FTBPresentsDirewolf20110-1.11.0-1.10.2.zip

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    FTBPresentsDirewolf20110-1.11.0-1.10.2.zip
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    May 31, 2017
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  • MD5
    4f9fa4ff448f7a6ddb251abbf0cfa6c9

Supported Minecraft 1.10 Versions

  • 1.10.2

Changelog

FTB Presents Direwolf20 1.10-1.10.2-1.11.0

Mod(s) Added

  • CreeperHost by Creeperhost (1.2.4)
    • Designed for modpacks - allows users to buy CreeperHost servers preloaded with the pack's server project!

Mod(s) Updated

  • Minecraft Forge by ForgeDevTeam - (12.18.3.2254 > 12.18.3.2297)
  • Baubles by azanor - (1.3.9 > 1.3.11)
    • Fixed: Item on cursor will no longer be lost if you click on the baubles ring button.
    • Fixed baubles button display text.
    • Applied some localization fixes.
  • Blood Magic by WayofTime - (2.1.9-78 > 2.1.10-79)
    • Fixed malicious clients being able to load arbitrary chunks on the server.
    • Fixed Bound tools not setting their tool class and harvest level.
  • Brandon's Core by brandon3055 - (2.1.6-98 > 2.1.7-102)
    • Some changes to the modular GUI system.
    • Fixed some little crashes.
    • Added my own find closest player method because vanilla's is just broken.
    • "Fixed some little issues."
  • Chameleon by jaquadro - (2.2.2 > 2.3.0)
    • Added PassLimitedModel.
  • Compact Solars by progwml6 - (5.0.8.331 > 5.0.9-332)
    • Clean up code base a bit to make it look cleaner, everything still functions!
  • CompatLayer by McJty - (0.2.5 > 0.2.9)
    • Various small improvements.
    • Small fix for RFTools Dimensions on 1.10.2
  • CraftTweaker by jaredlll08 - (3.0.24 > 3.0.25)
    • Added a fall back if a block does not have an ItemBlock (some vanilla blocks).
    • Removed inventory cache.
    • Fixed .giveBack.
    • Fixed possible NPE.
    • Fixed logging of false errors.
    • Fixed console spam.
  • Dark Utilities by darkh4x - (1.1.7.111 > 1.1.8)
    • RC1 for the final 1.10.2 version of the mod. (Editor's note: This usually implies no more feature updates, eventually some fix being ported back from 1.11.2)
    • Added an alternative recipe for the portal charm, to prevent conflicts with mods like Draconic Evolution.
    • Added some upstream utility code from Bookshelf 1.11.2
    • Ender Tether will now show it's area of effect when you sneak + right click on it.
    • Fixed Sleep Charm not using OreDict for the crafting recipe.
    • Fixed a NullPointerException crash caused when looking at the null charm tooltip in some situations.
    • Fixed the timer block not syncing changes client side.
  • Deep Resonance by McJty - (1.4.6 > 1.4.8)
    • It is now possible to extract liquids from a tank if you have a stack of empty buckets.
    • Fixed an overflow in power for crystals generated in the nether
    • Fixed an issue with tanks on chunk borders that could cause them to be inactive (i.e. machines connected to them would do nothing). This is an experimental fix (but I did test it well) and can be disabled in the config if it would cause problems.
    • Fixed a chunk unloading crash with tanks.
  • Draconic Evolution by brandon3055 - (2.0.10.199 > 2.0.12.222)
    • Added the Ender Energy Manipulator, an item that can extract an egg from the dragon.
    • Silenced the dragon multi-death error message.
    • Fixed weapons not using energy when attacking only 1 target.
    • Fixed shaders still attempting to initialize when GL does not support them.
    • Fixed a null pointer in the reactor explosion code (I hope).
    • Fixed a crash in the Project Intel editor.
    • Fixed fluid gates dropping flux gates.
  • ElecCore | Rendering Library by Elec332 - (1.7.418 > 1.7.421)
    • Fixed a crash that could occur in 1.10 when breaking some blocks.
    • Constructing & PreInitialization of modules now happens after all mods have preinitialized; this makes them more configurable, as the owner mod now has the time to load the config and deceide whether the module should be loaded or not.
    • Modules now use the EventBus of the owner mod.
    • Workaround for a bug in the Guava EventBus.
    • Added (MC version abstracted) method for getting biome types.
    • Added helper methods to MCVersion.
  • EnderCore by tterrag1098 - (0.4.1.65-beta > 0.4.1.66-beta)
    • Prevented giving XP to machines using enchanted items. This fixes a potential vulnerability in MessageTileEntity.
  • Extreme Reactors by ZeroNoRyouki - (0.4.5.28 > 0.4.5.29)
    • New mod-compatibility system code: from now on it will be much easier to add support for other mods.
    • Added back support for Mekanism Enrichment Chamber and Crusher.
    • Updated OpenComputers-related code to version MC1.10.2-1.6.2.7 of OC.
    • Removed cached fluid handler to help solve port connection issues on server restart. That or the ports should not turn into auto-output anymore in the next version!
  • Forestry by SirSengir - (5.2.17.375 > 5.2.17.376)
    • Updated the RF_MOD_ID constant, for compatibility with CoFHCore.
  • FTB Utilities by FTB - (3.5.4 > 3.6.5)
    • Added the long requested Ranks documentation.
    • Added table of contents in TiC Guide.
    • Added GuiChunkSelectorBase.
    • Removed Blocked Entities (was breaking with 1.11, because entity registration changed)
    • Removed MapUtils#removeAll.
    • Bug fixes.
    • Fixed json reading from stream not being closed.
    • Made some code inspection, and a couple bug fixes.
  • FTBLib by FTB - (3.5.4 > 3.6.5)
    • Requires CompatLayer as of 3.6.0!
    • Sidebar Buttons now use .json, so you can add your own with Resource Packs.
    • Bug fixes and better 1.11 compatibility.
    • Removed RemoveFilter.
    • Replaced getCount() == 0 with isEmpty().
    • Added WidgetLayout.
    • Removed CreativeTabBase.
    • BaseItem/Block are no longer CompatItem/Block.
    • Added GuiChunkSelectorBase.
    • Removed MapUtils#removeAll.
    • Fixed json reading from stream not being closed.
    • Fixed some bugs in MathUtils.
    • Added CachedVertexData cubes.
    • Made some code inspection, and a couple bug fixes.
    • Removed CubeBuilder.
    • Added MathUtils.ROTATION_X, MathUtils.ROTATION_Y and RecipeUtils#addCheckerboardRecipe.
    • Added BlockPropertyString and UnlistedPropertyString.
    • Added ModelBuilder#setUVLocked and setShade.
  • Immersive Engineering by BluSunrize - (0.10-57 > 0.10-58)
    • Added the Fluid Router. It does exactly what the Item Router does, but for fluids.
    • Added Crafttweaker integration for the Mixer.
    • Added the Garden Cloche! It grows a variety of crops!
      • Added farming compatability for Actually Additions.
      • Added farming compatability for Attained Drops.
      • Added farming compatability for Mystical Agriculture.
      • Added farming compatability for Harvestcraft.
      • Added farming compatability for Better With Mods.
      • Added farming compatability for Extra Utilities 2.
    • Added Chemthrower compatability for Thermal Foundation fluids.
    • Added carpet, quarter and threequarter thicknesses for Concrete to make the fluid dry to more reasonable levels.
    • Added a toggleable option to the Mixer to output all fluids instead of just the bottom one.
    • Added placeable Toolboxes, they are fully accessible while placed.
    • Added placeable Coresamples, these can be rightclicked with a map to set a marker to their origin.
    • Added a visible chunk boundary when holding or looking at the Sample Drill.
    • Added Redstone Wires to the API.
    • Added a render reset hook to the API.
    • Added the Covered Conveyor, preventing players from picking up items from it.
    • Added a Conveyor unaffected by redstone.
    • Added the Fluid Outlet. It puts fluids in the world!
    • Added OC compat for Mixer and BottlingMachine.
    • Added a Villager Job to sell Shader Bags.
    • Added a Crusher recipe to turn slag into sand.
    • Added a special ItemFrame render for Blueprints.
    • Added the ability to flip Powered Lanterns using the hammer.
    • Added the option for Strip Curtains to output a strong RS signal.
    • Added a sound to the Breaker Switch - Clearly the best feature of this update.
    • Changed Razorwire to render extended wooden boards when stacked.
    • Changed the Conductive debuff to apply to Teslacoil and Electro-Razorwire damage.
    • Changed metal plates and Sheetmetal to be craftable for any IE-used metal.
    • Changed Crafttweaker functions for Squeezer and Fermenter to feature input-based removal.
    • Changed dropping Conveyors to use Iron Trapdoors rather than Hoppers in the recipe.
    • Changed fluid potions to have reduced durations in the chemthrower.
    • Fixed Concrete blocks not applying suffocation damage.
    • Fixed some cartridges being allowed in turrets, fixes crash with Immersive Floofs.
    • Fixed energy drain on eletrified bullets, reduced drain for multii-projectile cartridges.
    • Fixed ownerless, tameable entities causing crashes in Turret targeting.
    • Fixed item in- and outputs on Turrets being unavailable.
    • Fixed manual entry for Razorwire.
    • Fixed NullPointer on FluidStacks.
    • Fixed Turntables and Hammers being able to rotate extended pistons, chests, beds, end portals and skulls.
    • Fixed the Drill taking more damage than intended.
    • Fixed the display of double arrays in the manual.
    • Fixed lang file as per suggestions on github.
    • Fixed Balloons and Redstone Connectors being invisible in the End.
    • Fixed Chemthrower projectiles being set on fire even when the fluid isn't flammable.
    • Fixed invalid connections being made possible due to splitting stacks.
    • Fixed bounding boxes and wire offsets for transformers.
    • Fixed transformers mistakenly having TESRs and accepting LV+MV wires in combination.
    • Fixed the Potion fluid not having textures.
    • Fixed ConcurrentModificationException on Crafttweaker reloads.
    • Fixed the Mixer not working when its internal tank is filled.
    • Fixed IE slag not being usable in ThermalExpansion recipes.
    • Fixed the Turrets losing its inventory.
    • Fixed NBT sensitive fluids not outputting from barrels properly.
    • Fixed a dupebug of empty fluid containers in the Assembler.
    • Fixed Assembler outputting damageable craftign items.
    • Fixed missing sounds on IE explosions.
    • Fixed Refinery dividing by 0 if timer config is adjusted downwards.
    • Fixed AutoWorkbench not exposing the right slots to its item handler and rendering the wrong items.
    • Fixed projectiles ignoring PvP protection within player teams.
    • Fixed wires not being removed properly if TileDrops are off.
    • Fixed floating Engineer's houses.
    • Fixed broken Energy Storage tooltips.
    • Fixed Metal Press not dropping its mold when broken.
    • Fixed various double-size blocks deleting things above them.
    • Fixed stuttering on Metal Press and Watermill.
    • Fixed Relays connecting to energy accepting things, to make their role more obvious.
    • Fixed resource reloading on TESRs.
    • Fixed various Turret projectile issues.
    • Fixed a Blast Furnace processing speed bug.
    • Fixed Skyhook being a stupidly powerful weapon.
    • Fixed the Crusher outputting to the wrong side.
  • Industrial Craft by Player - (2.6.188-ex110 > 2.6.210-ex110)
    • No changelog was provided by the mod author...
  • Iron Backpacks by gr8pefish - (2.2.25 > 2.2.26)
    • Compressed images to reduce overall file size.
  • Iron Chests by progwml6 - (7.0.11.797 > 7.0.15.804)
    • Fixed the Crystal Chest crashing users due to a overflow of the array when it tries to get a value that doesn't exist.
    • Crystal chests will no longer crash the client when it goes to render the top stacks in the chest.
    • Chests will no longer kick the client from the server when reading an NBT tag that was too big.
    • Crystal chests will now ignore the durability when sorting the top stacks in the chest. (Before it would render two swords if one had a different durability)
  • Just Enough Items (JEI) by mezz - (3.14.7.417 > 3.14.7.419)
    • Fixed a crash caused by an invalid smelting recipe.
    • Added more log info to LinkageError exceptions during item rendering.
  • Mercurius by TamasHenning - (1.0.3 > 1.0.4)
    • Added modPackVersion field to config file and pay load.
  • Not Enough Wands by romelo333 - (1.5.4 > 1.5.5)
    • The mod should no longer be hard dependant on something that provides RF.
    • Added the ability to globally set the wands to use RF with a new wandSettingPreset and four possible options for that: default (use whatever the wand wants), easy_rf, normal_rf, and hard_rf.
    • Added a new mode for the swapping wand, that swaps with the block in the off-hand.
    • Added a new feature to the teleportation wand for teleporting through walls if you hold sneak. Can be disabled in config.
      • Note that when you do this it will still only teleport half the distance.
  • Railcraft by CovertJaguar - (10.1.1 > 10.1.2)
    • New/Added:
      • Restored and redesigned Elevator Tracks. Should be much less fiddly now.
      • Restored Forestry backpacks.
      • Add Bore Head Enchantment compatibility.
      • Various IC2 integration fixes and improvements.
      • On the API: Added a Train wide IItemHandler and IFluidHandler provider for interfacing with Architect.
    • Changed:
      • Poor Ore output increased to 3 nuggets instead of 2.
    • Fixes:
      • Limit Enchantments to proper tools.
      • Experiment fix for random train unlinking.
      • Cart Disassembly recipes work again.
      • Boxes and Actuators must be placed on solid surfaces again.
      • Catch possible null entries before they get added to the creative list.
  • RFTools by McJty - (6.00 > 6.01)
    • New feature related to Interaction Wheel integration: "find block out of storage tablet".
      • Works for modular storage tablet, remote storage tablet and storage scanner.
    • Mod now uses an instance of SmartWrench instead of hardcoding the item in some of the forge events.
    • Made some optimizations with object allocation on the builder and shield.
  • RFTools Control by McJty - (1.6.6 > 1.6.8)
    • Made the fluid tank caps support a bit more efficient.
    • Crafting card tooltip fix when the card is empty.
    • Refixed METADATA on Crafting Stations: Previously fixed in a sense that the crafting detect nbt data on selected items. This time the fix looks for nbt data on the results of crafting templates
    • Fixed min_vector and max_vector functions.
  • Storage Drawers by jaquadro - (3.7.1 > 3.7.7)
    • Improved compatibility with block placers (like builder wands).
    • Replaced oak concealment placeholder with generic semi-transparent shading.
    • Fixed compacting drawers voiding material if only fractional space remaining.
    • Fixed upgrades not shift+clicking into upgrade slots in GUI.
    • Fixed drawer GUI showing 0 or negative items on servers.
    • Fixed possible client crash if Tile data is corrupted.
    • Fixed drawers sometimes rendering on the transparent pass when they shouldn't (water effect).
    • Fixed quantify text sometimes flashing to full opacity at edge of render distance.
    • Fixed WAILA item display (mainly related to 'Extras' pack).
    • Fixed a obscure render glitch with item frames; text overlay.
    • Fixed a crash with compacting drawers in certain invalid data scenarios.
  • The One Probe by McJty - (1.4.6 > 1.4.7)
    • The creative probe will now also show the registry name and class name of the block.
    • Protection from mods returning null from getPickBlock() (which is invalid on 1.11).
  • Tinkers Construct by mDiyo - (2.6.3 > 2.6.5)
    • New modifier: Embossment. Let's you add an additional trait.
    • Added support for non-vanilla arrows.
    • Nuggets and Blocks can now be used to repair tools too.
    • Tinkers' Metal Blocks can now be used as beacon base again.
    • Stained clear glass works for coloring beacon beams.
    • The smeltery now displays a tooltip when its fuel liquid is not compatible.
    • Broken tools now correctly lose their harvest level.
    • Implemented EFLN forge event compatibility.
    • Faucets now pour to the bottom of the block below for other mods tanks.
    • Material Integration now has a proper API (same as before, but moved into the API)
    • Most likely fixed cascading worldgen.
    • Probably fixed smeltery possibly loading chunks when checking for validity (yes, this one is pretty obscure).
  • XNet by McJty - (1.3.1 > 1.3.2)
    • Fixed a serious exploit where breaking a cable would not prevent the controller from doing its job (i.e. unintentional wireless networking!).
  • ZeroCore by ZeroNoRyouki - (0.1.0.5 > 0.1.0.6)
    • Fixed a crash on not-loaded save delegate being dismissed.

Configuration Changes

  • CreeperHost
    • Configured so the server creation wizard sends the right modpack to install to the hosting. Also filled in the coupon variable, so users are automatically offered a discount code (10% at the time of creating this changelog).
  • Custom Main Menu
    • Added CreeperHost server button
    • Added an "Alpha Mods" button, to notify users of any alpha mods present in the mod pack.
  • Mercurius
    • Entered the correct version string.

Additional Files