FTBPresentsSkyfactory3-3.0.10-1.10.2.zip

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    FTBPresentsSkyfactory3-3.0.10-1.10.2.zip
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    May 10, 2017
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Supported Minecraft 1.10 Versions

  • 1.10.2

Changelog

FTB Presents Sky Factory 3-1.10.2-3.0.10

Mod(s) Updated

  • Angel Ring To Bauble by Portablejim (0.2.3.16 > 0.2.4.19)
    • Fixed a bug with power when removing ring from inventory.
  • Baconators by Baijson (3.0.5 > 3.0.6)
    • Images have been re-saved, to cleanup/remove the additional Adobe Fireworks data. This reduced the size of images (and the mod's size itself) significantly.
    • Squeakenator was removed, because the model and texture were way off scale.
  • Baubles by azanor (1.3.9 > 1.3.10)
    • Item on cursor will no longer be lost if you click on the baubles ring button.
    • Fixed baubles button display text.
  • BetterFps by Guichaguri (1.4.3 > 1.4.4)
    • Fixed the installer not working with the old Java launcher.
    • Fixed config file not saving properly.
  • Blood Magic by WayofTime (2.1.9-78 > 2.1.10-79)
    • Fixed malicious clients being able to load arbitrary chunks on the server.
    • Fixed Bound tools not setting their tool class and harvest level.
  • Brandon's Core by brandon3055 (2.1.6.98 > 2.1.7.102)
    • Some changes to the modular GUI system.
    • Fixed some little crashes.
    • Added my own find closest player method because vanilla's is just broken.
    • "Fixed some little issues."
  • Chance Cubes by Turkey (2.3.5.174 > 2.3.6.176)
    • Updated json field names.
    • Schematics now allow for delay before spawning.
    • Fixed a bug with the Inventory Bomb reward and offhand slots.
  • Chest Transporter by CubeX2 (2.5.13 > 2.5.17)
    • Added config options for disabling debuffs.
    • Mod now fires its "block break" event before picking up the chest, so it can be prevented by other mods.
    • Fixed clicked block being activated when placing chest.
    • Fixed transporter not doing anything on server, causing it to not work.
  • Chisel by tterrag (0.0.9.15 > 0.0.10.22)
    • Added Concrete Powder and Concrete Blocks, brought from 1.12 vanilla.
      • Drop Concrete Powder into Water to make Concrete Blocks. Just Add Water™!
    • Added Coal, Charcoal, and Coke Fuel blocks. They are usable in furnaces.
    • Implemented reversable crafting for Metal Blocks (Block -> 9 Ingots).
    • Fixed a few lang problems.
    • Fixed a crash related to NEI.
    • Fixed an ArrayOutOfBoundsException related to recipes.
  • CodeChicken Lib 1.8.+ by covers1624 (2.5.7.241 > 2.5.8.255)
    • Mod now guards against null tiles in auto baking pipe.
    • Fixed: Mod won't crash on ASM dump fail anymore, will just splode the log.
    • Fixed reading string with spaces in LDC.
    • Minor changes for FINAL 1.10 feature build.
  • Colossal Chests by kroeser (1.5.0 > 1.5.2)
    • Added safety when player inventory size is changed.
    • Fixed bottom interface texture overlays having offset.
    • Fix inventory sizes not always being a multiple of 9.
      • This could cause compat issues with other mods, like Inventory Tweaks.
  • Common Capabilities by kroeser (1.3.1 > 1.3.2)
    • Fixed a crash for IC2 compat after IC2 build 167.
  • CompatLayer by McJty (0.2.5 > 0.2.8)
    • Various small improvements.
  • Cooking for Blockheads by BlayTheNinth (4.2.39 > 4.2.43)
    • Fixed a compatibility issue with Survivalist's scrapping.
  • Cyclops Core by kroeser (0.10.0 > 0.10.2)
    • Fixed an infobook-related server crash.
    • Fixed the fluid localization key.
  • DecoCraft2 by RazzleberryFox (2.4.1 > 2.4.2)
    • Added redstone compatibility for doors and lamps.
  • Draconic Evolution by brandon3055 (2.0.10.199 > 2.0.12.222)
    • Added the Ender Energy Manipulator, an item that can extract an egg from the dragon.
    • Silenced the dragon multi-death error message.
    • Fixed weapons not using energy when attacking only 1 target.
    • Fixed shaders still attempting to initialize when GL does not support them.
    • Fixed a null pointer in the reactor explosion code (I hope).
    • Fixed a crash in the Project Intel editor.
    • Fixed fluid gates dropping flux gates.
  • Ender IO by CrazyPants_MC (3.1.180 > 3.1.190)
    • Added TelePad client triggering.
    • New: Counting item filter
    • Added configurable tool usage to Slice'n'Splice.
    • Added a new helmet texture for helmets without vision-related upgrades.
    • Added range overlay for farm.
    • New: Block Detector.
      • Includes a horizontal mode.
      • Includes a silent mode.
    • Added a way to inkect a conduit subtype for an existing conduit type.
    • Added new Natura integration.
    • Added block state to TOP's debug output.
    • Added new textures in preperation for upcoming features.
    • Removed PacketMode (powered spawner mode).
    • Removed PacketAccessMode and repaired TelePad GUI.
    • Removed PacketLabel.
    • Removed PacketClientState.
    • Removed PacketItemBuffer.
    • Changed render pass and render layer handling in IO overlay.
    • Mod will now try to force item conduits to reconnect after being loaded.
    • Mod now forces external connections to be rebuilt on first tick after loaded from nbt.
    • Changed the tilling logic.
    • Updated LocationPrintoutUpdate.
    • Reworked PacketRedstoneMode.
    • Converted PacketConduitProbe to BlockPos.
    • Mod now prevents unloaded server GUIs from opening.
    • Converted PacketOpenAuthGui to BlockPos.
    • More fun with generics.
    • Cleaned up PacketCapBank.
    • Converted PacketIoMode to BlockPos.
    • Implemented better error reporting for traditional XML config files.
    • Replaced slow Guava with custom class.
    • Moved paint tooltips to generic handler.
    • Farming Station can now read sheet music.
    • Refactored mod integration to correct packages.
    • Made Staff of Travelling upgradable.
    • Made more 1.11 preparations.
    • Tried to fix the TOP upgrade.
    • Fixed a typo.
    • Fixed Elder Guardian not being recognized as separate mob.
    • Fixed: set the correct item when harvesting wood.
    • Fixed InventoryNetwork ignoring connection mode too much.
    • Fixed PacketCapBank handler breakage.
    • Fixed PaintTooltipUtil being non-existing instead of non-loading on.
    • Fixed in+out slots being doubled for automation access.
    • Fixed the item filter misbehaving for regular non-sized filters.
  • EnderCore by CrazyPants_MC (0.4.1.65 > 0.4.1.66)
    • Prevented giving XP to machines using enchanted items. This fixes a potential vulnerability in MessageTileEntity.
  • Engineers Workshop by EwyBoy (1.2.1 > 1.3.3)
    • Added an axe upgrade for the sag-mill unit, which allows for logs to be turned into planks at a ratio of 1:6 (Will add config next update, along with the crafting recipe for it). This feature is 99.9% done, just need to do a few touch-ups for survival use.
      • Added recipe for the axe upgrade, no bug reports came in so it's stable?
    • Fixed error where certain slots would save but not load on world reload. (Increased slot limit)
    • Fixed error where items that rotate (Yeta Wrench, Crescent Hammer, etc.) would cause the Tile to reset power and items. (Disable refresh of TE unless the block itself is removed/changed)
    • Fixed crash where using an alloy smelter and not using the first or second slot. (Ignore null ItemStacks)
    • Fixed a few bugs where certain lines would crash on load. (Ignore units if the requested-id is >= the amount of units).
    • Fixed the clear button not working on crafting grid (finally)
    • Potentially fixed a bug which caused random server crashes (It's random, how do I test that?) -- Network code update.
  • Extra Utilities 2 by RWTema (1.4.0 > 1.4.1)
    • Made Deep dark generation more resilient to threading issues.
  • Flux Networks by Ollie_Lansdell (1.2.2 > 1.2.3)
    • Implemented stuff for Practical Logisitics.
  • FoamFix by asiekierka (0.6.2-beta4 > 0.6.2)
    • Same as previous version, but moved from beta to stable.
  • FTB Utilities by FTB (3.5.4 > 3.6.3)
    • Added the long requested Ranks documentation.
    • Added table of contents in TiC Guide.
    • Removed Blocked Entities (was breaking with 1.11, because entity registration changed)
    • Bug fixes.
  • FTBLib by FTB (3.5.4 > 3.6.3)
    • Requires CompatLayer as of 3.6.0!
    • Sidebar Buttons now use .json, so you can add your own with Resource Packs.
    • Bug fixes and better 1.11 compatibility.
    • Removed RemoveFilter.
    • Replaced getCount() == 0 with isEmpty().
    • Added WidgetLayout.
    • Removed CreativeTabBase.
    • BaseItem/Block are no longer CompatItem/Block.
  • Hatchery by GenDeathrow (0.2.10 > 0.3.11)
    • Performance update:
      • Nesting Pens should have much better performance on their tick updates.
      • The update prevents doing expensive AI and collision detection.
    • Added new new (WIP) machines: Fertilizer Mixer & Methane Generator.
      • These are Work in Progress which is why this is considered a beta build.
      • These blocks are not final and will be changed, fixed and updated.
      • Getting Feedback on these items would help to greatly improve them.
    • Roosters:
      • No longer lay eggs.
      • Need to be able to see chickens to mate.
    • Added COFH RF API.
    • Vanilla chicken spawn eggs can now place into nesting pens. (support for chickens mod will be implemented in a later update)
    • Fixed: Nets no longer spawn chickens inside blocks.
    • Fixed: Blocks had some increased hardness.
    • Stopped "Skipping Entity with id" console spam from creating null chickens.
    • Fixed a small issue with tile entities not deleting.
  • Immersive Engineering by BluSunrize (0.10-57 > 0.10-58)
    • Added the Fluid Router. It does exactly what the Item Router does, but for fluids.
    • Added Crafttweaker integration for the Mixer.
    • Added the Garden Cloche! It grows a variety of crops!
      • Added farming compatability for Actually Additions.
      • Added farming compatability for Attained Drops.
      • Added farming compatability for Mystical Agriculture.
      • Added farming compatability for Harvestcraft.
      • Added farming compatability for Better With Mods.
      • Added farming compatability for Extra Utilities 2.
    • Added Chemthrower compatability for Thermal Foundation fluids.
    • Added carpet, quarter and threequarter thicknesses for Concrete to make the fluid dry to more reasonable levels.
    • Added a toggleable option to the Mixer to output all fluids instead of just the bottom one.
    • Added placeable Toolboxes, they are fully accessible while placed.
    • Added placeable Coresamples, these can be rightclicked with a map to set a marker to their origin.
    • Added a visible chunk boundary when holding or looking at the Sample Drill.
    • Added Redstone Wires to the API.
    • Added a render reset hook to the API.
    • Added the Covered Conveyor, preventing players from picking up items from it.
    • Added a Conveyor unaffected by redstone.
    • Added the Fluid Outlet. It puts fluids in the world!
    • Added OC compat for Mixer and BottlingMachine.
    • Added a Villager Job to sell Shader Bags.
    • Added a Crusher recipe to turn slag into sand.
    • Added a special ItemFrame render for Blueprints.
    • Added the ability to flip Powered Lanterns using the hammer.
    • Added the option for Strip Curtains to output a strong RS signal.
    • Added a sound to the Breaker Switch - Clearly the best feature of this update.
    • Changed Razorwire to render extended wooden boards when stacked.
    • Changed the Conductive debuff to apply to Teslacoil and Electro-Razorwire damage.
    • Changed metal plates and Sheetmetal to be craftable for any IE-used metal.
    • Changed Crafttweaker functions for Squeezer and Fermenter to feature input-based removal.
    • Changed dropping Conveyors to use Iron Trapdoors rather than Hoppers in the recipe.
    • Changed fluid potions to have reduced durations in the chemthrower.
    • Fixed Concrete blocks not applying suffocation damage.
    • Fixed some cartridges being allowed in turrets, fixes crash with Immersive Floofs.
    • Fixed energy drain on eletrified bullets, reduced drain for multii-projectile cartridges.
    • Fixed ownerless, tameable entities causing crashes in Turret targeting.
    • Fixed item in- and outputs on Turrets being unavailable.
    • Fixed manual entry for Razorwire.
    • Fixed NullPointer on FluidStacks.
    • Fixed Turntables and Hammers being able to rotate extended pistons, chests, beds, end portals and skulls.
    • Fixed the Drill taking more damage than intended.
    • Fixed the display of double arrays in the manual.
    • Fixed lang file as per suggestions on github.
    • Fixed Balloons and Redstone Connectors being invisible in the End.
    • Fixed Chemthrower projectiles being set on fire even when the fluid isn't flammable.
    • Fixed invalid connections being made possible due to splitting stacks.
    • Fixed bounding boxes and wire offsets for transformers.
    • Fixed transformers mistakenly having TESRs and accepting LV+MV wires in combination.
    • Fixed the Potion fluid not having textures.
    • Fixed ConcurrentModificationException on Crafttweaker reloads.
    • Fixed the Mixer not working when its internal tank is filled.
    • Fixed IE slag not being usable in ThermalExpansion recipes.
    • Fixed the Turrets losing its inventory.
    • Fixed NBT sensitive fluids not outputting from barrels properly.
    • Fixed a dupebug of empty fluid containers in the Assembler.
    • Fixed Assembler outputting damageable craftign items.
    • Fixed missing sounds on IE explosions.
    • Fixed Refinery dividing by 0 if timer config is adjusted downwards.
    • Fixed AutoWorkbench not exposing the right slots to its item handler and rendering the wrong items.
    • Fixed projectiles ignoring PvP protection within player teams.
    • Fixed wires not being removed properly if TileDrops are off.
    • Fixed floating Engineer's houses.
    • Fixed broken Energy Storage tooltips.
    • Fixed Metal Press not dropping its mold when broken.
    • Fixed various double-size blocks deleting things above them.
    • Fixed stuttering on Metal Press and Watermill.
    • Fixed Relays connecting to energy accepting things, to make their role more obvious.
    • Fixed resource reloading on TESRs.
    • Fixed various Turret projectile issues.
    • Fixed a Blast Furnace processing speed bug.
    • Fixed Skyhook being a stupidly powerful weapon.
    • Fixed the Crusher outputting to the wrong side.
  • Integrated Dynamics by kroeser (0.6.11 > 0.6.12)
    • Added better energy support for machines not supporting FE.
    • Fixed incorrect Energy Battery blockstate when energy level becomes negative.
    • Fixed redstone writers block-updating incorrect side.
    • Fixed Energy Battery showing RF energy stored as max storable energy.
    • Fixed a crash when breaking part and opening its gui during server lag.
    • Fixed a rare crash for collidable components in cable.
  • Integrated Tunnels by kroeser (1.1.1 > 1.1.2)
    • Improved error messages when list type is wrong.
    • Added better energy support for machines not supporting FE.
  • Iron Backpacks by gr8pefish (2.2.25 > 2.2.26)
    • Compressed images to reduce overall file size.
  • Iron Chests by progwml6 (7.0.11.797 > 7.0.12.801)
    • Fixed the Crystal Chest crashing users due to a overflow of the array when it tries to get a value that doesn't exist.
  • Just Enough Items (JEI) by mezz (3.14.7.417 > 3.14.7.419)
    • Fixed a crash caused by an invalid smelting recipe.
    • Added more log info to LinkageError exceptions during item rendering.
  • Literal Ascension by JamiesWhiteShirt (1.0.1.1 > 1.0.2.2)
    • Added Fireworks Stepladder.
      • Fixed fireworks stepladder server crash.
      • Fixed fireworks stepladder server crash - again.
    • Improved overall performance.
  • LLibrary by iLexiconn (1.7.4 > 1.7.6)
    • Added support for Qubble JSON models.
    • Deprecated the update checker in favor of Forge checker.
    • Implemented fast-fail for untransformed RuntimePatchers.
    • Implemented more ASM patch predicates.
    • Fixed baked tabula texture error on newer Forge versions.
  • LootBags by Mal7690 (2.3.7a > 2.3.8)
    • Fixed server-side usage issue with commands.
    • Fixed several crashes caused by registries being unavailable for some reason.
  • Mercurius by voltnincs (1.0.3 > 1.0.4)
    • Added modPackVersion field to config file and pay load.
  • Mob Grinding Utils by Vadis365 (0.1.8.17 > 0.1.8.18)
    • Should FINALLY fix a long standing XP exploit with EnderIO and conversion rates of fluid XP \o/
  • ModTweaker by jaredlll08 (2.0.10 > 2.0.12)
    • Re-added the Botania commands.
    • Added EntityMelting to the Smeltery.
    • Removed CTGui support for the imbuing station.
    • Made Embers not import Actually Additions classes.
    • Updated mods dependency versions.
    • Updated libs and mappings.
    • Fixed Elven trade removal.
    • Fixed the temp value not being used in the smeltery.
    • Fixed casting JEI support.
    • Fixed drying JEI support.
    • Fixed Smeltery JEI support.
    • Fixed Blood Altar not working.
    • Fixed Blood Magic's alchemy table removal.
    • Fixed TiC smeltery fuels.
  • More Chickens by GenDeathrow (1.0.11 > 1.1.3)
    • Added new tooltip to Chickens spawn egg to show breeding parents, spawning, laying item, registered mod & addon support.
    • New Chickens Added:
      • Soul Sand Chicken (Spawns in Nether)
      • Obsidian Chicken (Breedable)
      • Added 10x new EnderIO Chickens.
      • Added 12x new Thermal Expansion Chickens.
  • Mystical Agriculture by BlakeBr0 (1.5.0a > 1.5.2b)
    • Added Zinc, Brass, Iridium (ingot), and Mithril crops.
    • Added Essence Bows.
    • Added Master Infusion Crystal recipes for blocks of essences.
    • Added a few things to the OreDictionary.
    • Added Ars Magica 2 crops: Vinteum, Chimerite, Blue Topaz, Moonstone and Sunstone.
    • Added Essence Watering Cans.
    • Added Soul Glass (decorative block).
      • The Witherproof block/glass now requires Soulstone/Soul Glass to craft.
    • Made it so the AOE upgraded Supremium Hoe isn't affected by the sneak_aoe config option.
    • Cleaned up a bunch of code, so hopefully some things work better.
    • Fixed the Soulstone PickBlock giving Cobbled Soulstone for regular Soulstone.
    • Fixed the Strength 2 Supremium Sword not having a charm removal recipe.
    • Fixed a dupe bug with the Seed Reprocessor.
    • Fixed Inferium Crops not dropping seeds on servers.
    • Fixed issues with mob drops.
  • Natura by mDiyo (4.1.0.48 > 4.1.0.56)
    • Added:
      • Small Glowshrooms now generate in the nether!
      • All the clouds will now generate in the world.
      • You can now blacklist dimensions to not generate any WorldGen from Natura, like how the clouds have a blacklist.
    • Fixed:
      • Darkwood Leaves now drop the correct sapling and not a ghostwood one with no texture!
      • Glowshrooms now give off light!
      • Growing Redwood and Purple Glowshrooms will now NOT replace blocks that it isn't meant to replace! (such as RF Banks will not be replaced, but grass and leaves will be)
      • Bloodwood Trees and Fusewood Trees now drop the correct sapling.
      • Waila will now show the correct leave type for Bloodwood, Ghostwood and Fusewood.
      • Fixed the incorrect value for the drop chance of the saplings from Nether leaves.
      • Tainted Soil, Nether Logs, Redwood Logs, And Overworld Logs now have a tool assigned to them for harvesting them.
  • Not Enough Items 1.8.+ by covers1624 (2.1.3.207 > 2.1.3.220)
    • Blacklisting now respects JEI's ingredient blacklist.
    • Fixed issues with keybinds overlaping text box input.
    • Fixed log spam.
  • Ore Excavation by Funwayguy (1.2.84 > 1.2.87)
    • Changed shape key default to V.
    • Fixed a world border exploit.
    • Fixed an exploit with tools using custom usage rules.
  • RebornStorage by modmuss50 (1.0.2.29 > 1.0.3.30)
    • This update should fix server TPS impact.
  • RFTools by McJty (5.92 > 6.00)
    • New API for storage scanner as well as easier support for old style IInventory.
    • XNet integration:
      • New channel type (storage) that can be used to connect inventories to a storage scanner.
      • Bypasses distance limitation that you normally have with storage scanner and inventories.
      • Normal way still works unless you disable that in the config.
      • New 'XNet' radius slider option in the scanner GUI to restrict to XNet only.
      • New channel allows for more flexibility to set read/only status on input/output from various inventories.
  • RFTools Control by McJty (1.6.6 > 1.6.8)
    • Made the fluid tank caps support a bit more efficient.
    • Crafting card tooltip fix when the card is empty.
    • Refixed METADATA on Crafting Stations: Previously fixed in a sense that the crafting detect nbt data on selected items. This time the fix looks for nbt data on the results of crafting templates
    • Fixed min_vector and max_vector functions.
  • Shadowfacts' Forgelin by shadowfactsmc (1.4.1 > 1.4.2)
    • Update Kotlin to 1.1.2
    • Added JetBrains Annotations.
    • Added Kotlin Coroutines.
  • Shear Madness by AtomicBlom (1.5.1.0 > 1.7.0.4)
    • Implemented Basic breeding mechanics!
      • By default, breeding is set to "Unchiseled" by default to stop block duping. (this means baby sheep can be killed by their cactus/magma parents)
      • If you set the breeding setting in the configuration to "SimpleBreeding", a baby sheep has a 50% chance to being chiseled the same as the mother, and a 50% chance of being chiseled the same as the Father.
    • Cactus and Magma sheep will no longer take damage of the same type, which means that they can now be mated without them killing each other (or the baby sheep).
    • Fixed a client crash when there are a lot of chiseled sheep in the area where you log in.
    • Fixed: Shearing in the off-hand now behaves properly rather than using vanilla mechanics.
  • Simple Corn by cleverpanda714 (1.3.2 > 2.1.6)
    • Mod id has been changed, this will convert old maps.
    • Mod now uses new textures.
      • This means the mod is now 16x native!
    • Added more config options.
    • Major cleanup and optimizations.
    • Fixed a texture issue.
    • Fixed a server crash.
    • Fixed a world gen issue... in theory.
    • Also fixed "missing cob".
  • Simply Jetpacks 2 by Tomson124 (2.1.0.39 > 2.1.1.47)
    • Added ForgeEnergy support: now Fluxpacks/Jetplates can charge, for example, EnderIO items too!
    • Added "Charger" function to JetPlates.
    • Added Forge version checking (until mod's own Version Checker is ready).
    • Fixed recipes not working (Forgot to reactivate them).
    • Fixed Jetpacks not draining power.
  • Sonar Core by Ollie_Lansdell (3.2.6 > 3.2.7)
    • Changes made for optimising.
    • Loads of work for Practical Logistics rewrite.
  • Storage Drawers by jaquadro (3.7.1 > 3.7.4)
    • Fixed compacting drawers voiding material if only fractional space remaining.
    • Fixed upgrades not shift+clicking into upgrade slots in GUI.
    • Fixed drawer GUI showing 0 or negative items on servers.
    • Improved compatibility with block placers (like builder wands).
  • TorchMaster by xalcon (1.2.1.23 > 1.2.2.25)
    • Fixed a bug where placed blocks wouldnt be able to run their initialization routines when placed with the terrainlighter (Fixes a crash with Bibliocraft).

Configuration Changes

  • Cleaned up some configs.
  • Disabled version checking for some mods.
  • Missing Pieces: Enabled Klee Slabs integration.

Recipe Changes

  • After numerous updates, Actually Additions Rice now works in the SAG Mill to make Sugar!
  • Removed the recipe for the Tuberous Jetpack due to freezing the game when you use it.
  • Added a script to allow Bottles O' Enchanting to be made using the Immersive Engineering Bottling Machine.
  • Sand to Snad in a barrel is removed in this version due to the complications it presents when trying to make a Soul Sand farm via Ex Nihilo.
  • Fixed the Tiny Progression Golden/Notch Apple Fiasco. Both recipes should be throwback to 1.7.10 style.
  • Removed numerous armor types from the SAG Mill Grinding Ball list, meaning you will not get double the resources back which led to an exploit.

Additional Files