stuff.
      • "Compressed Cobblestone" + 24.000 RF =
        • 70% chance of 1 "Compressed Gravel".
        • 30% chance of 1 "Compressed Gravel".
        • 10% chance of 1 "Compressed Sand".
        • 95% chance of 1 "Flint".
      • "Double Compressed Cobblestone" + 240.000 RF =
        • 70% chance of 1 "Double Compressed Gravel".
        • 30% chance of 1 "Double Compressed Gravel".
        • 10% chance of 1 "Compressed Sand".
        • 95% chance of nine "Flint".
        • 5% chance of 1 "Compressed Cobblestone".
      • "Compressed Gravel" + 24.000 RF =
        • 70% chance of 1 "Compressed Sand".
        • 30% chance of 1 "Compressed Sand".
        • 30% chance of nine "Flint".
        • 5% chance of 1 "Gravel".
      • "Double Compressed Gravel" + 240.000 RF =
        • 70% chance of 1 "Double Compressed Sand".
        • 30% chance of 1 "Double Compressed Sand".
        • 30% chance of 20 "Flint".
        • 30% chance of 20 "Flint".
        • 30% chance of 20 "Flint".
        • 30% chance of 21 "Flint".
        • 5% chance of 1 "Compressed Gravel".
      • "Compressed Sand" + 7.200 RF =
        • 50% chance of 3 "Silicon".
        • 50% chance of 3 "Silicon".
        • 50% chance of 3 "Silicon".
        • 5% chance of 1 "Sand".
      • "Double Compressed Sand" + 72.000 RF =
        • 50% chance of 27 "Silicon".
        • 50% chance of 27 "Silicon".
        • 50% chance of 27 "Silicon".
        • 5% chance of 1 "Comrpessed Sand".
      • "Compressed Netherrack" + 24.000 RF =
        • 15% of 3 "Sulfur".
        • 15% of 3 "Sulfur".
        • 15% of 3 "Sulfur".
        • 5% chance of 1 "Netherrack".
      • "Double Compressed Netherrack" + 240.000 RF =
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 5% chance of 1 "Compressed Netherrack".
    • Tried to avoid dupes with conduits in networks.
    • Updated SAG Mill recipes for new mods.
      • Any "[Material] Ore Chunk" from Ex Nihilo Adscensio + 2.500 RF =
        • 2 "[Material] Ore Dust".
      • "Draconium Ore" + 4.000 RF =
        • 2 "Draconium Dust".
        • 15% chance of 1 "Cobblestone".
    • Cleaned up Captured Mob even more.
    • Removed having no RF API being an error condition.
    • Made Reservoir cheaper to craft. (Recipe now gives 4 instead of only 2).
    • Made bones cheaper to sagmill. (Energy cost reduced in half, from 2.400 to 1.200 RF)
    • Fixed colored glass recipes.
    • Added better diagnostics for invalid conduits.
    • Made Powered Spawner ignore dead mobs.
    • Made all Redstone level checks block-loaded-aware.
    • Prevented squids from being drunk.
    • Made redstone control mode effect not only NONE sides of Capacitor Banks.
    • Removed unused Facade block.
    • Optimized redstone conduit network forming.
    • Added recipe for combining loot capacitors in an anvil.
    • Made conduit cleanup code final and reduced log output to debug.
    • Added Chisel&Bits integration as far as it works.
    • Added integration for Tinkers weapons in the Killer Joe.
    • Mod now allows right clicking alloy smelter mode button.
    • Mod now allows right clicking capacitors directly into machines.
    • Implemented caching for conduit redstone levels.
    • Re-implemented facaded conduit sounds.
    • Added UUID do NBT saving for conduits, along with documentation.
    • Removed unused part of CapBank GUI texture.
    • Removed extremely expensive Thermal Expansion compatibility code.
    • Removed unused imports.
    • Modified the teleportation for molten ender to trigger an event as if an ender pearl has been thrown for the teleportation of a mob/player. Did this mainly to work with the Dark Utils Ender Tether as it adjusts the teleport destination based on the EnderTeleportEvent. Teleport still behaves as normal and random if there is nothing that intercepts the event.
    • Mod now checks ToolUtil for equipped tool rather than just YetaWrench Item.
    • Made Ender Fluid teleporting more like Ender Pearl teleporting; this should fix problems with mounted entities. Adds Endermites as well.
    • Made the capacitor recipe like it was on 1.10: it now uses 4 gold nuggets and 2 redstone dusts, instead of 2 gold nuggets and 4 redstone dusts.
    • Cleaned up redstone signal handling (Note: Default mode for conduits has been changed to "always off").
    • Cleaned up light opacity code of conduits a bit.
    • Changed paint storage to use blockstate names instead of id+meta.
    • Restored 1.7 break animation on conduits, only animates targeted conduit.
    • Cleaned up item conduit info text grammar and layout.
    • Avoided unnecessary model caching during conduit breaking animation.
    • 1.11-ified the capacitor insertion code.
    • Loosened Conduit coupling.
    • Lowered copying quality of facade paint recipe. (Fixes a dupe bug)
    • Fixed VAT texture being misaligned.
    • Fixed: Added a special workaround for IC2.
    • Fixed Wireless Charger not telling anyone about its work.
    • Fixed conduit opacity not being seen by the game.
    • Fixed conduit sorting.
    • Fixed a NPE related to interacting with ME conduits.
    • Fixed textureless conduits rendering "fine" but crashing on breaking.
    • Removed an unused import.
    • Added icon source to repo.
    • Added a check for duplicate recipe IDs.
    • Added special output for legacy item handling. Should allow to extract buckets from the Stirling Generator, and items from the Killer Joe.
    • Added breaking animations for all Ender IO machines.
    • Removed silent upgrade specific recipe, and fixed generic upgrade recipe (including silent ones).
    • Replaced fuzzy mode with damage mode.
    • Tagged stuff that was ported to endercore-1.11
    • Made some cleanup.
    • Changed item power caps to be internally attached. (Should really rewrite all item cap providers...)
    • Optimized snow generation.
    • Enabled travelling on a Dark Pick with a Travel upgrade if block placing is disabled.
    • Applied generous shaving to some CPU cycles.
    • Mod will stop asking blocks if they can render their breaking animation, they don't like that.
    • Fixed spoon upgrade on Dark Pick when used in snow.
    • Fixed recipes requiring ThermalFoundation items (for 1.10.2).
      • Changed from ModID to ore dictionary in recipes requiring Pyrotheum Dust.
    • Fixed shift-clicking moving to multiple targets.
    • Added missing permission checks for fake player based blocks.
    • Added some profiling.
    • Removed double check on hoovered XP orbs.
    • Unified Vacuum Chest item finding.
    • Limited number of items considered by the vacuum chest.
    • Removed server update on GUI init for Capacitor Banks.
    • Added detailed Capacitor Bank IO tracing.
    • Optimized PlantableFarmer by a tiny amount.
    • Added input data dump for people who are unable to open files.
    • Adapted to Thermal Foundation ID changes.
    • Updated CoFH API.
    • Re-Added TE wrench integration.
    • Item Filter will now ignore meta and nbt on oreDict matches.
    • Worked on compatibility with older Java versions.
    • Made the Tree Farmer aware that saplings should not be planted into trunks.
    • Changed CoFH API path to https.
    • Worked around a weird Gradle classpath.
    • Fixed ME conduit crafting amounts (commit: be0d329) — Henry Loenwind / githubweb
    • Added beacon-coloring to the mod's glasses.
    • Added some missing markDirty()s to the capBank.
    • Fixed invalid accesses to owner.
    • Moved the Attraction Obelisk's configuration to config file.
  • Ender Storage 1.8+ by covers1624 - (2.2.1.103 > 2.2.1.106)
    • Fixed an occasional crash on player log off.
  • Extreme Reactors by ZeroNoRyouki - (0.4.5.27 > 0.4.5.28)
    • Added disableReactorFuelRodRender client-only config option that disables the rendering of fuel inside the fuel rods of a Reactor and the associated animation (restart required)
    • Added a disableTurbineRotorRender client-only config option that disables the rendering of the rotor animation of an active Turbine (restart required).
    • Added back support for Thermal Expansion machines (Pulverizer, Furnace, Induction Smelter).
  • Forestry by SirSengir - (5.2.17.368 > 5.2.17.373)
    • Fixed Peat Engine not noticing its generated power is being used.
    • Added a way to change how much sand a tree multifarm gives when a tree grows.
    • Fixed Ender Lily Seeds not being accepted for farming.
    • Fixed: Electric Engine is now tier 4 on the IC2 scale, so it can now be powered through an MFSU.
    • Updated dependency versions of IC2 and JEI versions. Also fixed IC2 integration.
    • Fixed Immersive engineering Ethanol not working with the Bio Generator.
  • FTB Utilities by FTB - (3.4.3 > 3.5.1)
    • Fixed graves not breaking in claimed chunks.
    • Possibly fixed (or broke way more) chunkloading crashes.
    • Started adding documentation, Ranks page is still WIP.
    • Explosions now deal entity damage, and only exclude blocks that are within claimed area.
    • Fixed a crash with JourneyMap.
    • The "Chunkloading offline timer" rank config has been removed for now, will be re-added later, replaced with ftbu.chunkloader.load_offline permission node.
    • Major block/chunk permission changes: replaced .break.* permission with .edit.* for both breaking and placing blocks, while .interact.* is only for right-clicking.
    • Added BlockInteractionType.
    • [Maybe] fixed block permissions not working properly and chunkloaded chunks not working.
    • Added a block placing event handler.
  • FTBLib by FTB - (3.4.4 > 3.5.3)
    • Updated Forge and MCP mappings. Added block placing event handler.
    • All event handlers are now using static methods.
    • Implemented / fixed info gui lists.
    • Fixed some errors with info lines.
    • Added way to write shorter lang keys with $key in guides.
    • Fixed a crash with missing items.
    • 'toggle' is now a valid value for PropertyBool.
    • FTBLib Gui changes - removed IGui, IWidget, IPanel, removed "LM" from all classes, GuiLM now is GuiBase.
    • Updated FTBLib version, removed Widget position and size getters.
    • More crazy GUI changes!
    • Fixed a server crash.
  • Industrial Craft by Player - (2.6.142 > 2.6.188)
    • Bug fixes.
  • Inventory Sorter by cpw11 - (0.10.5+46 > 0.11.0+47)
    • Added slot blacklisting, to just completely nuke the bloody things from orbit. Expose an IMC so other mods like pack mods can force a blacklist if another slot type proves troublesome in future.
    • Fixed furnace and brewing stand dupes.
    • Attempted to fix baubles dupe without depending on baubles. Hope this works.
    • Trying a fix for baubles sorting. Unsure if it'll work.
  • Iron Backpacks by gr8pefish - (2.2.23 > 2.2.25)
    • ExUtils compat has been fixed (RWTema changed to a lowercase modID, so that had to be fix that in this mod's code).
    • Cleaned up death saving code to hopefully remove any issues with dying/spawning/etc.
  • Mercurius by TasmasHanning - (1.0.2 > 1.0.3)
    • Applied a bug fix to properly account for play time.
  • Redstone Arsenal by TeamCoFH - (2.0.2.27 > 2.0.3.29)
    • No detailed changelog provided by the author.
      • "Suffice it to say, there are bugfixes and QoL improvements."
  • Refined Storage by raoulvdberge - (1.2.23 > 1.2.25)
    • Made the keybinding to focus on the Grid search bar configurable.
    • Autocrafting bugfixes.
    • Mod now fires event on completion of an autocrafting task.
    • Mod now fires playerCrafting event when shift clicking in the grid.
    • Allow INodeNetwork instances to return an ItemStack for display in Controller GUI.
  • RFTools by McJty - (5.88 > 5.91)
    • The builder works better with silk touch now and should actually be able to properly silk touch most things.
    • The block that the builder uses to replace with (dirt or stone in the old version) is now configurable. A new option quarryReplace replaces the old option for this and you can set it to any block. Default is still dirt.
    • The builder will now avoid breaking blocks if the break event fails using the BlockBreakEvent.
    • Prevented another special case/infinite loop for the endergenic generator.
    • In all crafting recipes (storage system, logic blocks, base blocks, screen modules, ...) ore dictionary crafting is now used for lapis lazuli, inksacs and chests.
    • It is now again possible to protect blocks with a gui (like chests) with the block protector by sneaking with the wrench in select mode on the block.
  • Storage Drawers by jaquadro - (3.6.1 > 3.7.1)
    • Fixed ticking crash if compacting drawer is in a weird state.
    • Removed legacy inventory support. Will no longer function with mods that haven't implemented IItemHandler, introduced in 1.8.x.
    • Fixed a stack overflow crash from 3.6.3.
    • Fixed compacting drawers not rendering status upgrade background.
    • Fixed labels sometimes rendering strange when vanilla skull blocks are nearby.
  • The One Probe by McJty - (1.4.4 > 1.4.6)
    • Fixed a problem with potion effects not working on a server due to TOP calling client-side only methods.
    • Typing /topcfg will now open the config gui again. (The command was broken)
    • New /topneed command to open the gui you get from the note where you can control when the probe should display.
  • Thermal Expansion by TeamCoFH - (5.0.3.86 > 5.0.4.90)
    • No detailed changelog provided by the author.
      • "Suffice it to say, there are bugfixes and QoL improvements."
    • Configs were added for disabling mod's bows/shears/fishing rods as a group. All groups disabled by default now.
    • A config was added for disabling all tool recipes added by the mod, in preparation for them to migrate into a separate mod.
    • A config was added for still showing disabled equipment on JEI and the creative tab. Not enabled by default.
    • Blizz's shots giving slowness effect can now be disabled in the config.
    • Blitz's shots giving blinding effect can now be disabled in the config.
    • Basalz's shots giving weakness effect can now be disabled in the config.
  • Thermal Foundation by TeamCoFH - (2.0.3.77 > 2.0.5.81)
    • Fixes a fairly large issue with the new configs. Sorry about that.
    • Also adds a new way to get Rich Phyto-Gro.
  • Wawla - What Are We Looking At by darkh4x - (2.3.1.213 > 2.3.2.215)
    • Fixed blast resistance always being 5.
  • XNet by McJty - (1.1.2 > 1.1.5)
    • Removed some log spam.
    • Fixed a problem when adding a single connector to a router without that connector being connected to anything.
    • Fixed a crash on 1.10.2 in when insert items with a count limitation in some situations.
    • Fixed a potential threading race issue in the renderer.
    • Implemented Ore Dictionary support for chests and lapis in recipes.
    • Fluid rate is now configurable.
    • Added a new Redstone Proxy block. This block has no functionality or anything. It doesn't do anything. The only thing special about it is that a connector will connect to it which allows you to use a logical channel and a sensor to read out the redstone that goes into this block. In the future this block will also be used to transmit redstone
    • Fixed a crash bug on 1.10.2 that could happen when you have a specific number of items in the output.
  • ZeroCore by ZeroNoRyouki - (0.1.0.4 > 0.1.0.5)
    • Updated RF API / CoFHLib to version 1.6.0 (1.10+) and linked it to it's own repo.

Additional Files