FTBPresentsSkyfactory3-3.0.13-1.10.2.zip

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    FTBPresentsSkyfactory3-3.0.13-1.10.2.zip
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    Jun 15, 2017
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    2e0afa675b37db5ae45b35e50272bafe

Supported Minecraft 1.10 Versions

  • 1.10.2

Changelog

FTB Presents Sky Factory 3-1.10.2-3.0.13

Mod(s) Updated

  • Minecraft Forge by ForgeDevTeam (12.18.3.2297 > 12.18.3.2316)
  • BetterFps by Guichaguri (1.4.4 > 1.4.5)
    • Fixed asynchronous creative search throwing errors.
    • Fixed clouds enabling extreme fog when the fog is disabled.
  • Brandon's Core by brandon3055 (2.1.7.102 > 2.1.8.107)
    • Fixed an issue with the energy handler that was causing issues for Draconic Evolution's Flux Capacitors.
  • Chance Cubes by Turkey (3.0.1.189 > 3.0.1.194)
    • Fixed support for mod hooks.
    • Fixed a bug with custom user rewards.
  • Chisels & Bits by AlgorithmX2 (12.12 > 12.14)
    • Added "Ultra Compatibility" mode, should support a wider variety of block data from other mods.
    • New Setting: "Black List Ticking Blocks".
    • Added a "Vivecraft compatibility" setting.
    • Enabled Shadow Rendering for full blocks.
    • Extended Vertex Format checker to include Forge Pipeline as well as optifine.
    • Fixed: Use IBlockAccess-aware version of getLightValue.
    • Fixed Model Cache Clearing, and Chiseled Leaves (both Fancy and Fast) Code.
    • Fixed: Failing to calculate an ItemStack should result in dropping nothing, not crashing.
    • Fixed: If Player is null, key context is invalid.
    • Fixed Rendering Issue with MCMP Integration.
  • CodeChicken Lib 1.8.+ by covers1624 (2.5.8.255 > 2.5.9.267)
    • Fixed the drawLine method in the GuiDraw class.
    • Removed an incorrect GL translation.
    • Bumped version for absolute final 1.10 build.
  • CraftTweaker by jaredlll08 (3.0.25 > 3.0.26)
    • Added JEI.removeAndHide(); which removes the recipe and hides the output from JEI.
    • Changed output of /mt hand, it will now output the stacksize if it is more than 1.
    • Moved the first reload event to run before the actions are undone.
    • Fixed JEI hiding.
    • Fixed recipe dumping crashing.
    • Fixed JEI Support.
    • Fixed console spam.
    • Fixed scripts being loaded from a zip file.
    • Fixed JEI being broken on newer versions.
    • Fixed scripts in sub directories.
    • Fixed errors on the first line of a script not outputting which script caused the error.
    • Fixed jei searching for custom item names and tooltips.
    • Fixed CTGUI 1 removal script output.
  • Cyclops Core by kroeser (0.10.4 > 0.10.5)
    • Updated the drop particle interface method's signature.
  • Dark Utilities by Darkhax (1.1.8.finalrc1 > 1.1.8.finalrc2)
    • Fixed several crashes caused by the ender tether.
    • Fixed the ender tether teleporting players regardless of their proximity to an ender tether.
  • Draconic Evolution by brandon3055 (2.0.12.222 > 2.1.0.232)
    • Switched from Java 7 to Java 8
    • Updated the Mob Soul.
    • Updated the Stabilized Spawner.
    • Updated and upgraded the Draconium Chest.
    • Changed LivingDeathEvent priority for armor to high to hopefully avoid issues with other mods.
    • Reset the minimum fusion injector distance to 1 block. Did not mean to change it to 2.
    • Higher tier crafting injectors will now reduce charge and crafting time.
    • Blacklisted tinker tools in the Diss-Enchanter.
    • Hopefully made it impossible to pick up a guardian crystal with items that can pickup mobs.
    • Fixed arrow shockwave effect not rendering.
    • Fixed capacitors not charging FE items in your inventory.
    • Fixed generator not respecting sides when sending energy (Prevented generator sending to IO crystals)
    • Fixed wrenching a placed item caused it to break and delete the item.
  • Ender IO by CrazyPants_MC (3.1.190 > 3.1.192)
    • Added a workaround for usage of the mod with Sponge servers.
    • Removed light-weight hasCapability() implementation.
    • Made the Inventory Panel's Remote GUI opening ignore XYZ parameters.
    • Made more profiling.
    • Fixed PacketOpenConduitUI.
    • Fixed PacketBurnTime.
    • Fixed Inventory Panel Remote having too many right hands.
    • Fixed owner head in TOP.
    • Kicked Eclipse harder to show all files that needed changes.
  • Extra Utilities 2 by RWTema (1.4.1 > 1.4.4)
    • Added a special 'Fire Axe' made of opinium.
    • If a generator energy buffer is full, progress meter will slowly tick forward at 1/10 speed (as opposed to pausing)
    • If a machines energy buffer is empty, progress meter will slowly tick backwards at 1/10 speed (as opposed to pausing)
    • Added an initial pass for overriding the builtin models for XU2 blocks and items with resource packs. See model_locations.txt for more info on this.
    • Achievements for obtaining items are now awarded for having the items in your inventory (only checked periodically)
    • Right clicking a 'cursed' mob with a bucket of milk will cure the curse and prevent the mob from disappearing after a minute.
    • A transfer node with a mining upgrade will 'mine' snowballs from the small layer of snow a snowman is standing on (provided the biome temperature is low enough for the snowman to create snow).
    • 'Press T to search nearby inventories for highlighted item' feature now has configurable keybinding and is not dependent on JEI.
    • Machines now recalculate current recipe on inventory changes.
    • Fixed a crash when block model generation is called in an unexpected way.
    • Fixed a crash with silver fish spawning in the 'quantum quarry' dim.
    • Fixed scala dependency.
    • Fixed another crash on servers.
    • Fixed a crash in the creative tab when the angel block is disabled.
    • Fixed an issue with an internal set class incorrectly hashing entries (fixes numerous obscure bugs).
    • Fixed missing localization on creative tabs.
  • Farming for Blockheads by BlayTheNinth (1.1.13 > 1.1.15)
    • Fixed a startup crash on servers.
  • Flux Networks by Ollie_Lansdell (1.2.3 > 1.2.4)
    • Fixed memory leak issues.
    • Applied another fix for client sending packets.
    • Fixed Plugs only sending 1 rf/t when in "Even Distribution" mode.
    • Fixed: Priority Mode will now work again as expected, without restarting the world.
    • Fixed: Flux Connections will now connect properly when blocks are placed next to them.
    • Fixed energy transfers ignoring limits and transferring when no energy is required.
  • Hatchery by GenDeathrow (0.3.15 > 0.3.17)
    • Added Shredder. These will also pick up items like hoppers if thrown on the ground... currently only feathers can be shredded, and will support craft tweaker in the future to add more items.
    • New Items: plastic, circuit boards, feather fibers, feather meal, and chicken feed.
    • New recipes for upgrade.
    • Feeders accept chicken feed.
    • The nesting pens placements should be fixed now.
  • Hwyla (Here's What You're Looking At) by TehNut (1.8.13-B27 > 1.8.17-B31)
    • Fully moved to GlStateManager. Should cause much less rendering issues with other mods.
    • Changed the WailaRenderEvent:
      • Removed tooltip list. Modifying it here just broke everything.
      • Provided access to ICommonProvider
    • Added WailaTooltipEvent:
      • Fired right before all the tooltip sizing is calculated.
      • Final chance to modify tooltip before display.
    • Re-enabled Energy and Fluid capability handlers (still no items for now).
    • Stack provider check no longer returns an empty list when a stack containing a null item is provided; it now properly continues on to the next stack handler.
  • Immersive Engineering by BluSunrize (0.10-58 > 0.10-60)
    • Added Forestry's fertilizer to the Garden Cloche.
    • Changed recipe-output on Coal and Blast Brick, reducing early-game resource costs.
    • Changed balance on Drills:
      • Heads have more durability.
      • Lubrication reduces wear.
      • Augers boost speed and damage.
    • Changed turret rendering to improve performance.
    • Fixed the Cloche exploding when planting Ender Lilies.
    • Fixed Inferium seeds not working in the Cloche.
    • Fixed recipe-wildcard handling in the manual.
    • Fixed breaker switch sound in Multiplayer.
    • Fixed attack speed values for the Revolver and Drill.
    • Fixed covered conveyors having a split second where they don't protect items from pickup.
    • Fixed recipes for redstone ignoring conveyors not being NBT sensitive.
    • Fixed Tesla Coils reading RS signals incorrectly, and improved their render.
    • Fixed the Improved Blast Furnace using up too much fuel.
    • Fixed Multiblock's disassembly functions, improving them greatly.
    • Fixed the Current Transformer being derpy on interaction.
    • Fixed possible NBT overflow issues with toolboxes and crates.
    • Fixed pipe covers being broken.
    • Fixed multiblocks not breaking properly when mined by multi-break items (Drills, TCon Hammers).
    • Fixed Item Use functions.
  • Integrated Dynamics by kroeser (0.7.2 > 0.7.3)
    • Mod now clarifies the need of operator variables in infobook.
    • Fixed a CME when changing part priorities.
    • Fixed a crash when setting filledMenrilLogChance to zero.
    • Fixed Menril Trees not spawning when Meneglin Biome is disabled.
  • Iron Backpacks by gr8pefish (2.2.26 > 2.2.27)
    • Changed the default names of backpacks so they fit in gui.
    • Darkened the border of the iron backpack sprite.
    • Fixed a backpack disappearing into itself.
      • Fixed via moving from button upgrade via opening via right click.
      • Fixed via mouse wheel scrolling.
      • Fixed via using number keys to swap hotbar slots.
    • Fixed restock triggering onItemPickup causing multiple stack restocks.
  • Just Enough Items (JEI) by mezz (3.14.7.419 > 3.14.7.420)
    • Fixed a crash when looking up smelting recipes.
  • Missing Pieces by sboy205 (4.2.1 > 4.3.0)
    • Added 3 new chair styles.
  • MoarSigns by Gory_Moon (4.2.2.8 > 4.2.3.9)
    • Added TUMAT integration
    • Fixed: Hitbox size in of sign in roof in a specific direction.
  • More Chickens by GenDeathrow (1.1.3 > 1.1.4)
    • "Added new things, Top Secret ??"
    • Cleaned up some code.
    • Fixed: Energetic and Vibrant chickens textures were switched.
  • MPUtils by GenDeathrow (1.2.8 > 1.2.9)
    • Fixed MPInfo display in the mods gui screen.
  • Mystical Agriculture by BlakeBr0 (1.5.4 > 1.5.5)
    • "This is most likely the last content update for 1.10. Any updates released for 1.10 from now on will only contain either bug fixes or more crops."
    • Added OreDictionary crops: Silicon, Sulfur, Saltpeter.
    • Added Galacticraft crops: Meteoric Iron, Desh.
    • Added Essence Scythes.
    • Added new charms:
      • Quick Draw (Bow)
      • Triple Shot (Bow)
      • Scything AOE (Scythe)
  • Refined Storage by raoulvdberge (1.2.25 > 1.2.26)
    • The Portable Grid now doesn't despawn anymore when dropped in the world.
    • Fixed a bug where oredict autocrafting didn't work in some cases.
  • RFTools Dimensions by McJty (4.55 > 5.02)
    • New Invertigo dimension (upside down world)!
    • New Lost Cities dimension. Fun to explore!
    • New scattered orb feature.
    • New OresAPlenty feature dimlet.
    • Implemented capability support for the phased field generator. That means it can now be charged in more machines.
    • Implemented a protection for null pointers, which could in some rare cases cause problems.
    • Because a few dimlet types are still uncraftable or hard to get they are now standard part of loot in the dimlet dungeons. By default two such dimlets will be guaranteed to generate in the chests of these dungeons.
    • Blacklisted Biomes O' Plenty's sand, as it is apparently a problematic dimlet.
    • Added more protection for blocks that don't have a valid item to prevent dimlet generation for them.
    • If the vanilla extended tooltip info is enabled, then dimlets will also show more information.
    • Feature clean dimlet now tries to get rid of ores even better.
    • The safedel command should now work for players too provided the config is set server-side (it is no longer needed to set a client-side config for this).
    • Fixed a problem with chisel blocks all having the same name and thus overriding similar named vanilla blocks for dimlets (i.e. glowstone).
    • Fixed an accidental usage of a scala Arrays class. This caused creation of lost city dimensions to fail.
    • Accidentially added mansion loot to the chests in some buildings but that doesn't exist on 1.10 so this didn't work on 1.10!
  • Shadowfacts' Forgelin by shadowfactsmc (1.4.2 > 1.5.0)
    • Add kotlin-stdlib-jre8.
    • Add mcmod.info.
  • Simple Corn by cleverpanda714 (2.1.6 > 2.2.0)
    • Farm plots now have correct blocks for biome type.
    • Fixed world generation crashing.
    • Fixed some minor language errors.
  • Storage Drawers by jaquadro (3.7.7 > 3.7.9)
    • Mod is now a little more defensive about calling other mods' item renderers.
    • Added additional log output for debugging controllers.
    • Drawer placement priority changed to Locked/Locked+Void/Normal/Void/Empty.
    • Fixed compacting rules in config file sometimes not working due to mod load order.
    • Possibly fixed items clipping through the floor if spawned in world due to full inventory.
  • TorchMaster by xalcon (1.2.3.27 > 1.4.0.32)
    • Replaced interface based check with registry for spawn prevention.
    • MegaTorch will now block all spawns from Mo'Creatures and Lycanites Mobs (need to improve compat to avoid blocking passive spawns - but for now this works).
  • UniDict by WanionCane (2.8 > 2.9)
    • Fixed Thermal Expansion Integration.

Additional Files