FTBPresentsHermitPack-1.7.0-1.10.2.zip

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    FTBPresentsHermitPack-1.7.0-1.10.2.zip
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Supported Minecraft 1.10 Versions

  • 1.10.2

Changelog

FTB Presents HermitPack-1.10.2-1.7.0

Final Update!

Mod(s) Updated

  • Minecraft Forge by ForgeDevTeam - (12.18.3.2185 > 12.18.3.2254)
    • Full changelog (look for 1.10.2 versions only).
    • Main changes:
      • Now caches entity constructors for a small performance optimization.
      • Added a new client config option to force all chunk rendering off the main thread. This may help FPS issues, but may also result in world holes/rendering issues. Also fixed Forge configs not saving properly.
      • Fixed TileEntity#getRenderBoundingBox not offsetting correctly, causing more TEs to render then needed.
      • Added in a check to the splash screen. If the Display.update call takes too long on average (over first 200 frames), Forge'll use a sleep based timer to allow mods doing splash screen work some time on the LWJGL global lock. This should fix some slow loading issues with a few mods (notably JEI).
  • Actually Additions by Ellpeck - (r97 > r105)
    • Added Laser Relay input/output only config.
    • Added Laser Relay network caching to reduce server load.
    • Added a bunch of chunk loaded checks to hopefully avoid loading chunks inadvertently.
    • Added emptying recipes for fluid placer and collector.
    • Added a config to change the configuration items (compass and redstone torch).
    • Added a Redstone Mode toggle to the Ranged Collector.
    • Backported a bunch of quotes and booklet editions.
    • Removed the black quartz made from coal and quartz recipe. [<3]
    • Stopped the storage crate from syncing its NBT.
    • Made Fluid Laser pull fluids on input mode.
    • Made the drill digging packet a config option that is off by default.
    • Made the coffee maker store its coffee cache when breaking it.
    • Made the magnet ring not use energy when not picking something up.
    • Mod now fires block harvesting events when automatically mining things.
    • Made the leaf blower drop blocks on their own.
    • Made the smiley clouds render special stuff.
    • Made horse armor yield less when crushing.
    • Updated the RF API (This was the actual reason this whole update was made, so blame -or thank- KingLemming. Also, I'm only putting this bit of text here because he told me to).
    • Fixed the Player Probe not clearing its data properly.
    • Fixed an exception in the booklet with broken furnace recipes.
    • Fixed pickup achievements.
    • Fixed crusher achievement descritipons being wrong.
    • Fixed missing textures on item laser relay manual pages.
    • Supposedly fixed the bag "leaking" items with certain other mods installed.
  • Baubles by azanor - (1.3.8 > 1.3.9)
    • Added player references to capabilities container and added checks for item validity.
  • BdLib by bdew - (1.12.2.17 > 1.12.4.24)
    • Updated dependencies.
    • Applied a workaround for log spam with BlockDrops, fixing a bug.
    • Added better workaround for CME when accessing TE from render threads.
    • Fixed FluidMultiHandler.fill messing up passed in fluidstacks.
    • Built for newer forge and mappings.
    • Fixed crash in CapabilityProvider when something tries to access caps.
    • Fixed dupe bug caused by containers staying open after the block they belong to was destroyed.
  • Better Builder's Wands by Portablejim - (0.10.2.209 > 0.11.0.215)
    • Special Botania support has been disabled, as it is broken and leads to a dupe bug.
    • Fixed: /wandOops should be less genererous. Whilst charity is usually good, people don't usually like excessive charity.
  • Biome Paint Tools by MrDimkas_Studio - (1.0.2 > 1.0.3)
    • Added Pencils for all biomes to creative tab.
    • Biome Pencil's tip is now colored to whatever the biome's grass color is.
    • Fixed: Crash with Sun Flower Plains.
  • Blood Magic by Way2muchnoise - (1.9.4-2.1.0-69 > 1.10.2-2.1.7-76)
    • Implemented the Blood Tank (Current recipes may be changed in future updates)
    • Added the Altar's Charge value to the Waila Tooltip when holding a Seer's Sigil.
    • Added Fluid routing to the routing nodes - this is done by using the Fluid Filter and placing a fluid container as the filter.
    • Added a null check for the Will getter for the Aura incase the WillChunk somehow does not generate.
    • [API] Added a new IMC API for modders to register their blocks as an altar component.
      • Example: Chisel Glowstone can now be used for the Tier 3 caps (once Chisel implements it).
    • Added a new Master Ritual Stone that inverts it's redstone activity.
    • Added some caching to rituals to (hopefully) increase performance with less world data query-ing.
    • Empty flasks can now be refilled to create a new flask.
    • Blacklisted Sentient Spectres from the Well of Suffering.
    • Made it so the book does not give the filling recipe when the Blood Orb recipe is queried.
    • Downgrade tomes are now called Downgrade Tomes.
    • Fixed the Living Armour Sacrificial Upgrade.
    • Fixed Bound Tools not draining LP.
    • Fixed Aura of Expulsion whitelist.
    • Fixed meteor config error caused by EnderCore reloading configs early into startup.
    • Fixed meteor config not generating new entries.
    • Fixed Sigils drawing from the user instead of the bound network.
    • Fixed server crash when adding guide recipe to JEI.
    • Fixed JEI localization.
    • Fixed Living Armor attributes overriding eachother instead of adding up.
    • Fixed Ore doubling sometimes adding invalid recipes.
    • Fixed a crash when checking if two items could be combined.
    • Fixed a crash when attempting to open the Sigil of Holding GUI.
    • Fixed a crash when somebody made an "invalid" stack of the Blood Tank.
    • Fixed a crash/hilarity where a Blood Altar would update itself as a Comparator.
    • Fixed JEI compat for Alchemy Table recipes.
    • Fixed (yet another) crash when creating an "invalid" stack of the Blood Tank.
    • Fixed Demon Will Crystal and Teleposer crashy interaction.
    • Fixed crash when working with toggleable sigils.
    • Fixed JEI not displaying Armor Tomes.
    • Fixed Body Builder level 4 being 5x more expensive than level 5.
    • Fixed the Seer's Sigil not using Roman Numerals to display the altar tier.
  • Botania by Vazkii - (r1.9-339 > r1.9-341)
    • The Gourmaryllis now plays a burp sound when it's done eating.
    • Removed lexicon references to blocks that have been removed or moved to Quark.
    • Fixed a crash regarding tile entities and block states not playing together.
    • Fixed crash on unequipping the Ring of Loki.
    • Fixed the Crafty Crate destroying items if there's a block under it.
    • Fixed the Gourmaryllis spamming packets and causing ridiculous network usage.
    • Fixed the Key of the King's Law stacking portals together if the player is looking straight down.
    • Fixed the Life Imbuer spawning mobs inside blocks.
    • Fixed the livingwood bow not using 1.9 arrow priority and using arrows even if they have infinity.
    • Fixed the Mana Enchanter not accepting floating flowers.
    • Fixed the Ring of Loki checking your offhand item and thus negating the cursor addition if you have no item in either hand.
    • Fixed the T.A. Plate not showing particles.
    • Fixed a crash when placing pistons with a arannuncarpus.
    • Fixed a crash with the orechid when an ore is registered to the ore dictionary that isn't a block.
    • Fixed AoE mining not firing break events and not dropping xp.
    • Fixed body and leg armor stats being swapped.
    • Fixed crashes with the drum of the gathering and the mod's shears.
    • Fixed the botania banner lexicon entry still requiring EtFuturum.
    • Fixed the crystal bow not using mana.
    • Fixed the gaia guardian not looking like the player in dedicated servers.
    • Fixed the horn of the wild, bore lens, and rod of the shifting crust manually dropping block drops and not allowing for block rollbacks.
    • Fixed the marimorphosis running clientside and desyncing.
    • Fixed the soulscribe not dealing extra damage.
    • Fixed the spectator not highlighting all relevant inventories.
  • Chest Transporter by CubeX2 - (2.5.6 > 2.5.9)
    • Added support for BiblioCraft chests.
    • When transporting a spawner, the name of the mob is now in the tool tip.
    • Fixed grabbing the chest from a minecart not removing the chest.
    • Fixed the player being teleported when placing a chest into a minecart.
  • Chisel by tterrag1098 - (0.0.7.7 > 0.0.8.12)
    • Implemented compatibility with BloodMagic for tranquility and runes.
    • Added new stained glass textures.
    • Config for showing variant names in item/block name is now functional.
    • Updated the JEI plugin, new features in API were implemented.
    • Updated FTB Utilities' guide page.
    • Applied widespread performance improvements.
    • Size of model cache was increased, should result in more RAM usage but a smoother experience overall.
    • Fixed a crash on world exit.
    • Fixed a crash when left clicking a chisel.
    • Fixed an incorrect break animation rendering.
    • Fixed bad CTM in some cases (this improved performance of CTM slightly).
    • Fixed carpet break speed being too high.
    • Improved on lag fix from last release, should be even better now.
    • Applied a workaround for an issue causing various mods with fake block rendering (iChisel, C&B, ImmersiveEng) to show pink&black models.
    • Fixed incorrect carpet models.
  • Chisels & Bits by AlgorithmX2 - (12.10 > 12.12)
    • Added: Trigger Updates related to full blocks breaking near C&B Blocks.
    • Extended "Minimize Latency" time and added option, this improves flashing when renderer switching.
    • Mod tracks Dead Tessellators more readily now, this fixes an issue where updates would pause in low memory situations.
    • Fixed Commit Changes API not triggering render updates.
    • Mod now compares Mod ID's in ignoring case for item domain for key binding annotation.
    • Fixed an issue when trying to read models that have a null override.
    • Fixed cross world format not converting primary state.
  • CompatLayer by McJty - (0.1.7 > 0.2.2)
    • Fixes for JEI (needed for Deep Resonance).
    • Added support for IRecipe.getRemainingItems().
  • Cooking for Blockheads by BlayTheNinth - (4.2.29 > 4.2.39)
    • Added some missing newer Harvestcraft non-food items to the recipe book.
    • Disabled Mouse Tweaks in Cooking Book / Cooking Table GUI. This should fix the list constantly changing while scrolling with the mouse wheel.
    • Updated to latest Mouse Tweaks API.
    • Fixed cow jar JEI recipe showing cow jar instead of milk jar as input.
    • Fixed oredict toggle in craft matrix going too fast.
    • Fixed kitchen counter block material.
    • Fixed scrollbar calculation when searching.
    • Fixed kitchen connector API capability not being registered.
    • Fixed crash on invalid CraftTweaker smelting recipes.
  • CraftTweaker by jaredlll08 - (3.0.17 > 3.0.24)
    • Fixed spam in server console when running /help.
    • Fixed JEI support not loading.
    • Implemented String equals into Zenscript. ("string1" == "string2")
    • Added an Entity Bracket Handler: <entity:name>
    • Added mob drop supports. For example:
          <entity:sheep>.addDrop(<minecraft:dirt>, 1, 5);
          <entity:sheep>.addPlayerOnlyDrop(<minecraft:stick>, 1, 5);
          <entity:sheep>.removeDrop(<minecraft:wool:*>);
      
    • Added a for loop over an int range:
      • Example 1:
          for i in a to b {
          print(i);
          }
        
      • Example 2:
          for i in 1 to 5 {
          print(i);
          }
        
    • Removed a call to a deleted method.
    • Reverted to old code for RecipeTransformers, this should fix some issues.
    • Fixed a crash on startup regarding JEI.
    • Fixed an issue when mobs are captured into the mobdrop list.
    • Fixed how recipes are removed, should solve unrelated recipes being removed.
    • Fixed a crash on startup.
    • Fixed a dupe bug.
    • Fixed another dupe bug.
  • Cyclic by Lothrazar - (1.9.12 > 1.10.15)
    • New Content: Safe Dynamite, Mining Dynamite, Monster Ball, Experience Pylon.
    • Added new enchantments: Auto-Smelt and Experience Boost.
    • Blocks and World generation added: Nether Iron, End Iron, Nether Redstone, End Gold (by request).
      • This is controlled in config the same way as the rest of the world gen.
    • Fan block have a new GUI Screen to control range, direction, and toggle particles off.
    • Charms can now be turned off by right clicking them on the inventory.
    • Purple power armor can now be turned off by right clicking as well.
    • Life Leech enchant now also restores a half heart with any damage dealt (it still restores some hunger and life on kill).
    • Life Leech enchant now displays heart particles above your head when it heals you.
    • Controlled Miner now has a toggle button to switch between a whitelist and blacklist.
    • Fixed the Password Trigger GUI closing when typing 'e' into textbox (or whatever key is bound to open inventory).
    • Applied a bugfix to make sure corrupted chorus data persists through death.
  • Deep Resonance by McJty - (1.4.2 > 1.4.6)
    • Updated for latest RFTools screen support for truetype fonts.
    • Added a new RFTools Control opcode to measure the amount of power left in an adjacent crystal (number between 0 and 100).
    • Added a new RFTools Control opcode to measure the amount of liquid crystal left in the laser block.
    • Added nether and end variants of resonating ore. By default, they're enabled in the nether.
    • Crystals now also generate in the nether. They are stronger but less pure. This can all be configured.
    • Tanks are now also fluid handlers client-side. That's better for render issues.
    • Renamed the Deep Resonance machine frame so it is less confusing with RFTools.
    • Fixed a bug with the crystalizer where it would sometimes crash and at the very least misbehave if the tank under it didn't contain valid RCL.
    • Fixed a problem with JEI compatibility on 1.10
    • Fixed oregen vein size. For this the config had to be regenerated. To enforce that I used different keys for the ore vein size. So if you have custom configs be sure to check that out again.
  • Drawers & Bits by Belgabor - (0.35 > 0.36)
    • Removed a warning in GUI if Storage Drawers version differs from the one targeted, wasn't serving its purpose. There is still a warning in the log, but usually MC crashes before it reaches that point.
    • Fixed a display bug with SD 3.6.1+
  • ElecCore | Rendering Library by Elec332 - (1.6.379 > 1.7.409)
    • Fixed problems with static final MCVersion in ForgeVersion.
    • Fixed NPE when right-clicking a block with an empty hand.
    • Fixed CCM.
  • EnderCore by tterrag1098 - (0.4.1.62-beta > 0.4.1.65-beta)
    • Added block loaded check to avoid resurrecting a chunk if a TE from the mod is ticked after being unloaded.
    • Removed long outdated code.
    • Removed wild "abstract" that suddenly appeared.
    • Added ItemGUIRenderEvent.Pre.
  • Ender IO by CrazyPants_MC - (3.1.157 > 3.1.179)
    • Added better diagnostics for invalid conduits.
    • Made Powered Spawner ignore dead mobs.
    • Made all Redstone level checks block-loaded-aware.
    • Prevented squids from being drunk.
    • Made redstone control mode effect not only NONE sides of Capacitor Banks.
    • Removed unused Facade block.
    • Optimized redstone conduit network forming.
    • Added recipe for combining loot capacitors in an anvil.
    • Made conduit cleanup code final and reduced log output to debug.
    • Added Chisel&Bits integration as far as it works.
    • Added integration for Tinkers weapons in the Killer Joe.
    • Mod now allows right clicking alloy smelter mode button.
    • Mod now allows right clicking capacitors directly into machines.
    • Implemented caching for conduit redstone levels.
    • Re-implemented facaded conduit sounds.
    • Added UUID do NBT saving for conduits, along with documentation.
    • Removed unused part of CapBank GUI texture.
    • Removed extremely expensive Thermal Expansion compatibility code.
    • Removed unused imports.
    • Modified the teleportation for molten ender to trigger an event as if an ender pearl has been thrown for the teleportation of a mob/player. Did this mainly to work with the Dark Utils Ender Tether as it adjusts the teleport destination based on the EnderTeleportEvent. Teleport still behaves as normal and random if there is nothing that intercepts the event.
    • Mod now checks ToolUtil for equipped tool rather than just YetaWrench Item.
    • Made Ender Fluid teleporting more like Ender Pearl teleporting; this should fix problems with mounted entities. Adds Endermites as well.
    • Made the capacitor recipe like it was on 1.10: it now uses 4 gold nuggets and 2 redstone dusts, instead of 2 gold nuggets and 4 redstone dusts.
    • Cleaned up redstone signal handling (Note: Default mode for conduits has been changed to "always off").
    • Cleaned up light opacity code of conduits a bit.
    • Changed paint storage to use blockstate names instead of id+meta.
    • Restored 1.7 break animation on conduits, only animates targeted conduit.
    • Cleaned up item conduit info text grammar and layout.
    • Avoided unnecessary model caching during conduit breaking animation.
    • 1.11-ified the capacitor insertion code.
    • Loosened Conduit coupling.
    • Lowered copying quality of facade paint recipe. (Fixes a dupe bug)
    • Fixed VAT texture being misaligned.
    • Fixed: Added a special workaround for IC2.
    • Fixed Wireless Charger not telling anyone about its work.
    • Fixed conduit opacity not being seen by the game.
    • Fixed conduit sorting.
    • Fixed a NPE related to interacting with ME conduits.
    • Fixed textureless conduits rendering "fine" but crashing on breaking.
    • Removed an unused import.
    • Added icon source to repo.
    • Added a check for duplicate recipe IDs.
    • Added special output for legacy item handling. Should allow to extract buckets from the Stirling Generator, and items from the Killer Joe.
    • Added breaking animations for all Ender IO machines.
    • Removed silent upgrade specific recipe, and fixed generic upgrade recipe (including silent ones).
    • Replaced fuzzy mode with damage mode.
    • Tagged stuff that was ported to endercore-1.11
    • Made some cleanup.
    • Changed item power caps to be internally attached. (Should really rewrite all item cap providers...)
    • Optimized snow generation.
    • Enabled travelling on a Dark Pick with a Travel upgrade if block placing is disabled.
    • Applied generous shaving to some CPU cycles.
    • Mod will stop asking blocks if they can render their breaking animation, they don't like that.
    • Fixed spoon upgrade on Dark Pick when used in snow.
    • Fixed recipes requiring ThermalFoundation items (for 1.10.2).
      • Changed from ModID to ore dictionary in recipes requiring Pyrotheum Dust.
    • Fixed shift-clicking moving to multiple targets.
    • Added missing permission checks for fake player based blocks.
    • Added some profiling.
    • Removed double check on hoovered XP orbs.
    • Unified Vacuum Chest item finding.
    • Limited number of items considered by the vacuum chest.
    • Removed server update on GUI init for Capacitor Banks.
    • Added detailed Capacitor Bank IO tracing.
    • Optimized PlantableFarmer by a tiny amount.
    • Added input data dump for people who are unable to open files.
    • Adapted to Thermal Foundation ID changes.
    • Updated CoFH API.
    • Re-Added TE wrench integration.
    • Item Filter: Ignore meta and nbt on oreDict matches.
    • Implemented: Compatibility with older Java versions.
    • Made Tree Farmer aware that saplings should not be planted into trunks.
    • Changed CoFH API path to https.
    • Implemented a work around a weird Gradle classpath.
  • EnderTanks by ShetiPhian - (1.4.9 > 1.4.11)
    • Added some translation files.
  • Environmental Tech by ValkyrieofNight - (0.10.5h > 0.10.6b)
    • All multiblocks can be disabled with a redstone signal applied directly to the controller.
    • Various bugfixes.
    • Removed COFH RF support.
    • Removed "Basic Chunk Loader".
    • Fixed Nano Bot Beacon not removing Flight after being disabled with redstone.
    • Fixed a JEI crash
    • Applied other undetailed bug fixes.
  • Extra Utilities 2 by RWTema - (1.1.1 > 1.3.3)
    • Rainbow generators reduced to 250K RF/T.
    • Rainbow generators will no longer exceed their max output when there are multiple adjacent receivers.
    • Mining redstone ore with silktouch no longer give redstone crystals.
    • Added Blocks of Demon Metal and Enchanted Metal.
    • Added obscure crafting method for Demon ingots (see if you can work it out without looking it up).
    • Added Tinkers Construct Integration for Demon Metal.
    • Fixed broken 'Tile description' code.
    • Fix the letter 'a' being replaced the letter 'x' in various parts of the code. (don't ask)
    • Drum Color algorithm now averages using the CIELab color space. (gives nicer, more human-eye-accurate colors)
    • Added "Creative Harvest Block": Right-click with another block to create a block that can be infinitely mined without breaking.
    • The Deep Darkness has reawoken.
      • Deep Dark mobs now have double health and attack power.
    • Rainbow generator now gives 2,500,000 RF/T (still balancing).
    • Speed upgrades now require only 2 1 GP each regardless of the number (still balancing).
    • Drum recipes that use previous tier of drum will keep fluid stored in the input drum.
    • Changed "Demonically Gargantuan Drum" recipe.
    • Changed several recipes that used dispensers so they now use droppers.
    • Drum tooltips now use comma formatting.
    • Fixed null IFluidTankProperties[] being returned in machine's fluid handlers.
    • Fixed unloaded GP mills giving incorrect values.
    • Fixed energy dupe with Rainbow generator.
    • Reverted changes in power management to fix angel ring crash.
    • Prevented saved power data from being cleared when server closes.
    • Added Terraformer and Climograph system to change nearby biomes.
    • Added Biome marker to store biome information. Right click to store current biome.
    • Added a config option to /xu_powersharing GUI to enable/disable other players form accessing your XU2 inventories (disabled by default).
    • Added a temporary crafting recipe for moon stone until the world gen is unbroken.
    • Added 'Trash Chest' (voids excess items).
    • Added 'Flat Transfer Nodes' (can be placed between blocks to transfer items/fluid between neighbours).
    • Added 'Opinium' (stupidly expensive ingots used for crafting the Kikoku).
    • Added a recipe for vanilla hoppers that uses 5 iron and 2 wood logs.
    • Added restriction check to prevent vanilla squids spawning adjacent to tile entities (may break some squid farming setups but can be disabled).
    • Temporarily disabled 'unloaded chunks GP tracking' since it caused GP use to randomly rise infinitely.
    • Set 'synergy' blocks to disabled-by-default as they are not finished.
    • Biome markers can be placed in Quantum Quarry to specify biome (including nether/end biomes)
    • Rewrote large sections of code to aid transition to 1.11+. Bugs have likely been introduced so this version will likely not be stable.
    • Klein Flasks can now be placed in world.
    • Zombies spawned by cursed earth will now have their 'reinforcement chance' set to 0.
    • Cursed Earth will attempt to spawn mobs off-center.
    • Rewrote sickle 'right-clicking' to allow harvesting crops to work with 1.11/1.10 changes.
    • Due to 1.11 rendering changes, XU blockmodels can no longer be overriden (hopefully to be reenabled later).
    • Dropped items are now always dropped as a single stack.
    • Fixed textures being missing on some systems.
    • Fixed null items in machine inventories (1.11.2).
    • Added "Analog Crafter", a crafter with 9 input slots that doesn't need a predefined recipe.
    • Added "Great Wall" world type. Basically a void world. [Changelog guy's note: vanilla already offers a superflat preset for generating a void world, would recommend just using that...]
    • Added support for various TE api interfaces.
      • (From a later update) Removed TE compatibility for now, until the API has stabilised.
    • Changed Opinium recipes.
    • Machines/generators now have a redstone modes (ignore/on/off/pulse).
    • Improved recipe handling code for better compatibility with 1.11
    • Tweaked GUI network code.
    • Fixed a dupe with opinium.
    • Fixed a 1.11 NPE in Mechanical crafter.
    • Fixed a rendering issue with flat transfer nodes.
    • Fixed a server crash with great wall worlds.
    • Fixed a rare missing sprite crash.
    • Fixed a Mini chest not saving or updating comparators.
    • Fixed a server crash with klein/opinium blocks.
    • Fixed a Deobfuscation crash.
  • Extreme Reactors by ZeroNoRyouki - (0.4.5.23 > 0.4.5.27)
    • Added config option (useBlacklist) to convert the worldgen dimension whitelist to a blacklist.
    • Added MC Profiler support to Reactors and Turbines for lag detection.
    • Fixed garbage lying around on multiblock construction that sometime prevents Coolant Ports to exchange fluids properly.
    • Fixed connection problems with Draconic Evolution I/O Crystals.
    • Fixed: Mod now de-activates turbine when broken.
    • Disabled online version check.
    • Removed direct references to TileEntity/EntityPlayer worldObj... because 1.11 is coming.
    • API changes:
      • Removed deprecated method Reactants.registerReactant()
      • Refactoring completed.
    • Blocks/items/textures names changed to lowercase to keep the codebase compabile with 1.11.2
    • Fixed particle textures on the Turbine Rotor blocks.
    • Fixed missing textures.
    • Disabled Fuel Rod (Basic) recipe being registered when it should not.
    • Re-added tooltips on reactor/turbine GUI buttons.
    • Tweaked wrench model orientation (3rd person, off-hand).
    • Added ghost-blocks countermeasures to the Wrench!
      • Using the wrench on a Reactor or Turbine while holding it in your off hand will get you the starting and ending coordinates of the multiblock as they are known by the server.
      • EXPERIMENTAL: if you sneak while using the wrench all the blocks in the multiblock volume will get updated.
  • FoamFix by asiekierka - (0.4.3 > 0.6.1)
    • Optimized block state implementation storage, saving another ~10% of RAM, especially on large modpacks.
    • Now mod deduplicates entire TRSRTransformation ImmutableMaps.
    • Slightly improved deduplication speed.
    • Trimmed certain model ArrayLists, saving a few megabytes at best.
    • Fixed incompatibility with Dynamic Surroundings.
    • Mod now stops chunks from being forced to update immediately, trading constant stutter for small delays in chunk updates.
    • Disabled certain optimizations already implemented by Forge depending on Forge version.
    • Mod now stops chunks from being forced to update immediately, trading constant stutter for small delays in chunk updates.
    • Disabled certain optimizations already implemented by Forge depending on Forge version.
    • Fixed certain optimizations not applying outside of dev enviornment.
    • Added small GC churn optimization to lighting code.
    • Removed the delayChunkUpdates patch - it is implemented better in Forge.
    • Fixed compatibility with newer versions of LaunchWrapper.
    • Implemented Cache BlockInfo lookups in ChunkInfo objects.
    • Fixed an NPE in patchOtherClass.
    • Added support for dynamic baking of 3D item models on demand, saving RAM.
    • Expanded transformer blacklist to save some loading time.
    • Tweaked around the deduplication behaviour.
    • Tweaked around the deduplication behaviour.
    • Applied a slight load time optimization for the optimizedBlockPos patch.
    • Optimized SideTransformer to run faster (in local testing, 700ms -> 160ms on server side; 600ms -> 80ms on client side).
    • Optimized FoamFix's coremod.optimizedBlockPos transformer to run faster (in local testing, 850ms -> 150ms overhead).
  • Forestry by SirSengir - (5.2.16.348 > 5.2.17.368)
    • Backported Woodmodelloader from 1.11.2
    • Improved fluid containers.
    • Made some cleanup.
    • Fixed network sync issue for genome tracker when player logs in.
    • Prevented exception from accessing tile entities from ChunkCache.
    • Fixed an incompatibility with Schematica.
    • Added ILeafProvide.
    • Improved wood state mapper and woodmeshdefinition.
    • Improved Decorative Leaves.
    • Renamed getDecorativeLeave to getDecorativeLeaves.
    • Improve getDecorativeLeaves.
    • Exposed WoodAccess registration to the API.
    • Fixed TreeFactory.
    • Fixed a crash while shift clicking any item into farm.
    • Fixed: Added missing files.
    • Fixed a DataParameter ID issue caused by Forestry carts.
    • Fixed Cocoons spreading nonstop when breeding trees.
    • Slightly offset the front and back part of the machine model to prevent Z fighting.
    • Fixed a client crash.
  • FTBLib by FTB - (3.2.3 > 3.4.4)
    • Added IconSet, ModelBuilder, SpriteSet, BasicConfigContainer and ItemListLine.
    • Added hr and list lines, made some changes to how lines/their widgets are created.
    • Made some code cleanup.
    • Fixed some command permission issues.
    • Fixed some commands not working with offline players.
    • Compressed all different image/texture providers into one, IImageProvider, fixing guide images.
    • Fixed ISidebarButton sorting, ItemListButtonLM item information hover.
    • Fixed some client-side crashes.
    • Fixed some server crashes, added FinalIDObject id rules.
    • Fixed first_joined & last_seen stats not working.
    • Changed icons to 16x.
    • Fixed unicode character rendering in guides.
    • Fixed sidebar button alignment with potion effects.
    • Started working on Warps GUI.
    • Added CachedVertexData.
    • Reworked reloading, started working on Teams GUI.
    • Fixed/implemented new ranks system, added IFTBLibPlugin#configLoaded().
    • Added ConfigFile.NULL_FILE_PROVIDER, LMUtils.FORMATTING_CHAR, and disabled html escaping for LMJsonUtils GSONs.
    • Fixed BlockLM & ItemLM registry IDs, ProperyShort and PropertyByte incorrectly trimming numbers.
    • Added LMInvUtils#transferItems(from, to, transfer).
    • Added a GUI for Teams.
    • Added clickable chat links in Teams GUI.
    • Added Kick button for in Teams GUI.
    • Added WIP notification on new message in team's chat.
    • Fixed a crash with TechReborn wrenches, and possibly other blocks/items.
    • Removed team permissions, replaced with team status/rank instead.
    • Fixed teams not being created properly.
    • Fixed /ftb team msg only working for OPs.
    • Undetailed bugfixes.
  • FTB Utilities by FTB - (3.2.4 > 3.4.3)
    • Fixed a server crash.
    • Allowed to use the admin_unclaim_all command in SSP.
    • Renamed some permission nodes, possibly fixed issue where OPs can't unclaim other chunks.
    • Added WIP Tinker's Construct integration.
    • Added Warps GUI.
    • Removed the javascript command.
    • Removed InfoPageGuides, ServerInfoFile.
    • Made some code cleanup.
    • Compressed all different image/texture providers into one, IImageProvider, fixing guide images.
    • Fixed a bunch of potential crashes with fake players.
    • Fixed some client-side crashes.
    • Fixed a crash with the Tinkers Construct Guide page.
    • Fixed Ranks.
    • Fixed an occasional crash on login.
    • Other small bugfixes.
    • Added IDrawableObject, many new forms of drawable objects, EnumHorizontalOffset and EnumRotation.
    • Started working on Teams GUI & Radial GUI.
    • Changed how panels and scrolling works.
    • Team permission now are saved as strings.
    • IDRegistry, PropertyShort and PropertyByte now all use integers.
    • Added localizations for team config options.
    • Fixed crash with PermissionAPI checking for OP on client side.
    • Cleaned up some chunk claiming code.
    • Guide no longer auto-sorts, only first page.
    • Fixed wrong command name for unload_all.
    • Fixed Commands page not working properly, and overriden command usage not working properly.
    • Finished all the GUIs.
    • Added team messaging.
    • Moved dependencies to FTBLib.
    • Removed ButtonSimpleLM.
    • Moved more things to commands.
    • Commented out the whole ForgePlayerInfoEvent listener, instead of just inside.
    • Re-added JourneyMap Integration.
    • Fixed chunkloading.
    • Permissions are either more broken or more fixed, who knows!
  • Gendustry by bdew - (1.6.5.27 > 1.6.5.30)
    • Built for newer forge and mappings.
    • Updated to new BDLib - Fixed dupe bug caused by containers staying open after the block they belong to was destroyed.
  • GraveStone Mod by EuhDawson - (1.5.10 > 1.5.12)
    • Added a config for having a ghost show up when you break a grave, having the appearance of the dead player. Doesn't pick up any items, won't drop any loot (as of right now), and drops some XP when killed. Disabled by default.
    • Applied Bugfixes.
  • Guide-API by TehNut - (2.0.2-45 > 2.0.3-46)
    • Added support for running things on mapping.
    • Fixed a crash when clicking the next/prev page buttons and the book is on a page number that no longer exists (for example, due to the contents of the entry being changed in an update).
    • Made onInit in EntryAbstract always be called at least once when an entry's contents is viewed, to allow for changes to be applied without closing and reopening the entry from the catagory GUI.
  • Immersive Engineering by BluSunrize - (0.10-54 > 0.10-57)
    • Added RazorWire! It pricks and slows, and you can electrify it.
    • Added Fluid Concrete. Slows entities down and immobilizes them when it dries.
    • Added a Potion fluid. Effects vary on NBT data. Works in the Chemthrower, can be bottled in Bottling Machine.
    • Added blocks for (almost) all IE Fluids.
    • Added the Mixer! It mixes solid components into fluids to make concrete or various potions!
    • Added Turrets! Configurable targeting, currently allowing for fluids (Chemthrower) or bullets (Revolver) as ammo.
    • Changed Floodlights to allow inversion of redstone control.
    • Changed Charging Station to allow charging Forge Energy items as well.
    • Fixed Bottling Machine recipes not consuming fluid and duping items.
    • Fixed Redstone Wires illegally connecting to relays.
    • Fixed ArcFurnace recipes causing NPEs when added through Minetweaker.
    • Fixed JEI handler preventing Draconic Evolution for loading theirs.
    • Fixed OneProbe showing components of Multiblocks rather than the MB itself.
    • Fixed derped texture on Metal Press.
    • Fixed side-solidity for Stone Multiblocks.
    • Fixed the density of Creosote Oil. A certain Lemming notified me that it's in fact, denser than water.
  • JEI Bees by bdew - (0.9.0.4 > 0.9.0.5)
    • Added missing IdentifyGenome config setting.
    • Fixed use of deprecated JEI API methods.
  • JourneyMap by techbrew - (5.4.2 > 5.4.6)
    • Updated dependency on PNGJ.
    • Updated use of Google Maps API. (webmap only)
    • Map appearance improved with large void areas. (skyblock)
    • Improved memory usage.
    • Improved efficiency of remapping chunks, reducing overall CPU usage. As a result, removed the "Surface Min Render Distance" and "Cave Min Render Distance" options.
    • Fixed: Cave and Nether mapping being broken; open areas below slice (y-band) weren't mapped.
    • Fixed: Version string included Forge version instead of Minecraft version.
    • Fixed: Cave and Nether mapping sometimes showed void color near Y=0.
    • Fixed: Topo maps errored when bathymetry enabled.
    • Fixed: Cave map didn't update consistently.
    • Fixed: Webmap was broken.
  • Just Enough Items (JEI) by mezz - (3.14.2.401 > 3.14.7.416)
    • Deprecated ICraftingRecipeWrapper.
    • Fixed recipe transfer for items that take damage and have subtypes.
    • Added a way to add ItemStacks to JEI during runtime.
    • Fixed a crash from empty categories that have recipes added by CraftTweaker.
    • Fixed recipe issues in a previous commit.
    • Added IRecipeCategory#getTooltipStrings.
    • Removed progress bars for ingredients (it was making load time longer).
    • Mod now checks that plugin's IRecipeHandler.getRecipeClass() is valid.
    • Made all ingredients in a recipe cycle with the same offset.
    • Fixed TickTimer implementation.
    • Fixed: Mod now properly reports items given by JEI, for server admins.
    • Fixed: Do not focus on recipe crafting category items, show them all.
    • Improved recipe hover detection for tooltips.
    • Mod now logs any invalid smelting recipes that could cause a crash.
  • Mantle by mDiyo - (1.1.3 > 1.1.5)
    • Fixed oredict recipe matches not returning the correct input when queried.
    • Fixed an issue when loading Configuration files that contain non-existant block entries.
  • McJtyLib by McJty - (2.3.1 > 2.3.9)
    • Added code for Truetype font support for all mods using McJtyLib.
    • Added support for paste (ctrl-v) in text widgets.
    • Fixed a problem in the truetype renderer that would cause the client to hang if it tried to render characters that are not in the 256 range. Unfortunatelly that also means that those characters are not renderered at all.
    • Added support for reading large energy values from Draconic Evolution, Mekanism, and EnderIO. This will fix the rftools energy monitor and screen modules.
    • RFTools screens with truetype support will now support color codes again.
    • Fixed waila compatibility on 1.11
    • Implemented some handy debug tools for mods using McJtyLib. Can be used to dump info on held items and blocks that the player looks at. Latest RFTools will use this.
    • Various improvements for the upcoming XNet mod.
    • Fixed a bug with block tooltips (in inventory) on 1.10.2. They didn't show up.
    • Applied small optimizations.
  • MCMultiPart by amadornes - (experimental-2.0.0_88 > 1.4.0)
    • Downgraded, since MCMP2 wasn't the appropiate release to use in this pack.
  • Mekanism by aidancbrady - (9.2.1.295 > 9.2.1.300)
    • No changelog nor release dates (for comparing versions) has been provided by the author in his download page. You can check the most recents commits in the source code
  • MekanismGenerators by aidancbrady - (9.2.1.295 > 9.2.1.300)
  • MekanismTools by aidancbrady - (9.2.1.295 > 9.2.1.300)
  • ModTweaker by jaredlll08 - (2.0.9 > 2.0.10)
    • Fixed smeltery and drying recipes not being added to JEI.
    • Fixed extrautils2 support not loading.
    • Fixed Forestry recipes not being registered and added to jei (the moistener still doesn't work for jei).
    • Added a "time" param to the pure daisy.
    • Fixed Embers JEI support.
    • Fixed chisel not working with metadata items.
  • More Bees by Lach_01298 - (1.2 > 1.3.2)
    • Added:
      • 6 new bee species. 1 core (Quartz) and 5 addon (Certus Quartz , Osmium, Resonating, Yellorite, Draconium).
      • mod support for AE2, Mekinism, Deep Resonance, Extreme reactors and Draconic Evolution.
      • Added 2 new combs metallic and crystal the can be centrifuged into wax and metallic/crystal grains which can be made into resources in a carpenter.
      • resonating ore and yellorite ore act as uranium flowers.
    • Changed:
      • How Diamond and emerald bees work. They now require a diamond and a emerald block respectively under the hive to produce fragments.
      • How Wither bees worked they now require a wither skull on top of their hive to produce fragments.
      • Metallic and crystal branch bees create there respective comb instead of rocky combs.
      • Radioactive Branch now create simmering combs instead of rocky combs.
      • Nether stars must created in a carpenter with lava from their fragments.
      • Some stats of bees.
      • Tweaked diamond, emerald and redstone bees:
        • Diamond bees now require diamond ore or diamond blocks under the hive to produce fragments.
        • Emerald bees now require emerald ore or emerald blocks under the hive to produce fragments.
        • Diamond blocks now count as diamond flowers.
        • Emerald blocks now count as emerald flowers.
        • Redstone blocks now count as redstone flowers.
    • Fixed:
      • A bunch of bugs.
      • Some mod loading issues (now should work with railcraft).
  • More Overlays by feldim2425 - (1.9 > 1.10)
    • Added config option to set the Safe Light Level. (For mods that change the Vanilla Value)
    • Added: You can now double click on the JEI search bar to enable the Inventory Search Function. It will now indicate that with a yellow outline.
    • Removed Inventory Search Key Binding & Notification Text.
  • Morpheus by Quetzi - (3.1.12 > 3.1.13)
    • Reworked command handling.
  • Mouse Tweaks by YaLTeR97 - (2.6.4 > 2.8)
    • Added support for the creative inventory.
    • Added: New API that's simpler, better and more convenient to work with.
    • Added an extended version of the Mouse Tweaks API interface which allows overriding the slot clicking function.
    • Added an NBT check to the ItemStack comparison. This should fix issues with the mod working incorrectly on items which differ only by NBT.
    • Added package-info into the API package to improve compatibility with mods implementing the API.
    • Added two annotations to the API for an easy way of disabling Mouse Tweaks without having to implement the whole interface.
    • Added a LiteLoader config menu (incomplete due to lack of LiteLoader controls at this time).
    • Changed: Better handling of the vanilla RMB dragging mechanic disabling.
    • Changed:Better wheel handling.
    • Applied major code refactor to make it simpler.
    • Mod now uses a different way of clicking the mouse which should be more compatible with everything.
    • Made IMTModGuiContainer2s to try finding and using handleMouseClick() first before falling back to windowClick() for better compatibility.
    • Made a small change in the IMTModGuiContainer2Ex interface.
    • Mod now outputs a proper API JAR.
    • Fixed crashes with mods implementing the old API interface.
  • MultiStorage by ShetiPhian - (1.2.13 > 1.2.15)
    • Renamed stacking and ender chest tile entities to support the Quark player inventory buttons.
    • Vault Fluid and Item Pass blocks now support setting an output face, sneak right-click to set, and will push its internal inventory into a supporting container.
    • Fixed Vault Item Pass and Vault Corer not dropping inventory when broken.
  • Not Enough Wands by romelo333 - (1.4.0 > 1.5.4)
    • Moving wand will no longer be able to move bedrock, end portals and other unmovables.
    • Fixed a bug with moving wand not respecting blacklist.
    • It is now possible to blacklist blocks for the moving and displacement wand by modid. Use D:"minecraft:*"=-1 in the movingblacklist option to blacklist everything from minecraft for example.
    • The swapping wand now also uses the blacklisting option from the movingwand.
    • The swapping wand can now no longer swap in blacklisted blocks as well (i.e. you cannot select a blacklisted block in addition to not being able to swap out a blacklisted block)
    • There is now also a blacklist for entities. The ender dragon is blacklisted by default and the wither is configured to be twice as expensive. On 1.11 you should use 'minecraft:chicken' notation to blacklist a mob. On 1.10 you should use the old entity name which is 'Chicken' in this case.
    • Fixed a model error which was appearing after updating to a more recent forge build.
    • Mod doesn't show selection box on lights anymore.
  • OpenComputers by SangarWasTaken - (1.6.1.6 > 1.6.2.7)
    • Added: Allow addons to register their floppies for loot disk cycling.
    • Added: Allow debug cards to send messages to one another and text to a debug card.
    • Added: Fire item toss event when agents try to drop items into the world.
    • Added: MFU.
    • Fixed: Card container in tablets not working.
    • Fixed: pastebin get, low mem loadfile.
    • Fixed: screens stopping to respond in some configurations when their chunk is loaded.
    • Fixed: Several drones are dropped if screnched quickly.
    • Fixed: Waila's issue.
    • Fixed: agents dropping items potentially deleting some.
    • Fixed: getName() on nanomachines crashing.
    • Fixed: blocks potentially not deinitializing on unload, leading to all kinds of issues (UUID changes in particular).
    • Fixed: broken keyboard rendering.
    • Fixed: commands breaking /help.
    • Fixed: missing potion effects in nanomachines.
    • Update: German localization.
    • Update: LuaJ and JNLua for better UTF-8 handling.
    • Update: OpenOS 1.6.1. memory, performance, devfs, relative links, term safe slow write.
    • Update: OPPM floppy to use new install features. Also updated OPPM.
    • Update: Plan9k.
    • Update: Improved JEI integration.
  • Platforms by ShetiPhian - (1.2.7 > 1.2.9)
    • Fixed some mob behavior on platforms:
      • They no longer act as if they are stuck in a block while on a platform.
      • They can no longer climb platforms, players can still use them like ladders.
    • Mod now uses new base tile entity, recently added in a ShetiPhianCore update.
  • QuantumStorage by Gigabit1011 - (3.2.17 > 3.2.19)
    • Fixed crash when pipeing fluids into tank.
    • Fixed a couple of other little issues.
  • RebornCore by modmuss50 - (2.12.1.96 > 2.13.5.134)
    • Added forge caps based fluid utils.
    • Recipes can now take Strings containing an ore name.
    • Backported some stuff from 1.11 builds.
    • Rewrote item power.
      • Now supports tesla and forge on items.
      • Mixin system now allows more than one mixin per class.
    • Added item power bar to the mixin.
    • Added a mixin to allow RGB damage bars.
    • Added a warning if the mixin manager failed to load.
    • Re-enabled the mixins, let me know if there are still issues.
    • Major: Tile power pushing, when the tier is too high, the tile trying to push the power smokes.
    • Added a crash handler, to show info about some common issues.
    • Added a messy way to handle static methods.
    • Added custom colours and textures for RF.
    • Removed debug code.
    • Removed test crash, nothing to see here.
    • Some small tweaks to the MixinTransformer.
    • Improved the crash handler.
    • Mod now generates MT Documentation for all mods installed when config is set to true.
    • Updated RF api to offical version.
    • Fixed some issues with the power config.
    • Fixed some issues when running outside of DevEnv.
    • Applied a fix for mods using SpongeMixins, that target the same classes that Reborncore targets. Fixes a crash when trying to use the ReplayMod.
    • Fixed compile issues from merging back.
    • Fixed PowerAcceptor integration with TOP.
  • Refined Storage by raoulvdberge - (1.2.16 > 1.2.23)
    • Added Ore Dictionary grid filter (use $ as prefix like in JEI).
    • Added integration for Collosal Chests for the External Storage, the Importer and the Exporter, improving performance.
    • Added Solderer particles.
    • Added Grid sorting by ID.
    • Removed sidedness from fluid interface.
    • Mod now ignores damage for damageable items when transferring into crafting grid.
    • Mod now ignores tags from given items when transferring into crafting grid.
    • Using tab in a grid that isn't in autoselected mode will now focus on the search box.
    • A Constructor with a Stack Upgrade in item dropping mode will now drop stacks of items at a time.
    • Exposed the Network Card inventory of the Network Transmitter so other tiles can interact with it.
    • Increased the size of Detector textbox.
    • Mod now handles breaking and placing blocks better for Constructor and Destructor.
    • Updated back texture of the cable part, and the Construction and Destruction Core textures.
    • Autocrafting bugfixes.
    • Implemented support for the Forge update JSON system.
    • The Detector no longer outputs a strong redstone signal.
    • Fixed Constructor in liquid mode being able to place fluids <1000 mB.
    • Fixed Solderer recipe conflicts, allowing for easier automation.
    • Fixed machines not connecting with cable after Controller.
    • Applied performance improvements with oredict autocrafting.
    • Fluid Grid now first tries to get buckets from your inventory instead of the storage.
    • Fixed client side crash with cable.
    • Fixed client side crash with disk drive.
    • Fixed crash with external storage in fluid mode.
    • Fixed stack upgrades not working in exporter when stack size is 16.
    • Fixed a crash when rotating External Storage.
    • Fixed disk textures not working on latest Forge.
    • Fixed a client side crash related with cables.
    • Fixed a crash when placing a head/skull with a Constructor.
    • Fixed recipe for Processing Pattern Encoder not using oreDictionary for the workbench.
    • Fixed Fluid Interface not dropping inventory contents.
    • Fixed glitchy upgrade recipes in the Solderer.
    • Fixed a crash in storage cache.
    • Fixed Crafting Pattern model.
    • Fixed Constructor not working on Botania flowers.
    • Fixed Disk Manipulator crash.
    • Fixed slow oredict comparisons causing TPS lag.
  • Reliquary v1.3 by P3pp3rF1y - (1.3.3.620 > 1.3.3.639)
    • Added pedestal support for TiCon's Scythe.
    • Fixed dupe bug with pedestal allowing a stack to be put in by hand, but only taking 1 stacksize from player.
    • Fixed a harvest rod crash in pedestal when used with Pam's harvestcraft crops; now these are properly supported.
  • RFTools by McJty - (5.76 > 5.87)
    • Added: New screen API for usage with mods that add rftools screen modules (Deep Resonance, RFTools Control, and RFTools Dimensions).
    • New 'V' toggle button in the gui of the storage scanner, terminal and tablet so that you can toggle a wide view for items. This setting is remembered in the storage scanner.
    • Screens now support truetype displays. This is also enabled by default but can be disabled in the config if you don't like it. Also you can change the setting per individual screen in the screen GUI.
    • It is now again possible to define custom configs for mobs for the rftools spawner.
    • The storage scanner and modular storage crafting grid will now craft with ore dictionary support.
    • It is again not possible to clear the protection mode of a protected block protector with the smart wrench.
    • It is again possible to add disjoint shield sections to an existing shield.
    • Fixed a crash that could occur after first selecting a recipe in a tier 3 crafter beyond the first four and then pressing apply in a tier 2 crafter.
    • Fixed a potential crash in the storage filter item.
    • Fixed a problem with the names of elevator blocks not showing up on the screen if the elevator block was above height 128.
    • Fixed a problem with the sensor and crops growth. It would crash the game.
    • Fixed a misconfiguration in the spawner for squids. You'll have to regenerate the rftools config for this to work.
    • Fixed shouldReequip with charged porter and tablet so that the tablet and porter icons go away if you move to another item.
    • The gui of the dialing device will now only fetch the transmitters/receivers once instead of every second. That has two implications, a bad one and a good one:
      • The bad one: if receivers/transmitters are added/removed/changed you will not see it in a gui that is already open.
      • The good one: MUCH reduced lag and chunk loading while the gui of the dialer is open. It only needs to do this one time now
    • Mod now uses getMetadata() instead of getItemDamage() at relevant places.
    • Added debug keys to dump NBT for items and blocks.
    • Added a more descriptive 'crash' when some mod tries to insert/extract energy from the powercell in client mode.
    • Implemented a few safety fixes to protect against 'bad mods'.
    • New Open Computers support. Drivers already included: endergenic, pearl injector, powercell, liquid monitor, rf monitor, coal generator, matter transmitter, matter receiver, dialing device, and machine infuser.
    • Working on fixing the elevator for chisel blocks and other blocks that need more render layers (bug came up in recent versions of chisel).
    • For a Builder with pump card: if there is no valid place for the liquid to go or the tanks are full then the builder will wait instead of skipping to the next block.
    • A few areas were optimized a bit.
    • The endergenic generator should now be a lot more stable and predictable. This might break your current setups but once you time them again they should stay that way.
  • RFTools Control by McJty - (1.6.3 > 1.6.6)
    • Added: New hex mode in parameter editor to make editing colors easier.
    • Updated to latest RFTools screen api for truetype support.
    • Fixed a bug where marking a craft request Ok but not giving an item did complete that request but prevented further requests in the same batch (i.e. a count > 1 was given in the crafting station) from being requested.
    • It is now possible to extract/insert items from the processor generic buffer with hoppers/conduits/whatever. Makes some kind of automation easier.
    • Made screen selection in the vector art module more accurate.
    • Fixed a problem when an event wasn't immediatelly able to be processed because there was no available core then optional parameters for that event would not be used when the event was later executed.
    • Added better protection in case there are too many events at the wrong time.
  • RFTools Dimensions by McJty - (4.52 > 4.54)
    • Updated for latest RFTools screen support for truetype fonts.
    • Fixed a crash during dimension creation that could occur when random mobs were selected.
  • ShetiPhianCore by ShetiPhian - (3.3.6 > 3.3.8)
    • Added some translation files.
    • Added a new helper TileEntity.
    • Added new method to RecipeHelper.
  • Signals by MineMaarten - (0.5.0 > 0.5.1)
    • Added Rail Link.
    • Bugfix: Clearing the cache discarded station information, used in pathfinding.
  • Simple Generators by ValkyrieofNight - (0.10.5c > 0.10.6a)
    • Bug Fixes.
    • No longer supports COFH based RF.
  • Simply Conveyors & More by momnop - (1.3.1 > 1.4.2)
    • Added Mob Conveyor. Allows mobs to spawn on top of it.
    • Added Asphault, Concrete, and 2 variants of Road Blocks for creating roads. These 2 variants of Road Blocks are also available in all colors except Black. Have fun making roads!
    • Added downwards conveyor ramps. Can be crafted. You can switch between up and down mode with your stairs by shift-clicking on them with a wrench.
    • Changed creative tab ordering to make a little more sense.
    • Made the wrench work way better. It now rotates by 90 degrees clockwise, and also let's you switch vertical conveyors between up and down by shift-clicking on them.
    • Re-added foam conveyor to creative tab.
    • Fixed: Endermen will no longer rarely repeatedly die when teleporting at the exact moment they are killed.
    • Fixed: Conveyor Resistance Boots now support OreDictionary slimeballs.
    • Fixed crash upon loading the mod on a server.
  • Storage Drawers by jaquadro - (3.5.16 > 3.6.1)
    • Added Storage Downgrade, limiting storage to one stack. Can be combined with storage upgrades.
    • Added Key Buttons, which can be placed on controllers and slaves and act like using a key on a controller.
    • Added default compacting rules for nether wart and red sandstone.
    • Added more Kotlin extensions.
    • Bumped Mirror version.
    • Fixed possible stack overflow crash.
    • Fixed quantified drawers causing rendering problems in world.
    • Fixed drawers causing other, rarer rendering problems in world.
    • Fixed compacting drawers needlessly re-rendering chunks when item count changed.
    • Fixed compacting tier MineTweaker API not working.
    • Fixed ore blacklist/whitelist/compacting tier options not taking effect when modified in-game.
    • Fixed drawer upgrade slots from accepting any item.
    • Fixed drawers accepting redundant upgrades.
    • Fixed the quantify text fade.
  • TechReborn by modmuss50 - (1.4.17.141 > 2.1.10.201)
    • Added a config setting to disable railcrafts Iron Nugget to Steel Nugget recipe.
    • Porting back all the version 2 changes to 1.10.2; things to note:
      • This is a beta.
      • Worlds should load just fine, there are a few blocks that have been removed, this can be ignored.
      • This contains over 250 changes since the last 1.10 version.
    • Added a recipe for clay dust into the grinder.
    • Added Iridium plate recipe to IC2's compressor.
    • Initial ic2 classic closed alpha support.
    • Added new textures for iridium to make it standout a bit more.
    • Added steel recipe.
    • Added Garnierite ore, it is used to obtain nickel dust when put in a grinder.
    • Added recipe for endstone dust.
    • Added custom colours and textures for RF.
    • Removed some files.
    • Removed WIP tag from charge bench as it works.
    • Updated to support updated recipe format in reborn core.
    • Updated to support new item power.
    • Mod now manually handles spawning iridium in blocks of 1.
    • Stopped minor worldgen chunk generation runaway from iridium.
    • Carbon fibre now uses the oreDict.
    • Stopped worldgen chunk generation runaway from rubber trees.
    • Started redoing Matter Fabricator's GUI.
    • Updated CraftTweaker support, see wiki here.
    • Rewrote some of the logic behind the matter fabricator, now works with ic2 scrap as well.
    • De-Duped the Frequency Transmitter.
    • Fixed some recipe issues.
    • Fixed a MT issue.
    • Fixed: Breaking MFE with pickaxe incorrectly returns Advanced Machine Block.
    • Last few issues with the power net should've been removed.
    • Fixed Hoppers not feeding into generators.
    • Fixed nukes.
    • Fixed issues with getting item stacks, this should fix a bunch of other stuff.
    • Fixed rolling machine power storage value being large.
    • Fixed compile issues from merging back
    • Fixed iridium not spawning in stone.
    • Fixed minetweaker support for 1.10.2
    • Fixed the mod causing wrong amounts of redstone to show up in JEI recipes.
    • Fixed the sapling texture.
    • Fixed Grinder not displaying energy info.
    • Fixed wrench drop of LightningRod, SolarPanel, WaterMill and WindMill.
    • Fixed nanosaber log spam.
    • Fixed automation for IndustrialGrinder and IndustrialElectrolyzer.
    • Fixed a JackHammer crash when mining blocks.
    • Fixed a potential crash with ore utils.
    • Fixed mining speed being slow with some rocks.
    • Fixed nether ore generation max height.
    • Fixed a crash with player detectors.
    • Fixed Multiblock Hologram's offset by one block.
    • Fixed Industrial Grinder ignoring multiblock.
    • Fixed not being able to craft an Alloy Furnace with ic2 dedupe enabled.
    • Fixed some recipes not using the oreDict correctly.
    • Fixed incorrect height when generating ores.
    • Fixed an issue with small dust recipes.
  • The One Probe by McJty - (1.3.3 > 1.4.4)
    • First dual version (1.10 and 1.11) release of The One Probe. Needs CompatLayer for that.
    • Fixed usage of localization classes on server side. That should fix TOP showing incorrect unlocalized names on modded 1.11 servers.
    • Fixed a bug in the bauble support.
    • Added support for Forge Energy.
    • Fixed a bug where IC2-compliant machines reporting greater currentEnergyStored than maxEnergy was causing the progress bar to overflow outside of its bounds.
    • Added a new api that mod makers can use to override the standard information that TOP normally shows for entities and blocks with their own implementation.
    • Removed spam in log with harvest level.
    • Improved how unlocalized names are sent from server to client. This should fix localization issues with IC2, Pam's HarvestCraft and maybe others.
    • Mod now only shows collar color if the wolf is tamed.
    • The TOP API now has a proper @API annotation which means it is safer to use in case there are updates
    • Bauble probe should now actually work for real (I hope).
    • Fixed a bug where certain blocks which were never assigned an explicit harvesting tool would report that "No tool" was required to harvest them, which was sometimes incorrect.
    • To further fix localization for items the itemstack is now sent to the client and the localization can be done client side fully now. This should fix issues with some forestry blocks.
  • Tinkers' Addons by oitsjustjose - (1.0.3 > 1.0.4)
    • Added: Tier IV Bonus Modifier Tool Upgrade!
    • Changed: Amelioration Kit Recipe again; it's now just 3 Mending Moss balls + a book.
      • This fixes the Amelioration Hardmode recipe crashing.
  • Tinkers Construct by mDiyo - (2.6.1 > 2.6.3)
    • Added caching for table models. This should increase performance in busy chunks a lot.
    • Added Slime boot colors.
    • Buffed redstone modifier at higher speeds (additionally to the fix below).
    • Increased cluster size for cobalt and ardite ores.
    • Added a config option for blacklisting TEs from being detected and placed at the crafting station as side inventory.
    • Increased chance to get a point for the luck modifier after blockbreak by 50%.
    • Fixed a bug in redstone speed scaling calculation at higher speeds (buff).
    • Glowing modifier won't replace liquid blocks anymore.
    • Glowing modifier will now place lights not only in caves, but also when it's dark outside.
    • Seared furnace now removes mobs that spawn inside of it.
    • The Reinforced-Modifier book page text states the correct item now, instead of an obsidian plate.
    • Fixed crash when looking at modifiers with some addon modifiers.
    • Fixed tanks of all sorts not being recognized as tanks when empty.
    • Fixed a few cases where items would stay in the casting table/basin after casting.
    • Fixed stone parts melting into the wrong amounts of stone.
    • Fixed bows not being repairable with both bowlimb materials.
    • Fixed endrod arrows being able to hit yourself when moving forward.
    • Fixed only one fish showing up for the fins modifier (Mantle fix).
    • Solved several situational crashes.
    • Fixed drying racks losing progress when they're unloaded
    • Fixed part builder not working with stencile reuse being deactivated
    • Fixed a crash when the player was having a non-player model (Morph mods, etc.)
  • TOP Addons by DrManganese - (0.9.0 > 0.9.1c)+
    • Added NeoTech support:
      • Progress on processing machines and grinder
      • Information on Tree Farm
      • RF/t on generating machines
    • Mod now disables IC² support when IC²Classic is detected.
    • Attempted at fixing an NPE when joining a world.
    • Fixed Blood Orb in altar display, now shows total LP in network.
    • Fixed sneaking issue with storage drawers.
  • Useful Nullifiers by Bartz24 - (1.2.1 > 1.3.4)
    • Blocks and items from the previous version of the mod will be lost.
    • Added better item models.
    • Implemented a better overflow nullifier.
    • Removed RF Support, replaced by Forge Energy.
    • Recipes for nullifier blocks have been changed.
    • Fixed issue with null fluid tank properties compatability.
    • Fixed missing gui textures.
  • ValkyrieLib by ValkyrieofNight - (0.10.5e > 0.10.6)
    • Removed support for COFH RF.
    • Applied some multiblock-related bug fixes.
  • ZeroCore by ZeroNoRyouki - (0.0.8.2 > 0.1.0.4)
    • Added ChunkPosDistance class.
    • Added NBT files helpers.
    • Added MC Profiler support for lag detection.
    • Removed direct references to TileEntity/EntityPlayer worldObj... because 1.11 is coming.
    • Removed public access to methods where not needed.
    • Multiblock API changes:
      • IMultiblockPart: added onPreMachineAssembled/onPreMachineBroken which are called immediately BEFORE a machine is fully assembled.
      • IMultiblockPart: added onPostMachineAssembled/onPostMachineBroken which are called immediately AFTER the machine is broken.
      • IMultiblockPart: onMachineAssembled/onMachineBroken are now deprecated and will the removed in one of the next releases. Currently, they are called immediately after onPreMachineAssembled/onPreMachineBroken.
      • IMultiblockPart: added machine state related helpers (isMachineAssembled/isMachineDisassembled/isMachinePaused).
      • MultiblockControllerBase: added machine state related helpers (isDisassembled/isPaused).
      • RectangularMultiblockTileEntityBase: added notifyOutwardNeighborsOfStateChange method to notify nearby blocks of a blockstate change.
    • ModWorldGeneratorBase: blacklist behavior can now be changed after object creation.
    • Updated CoFH api/item/IToolHammer.java.
    • Disabled online version check.
    • Fixed missing textures.
    • Added base support for ghost blocks handling in a multiblock structure.
    • Removed OpenComputers API.
    • Replaced the exception raised when a controller is being added to the dirty list for a world not registered in the Multiblock Registry with a log message. This rarely happen after world unload.

Recipe Changes

  • Lowercased Extra Utilities bag of holding id due to item id becoming lowercased in recent versions

Additional Files